「java扑克牌游戏」Java扑克牌游戏代码
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本文目录一览:
- 1、JAVA,扑克牌游戏,我用循环从54个数中随机拿到了3组不重复的数,每组17个
- 2、java的问题(扑克牌)
- 3、java语言编程扑克牌
- 4、JAVA扑克牌编程
- 5、java--card games
JAVA,扑克牌游戏,我用循环从54个数中随机拿到了3组不重复的数,每组17个
提供一个我处理的思路,
1,声明一个String 的标示, String index= ""; 主要是记录出来的数,
index.contains() 方法来判断包含不, 如果包含,继续随机,直到不包含为止,然后把数字拼入到index变量去
声明一个key 的标示
2.建立数组吧 建map吧, 然后现在就开始放入不包含的,并判断下数组等于17不, 等于就用规律升级key 然后又开始放数字
3.用同样的方法, 做一个小数组, 只判断三个就可以了
java的问题(扑克牌)
代码仅供参考,如有疑问,欢迎追问:
import java.util.ArrayList;
import java.util.List;
import java.util.Scanner;
/**
* 随机扑克牌
* @author STONE
* @version 2015-10-28
*/
public class Poker {
//用于记录丢失的手牌数
private static Integer lostTotal = 0;
//用于存放已下发的扑克
private static Integer[] its1 = new Integer[54];
//用于存放当前的扑克
private static Integer[] its2 = new Integer[54];
private static ListInteger lostList = new ArrayListInteger();
public static void main(String[] args) {
Scanner scn = new Scanner(System.in);
for(int i=0;i54;i++){
its1[i] = 0;
its2[i] = 0;
}
System.out.println("系统开始发牌...");
givePoker(5);
System.out.println("发牌完毕,当前手牌为:");
printPoker(its2);
Integer gameTotal = 0;
while(gameTotal10){//循环跑10次,请注意此处发牌没做限制,如果循环次数过大,会导致死循环
System.out.println("请输入需要丢弃的手牌(多张牌格式如下:黑桃1,黑桃2,黑桃3):");
String lost = scn.nextLine();
checkLost(lost);
System.out.println("丢失手牌完毕,当前手牌:");
printPoker(its2);
System.out.println("系统开始重发手牌...");
givePoker(lostTotal);
System.out.println("重发发牌完毕,当前手牌为:");
printPoker(its2);
gameTotal++;
}
scn.close();
}
public static void givePoker(Integer num){//随机分发手牌
int total = 0;
while(totalnum){
int poke = (int)(Math.random()*54);
if(its1[poke] == 0){
its1[poke] = 1;
its2[poke] = 1;
total++;
}
}
lostTotal = 0;
}
public static Boolean checkLost(String lost){//检查需要丢失的手牌
if(lost==null || lost.equals("")){
System.out.println("输入手牌错误,系统无法处理...");
return false;
}
if(lost.indexOf("黑桃")0 lost.indexOf("红心")0 lost.indexOf("梅花")0 lost.indexOf("方块")0){
System.out.println("输入手牌错误,系统无法处理...");
return false;
}
String[] strs = lost.split(",");
Boolean bol = false;
for(String str : strs){
str = str.trim();
if(str==null || str.equals("")) continue;//去掉,防止空格
bol = getPokerNum(str);
}
if(bol){
losePoker();
}
return false;
}
public static void losePoker(){//丢掉手牌
lostTotal = lostList.size();
for(Integer itr : lostList){//丢掉手牌
its2[itr-1] = 0;
}
lostList = new ArrayListInteger();
}
public static Boolean getPokerNum(String str){//获取手牌点数并去掉
try{
Integer itr = 0;
if(str.indexOf("黑桃")==0){
str = str.replace("黑桃", "");
itr = Integer.parseInt(str);
if(itr13){
System.out.println("输入手牌不存在:黑桃"+str);
return false;
}
if(its2[itr-1]==1){
lostList.add(itr);
}
} else if(str.indexOf("红心")==0){
str = str.replace("红心", "");
itr = Integer.parseInt(str);
if(itr13){
System.out.println("输入手牌不存在:红心"+str);
return false;
}
if(its2[itr+12]==1){
lostList.add(itr+13);
}
} else if(str.indexOf("梅花")==0){
str = str.replace("梅花", "");
itr = Integer.parseInt(str);
if(itr13){
System.out.println("输入手牌不存在:梅花"+str);
return false;
}
if(its2[itr+25]==1){
lostList.add(itr+26);
}
} else if(str.indexOf("方块")==0){
str = str.replace("方块", "");
itr = Integer.parseInt(str);
if(itr13){
