「java编程石头」java写石头剪刀布
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本文目录一览:
- 1、做一个java剪刀石头
- 2、用java编一个程序,实现两个人玩“石头、剪刀、布”,要求用枚举类型定义石头、剪刀、布
- 3、用Java语言编写剪刀石头布,效果如下
- 4、急求一个JAVA编程,“编写一个猜拳游戏,分别用0、1、2表示石头、剪子、布。
- 5、用JAVA编一个小游戏或者其他程序
做一个java剪刀石头
java剪刀石头游戏,可以使用scanner类接收控制端输入的数值,利用if-else语句进行判断,实例如下:
import java.util.Scanner;
class Person {
int n = 0;
public int input() {
System.out.println("请输入:石头,剪刀,布");
Scanner sc = new Scanner(System.in);
String s = sc.next();
if(s.equals("石头")){
n = 1;
}else if(s.equals("剪刀")){
n = 2;
}else if(s.equals("布")){
n = 3;
}else if(s.equals("exit")){
System.out.print("系统退出了");
System.exit(0);
}
return n;
}
}
class Computer {
public int random() {
int h = (int)(Math.random()*3+1);
return h;
}
}
public class Game {
public void result(int n,int m){
if(n == m){
System.out.println("平了");
}else{
if(m==1){
if(n==2){
System.out.println("你输了");
}else if(n ==3){
System.out.println("你赢了");
}
}else if(m == 2) {
if(n == 1){
System.out.println("你赢了");
}else if(n ==3){
System.out.println("你输了");
}
}else if( m ==3 ){
if(n==1){
System.out.println("你输了");
}else if(n == 2){
System.out.println("你赢了");
}
}
}
}
public static void main(String[] args) {
while(true){
Person p = new Person();
Computer c = new Computer();
Game g = new Game();
g.result(p.input(), c.random());
}
}
}
用java编一个程序,实现两个人玩“石头、剪刀、布”,要求用枚举类型定义石头、剪刀、布
public class Test {
public enum Hand{//猜拳枚举
ROCK,SCISSORS,PAPER;
public static Hand getHand(int index){
Hand hand = null;
switch (index) {
case 0:
hand = Hand.ROCK;
break;
case 1:
hand = Hand.SCISSORS;
break;
case 2:
hand = Hand.PAPER;
break;
default:
hand = Hand.ROCK;
break;
}
return hand;
}
}
public static void main(String[] args) {
//两个人猜拳5次
for (int i = 0; i 5; i++) {
Hand hand1 = Hand.getHand((int)(Math.random()*3));
Hand hand2 = Hand.getHand((int)(Math.random()*3));
judge(hand1, hand2);
}
}
private static void judge(Hand hand1,Hand hand2){
if(hand1 == Hand.ROCK){
if(hand2 == Hand.ROCK){
System.out.println("第一个出拳头,第二个出拳头,平局");
}else if(hand2 == Hand.SCISSORS){
System.out.println("第一个出拳头,第二个出剪刀,第一个赢");
}else if(hand2 == Hand.PAPER){
System.out.println("第一个出拳头,第二个出布,第二个赢");
}
}else if(hand1 == Hand.SCISSORS){
if(hand2 == Hand.ROCK){
System.out.println("第一个出剪刀,第二个出拳头,第二个赢");
}else if(hand2 == Hand.SCISSORS){
System.out.println("第一个出剪刀,第二个出剪刀,平局");
}else if(hand2 == Hand.PAPER){
System.out.println("第一个出剪刀,第二个出布,第一个赢");
}
}else if(hand1 == Hand.PAPER){
if(hand2 == Hand.ROCK){
System.out.println("第一个出布,第二个出拳头,第一个赢");
}else if(hand2 == Hand.SCISSORS){
System.out.println("第一个出布,第二个出剪刀,第二个赢");
}else if(hand2 == Hand.PAPER){
System.out.println("第一个出布,第二个出布,平局");
}
}
}
}
应该不是最优解决办法,先这么着把
用Java语言编写剪刀石头布,效果如下
import java.util.Random;
import java.util.Scanner;
public class FingerGuessingGame {
private static Scanner sc;
private static Random rad;
private static final String[] FINGERS = {"剪刀", "石头", "布"};
private static int win = 0, loose = 0, draw = 0;
public static void main(String[] args) {
sc = new Scanner(System.in);
rad = new Random();
while(true) {
System.out.println("~~~~~~~~~~~~剪刀石头布游戏,输入E可以退出~~~~~~~~~~~");
System.out.println("请选择你要出什么?Z——剪刀,X——石头,C——布");
String command = sc.nextLine();
int playerFinger = getValue(command);
if(playerFinger == -1