System.out.println("输入手牌不存在:方块"+str);
return false;
}
if(its2[itr+38]==1){
lostList.add(itr+39);
}
} else if(str.indexOf("小王")==0){
if(its2[52]==1){
lostList.add(53);
}
} else if(str.indexOf("大王")==0){
if(its2[53]==1){
lostList.add(54);
}
}
return true;
} catch( Exception e ){
System.out.println("输入手牌有误...");
return false;
}
}
public static void printPoker(Integer[] its){//打印当前手牌
String result = "";
for(int i=0;iits.length;i++){
if(its[i]==1){//等于1表示当前手牌存在
result+=pukerCheck(i+1)+",";
}
}
System.out.println(result);
}
public static String pukerCheck(Integer itr){//判断扑克类型
/**
* 1~13黑桃花色、14~26红心花色、27~39梅花花色
* 40~52方块花色、53小王、54大王
*/
if(1=itr itr=13){
return "黑桃"+itr;
} else if(14=itr itr=26){
return "红心"+(itr-13);
} else if(27=itr itr=39){
return "梅花"+(itr-26);
} else if(40=itr itr=52){
return "方块"+(itr-39);
} else if(itr==53){
return "小王";
} else if(itr==54){
return "大王";
}
return "";
}
}
测试运行结果:
java语言编程扑克牌
一:import java.util.Scanner;
public class Play {
/**
* 玩牌
*/
public static void main(String[] args) {
Poker poker = new Poker();
boolean over = false;
Scanner cin=new Scanner(System.in);
while(!over){
System.out.println("打牌输入1,展示剩余牌输入其他字符:");
String c=cin.nextLine();
if("1".equals(c)){
int index = (int) (Math.random()*poker.getSize());
poker.remove(index);
}else{
poker.ShowPages();
}
}
/*for(int i = 0;i54;i++){
int index = (int) (Math.random()*poker.getSize());
poker.remove(index);
poker.ShowPages();
}
*/
}
}二://牌
public class Page { private String huase = "";
private String haoma = "";
public Page(String huase,String haoma){
this.huase = huase;
this.haoma = haoma;
}
public String show(){
return this.huase+this.haoma;
}
}三:import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
/**
* 一副扑克
*/
public class Poker {
private List pages = new ArrayList();
public Poker(){
String huase[] = new String[]{"黑桃","红桃","草花","方块"};
String haoma[] = new String[]{"A","2","3","4","5","6","7","8","9","10"
,"J","Q","K"};
for(int i = 0;ihaoma.length;i++){
for(int j = 0;jhuase.length;j++){
pages.add(new Page(huase[j],haoma[i]));
}
}
pages.add(new Page("","大王"));
pages.add(new Page("","小王"));
}
public void ShowPages(){
System.out.println("展示剩余牌:");
for(Iterator i = pages.iterator();i.hasNext();){
System.out.println(((Page)i.next()).show());
}
}
//打牌
public void remove(int index){
pages.remove(index);
}
//剩余牌数
public int getSize(){
return pages.size();
}
}
JAVA扑克牌编程
1.定义扑克的对象 有两个参数a。花色,b数字Poke{ int number, String color, Poker(String color,int number) { this.color=color; this.number=number; }} 2.每一张牌都实例化一个扑克对象。 poke1= new Poke("红桃","10");poke2=new Poke("黑桃","9"); 3.定义游戏规则类,类里定义一个方法,用来比较大小。public comparePoke(Poke poke1,Poke poke2){ if(花色比较){ return 结果; } if(数字比较){ return 结果; }}。调用方法就能比较
java--card games
随便写点,不是很满意,也是因为对题目有点莫名。其实有些牌不是每个人一样多牌的,比如斗地主。但是题目既然要求一个int来记录每个玩家牌的数量,那也行。但是这样就可以让父类来处理所有的发牌操作,又何必将deal写作抽象方法
enum Suit {
SPADE { public String toString() { return "Spade"; } },
HEART { public String toString() { return "Heart"; } },
CLUB { public String toString() { return "Club"; } },
DIAMOND { public String toString() { return "Diamond"; } }
}
enum Face {
ACE { public String toString() { return "A"; } },
DEUCE { public String toString() { return "2"; } },
THREE { public String toString() { return "3"; } },
FOUR { public String toString() { return "4"; } },
FIVE { public String toString() { return "5"; } },
SIX { public String toString() { return "6"; } },
SEVEN { public String toString() { return "7"; } },
EIGHT { public String toString() { return "8"; } },
NINE { public String toString() { return "9"; } },
TEN { public String toString() { return "10"; } },
JACK { public String toString() { return "J"; } },
QUEEN { public String toString() { return "Q"; } },
KING { public String toString() { return "K"; } }
}
class Card {
private final Suit suit;
private final Face face;
public Card(Suit suit, Face face) {
this.suit = suit;
this.face = face;
}
public String toString() {
return suit.toString() + " " + face.toString();
}
}
class Deck {
private Card[] cards = new Card[52];
private int currentCardIndex = 0;
public Deck() {
int index = 0;
for (Suit suit : Suit.values()) {
for (Face face : Face.values()) {
cards[index++] = new Card(suit, face);
}
}
}
public void shuffle() {
java.util.Random random = new java.util.Random();
for (int i = 0; i cards.length; ++i) {
ArrayUtilities.swap(cards, i, random.nextInt(cards.length));
}
}
public Card deal() {
if (currentCardIndex cards.length)
return null;
Card card = cards[currentCardIndex];
cards[currentCardIndex++] = null;
return card;
}
}
class CardPlayer {
private java.util.ListCard cards;
public CardPlayer() {
cards = new java.util.ArrayListCard();
}
public void getCard(Card card) {
cards.add(card);
}
public void showCards() {
System.out.println(cards);
}
}
abstract class CardGame {
protected Deck deck;
protected int numberOfCard;
protected int numberOfPlayer;
protected CardGame(int numberOfCard, int numberOfPlayer) {
deck = new Deck();
this.numberOfCard = numberOfCard;
this.numberOfPlayer = numberOfPlayer;
}
public void shuffle() {
deck.shuffle();
}
public abstract void displayDescription();
public abstract void deal(CardPlayer player);
}
class CardGameA extends CardGame {
protected CardGameA() {
super(5, 4);
}
public void deal(CardPlayer player) {
for (int i = 0; i 5; ++i) {
player.getCard(deck.deal());
}
}
public void displayDescription() {
System.out.println("Card Game A");
}
}
class CardGameB extends CardGame {
protected CardGameB() {
super(13, 4);
}
public void deal(CardPlayer player) {
for (int i = 0; i 13; ++i) {
player.getCard(deck.deal());
}
}
public void displayDescription() {
System.out.println("Card Game B");
}
}
public class PlayCardGames {
public static void main(String[] args) {
testCardGame(new CardGameA());
testCardGame(new CardGameB());
}
static void testCardGame(CardGame game) {
CardPlayer[] players = {new CardPlayer(), new CardPlayer(),
new CardPlayer(), new CardPlayer(), };
game.shuffle();
for (CardPlayer player : players) {
game.deal(player);
}
game.displayDescription();
for (CardPlayer player : players) {
player.showCards();
}
}
}
class ArrayUtilities {
public static T void swap(T[] array, int i1, int i2) {
T temp = array[i1];
array[i1] = array[i2];
array[i2] = temp;
}
}
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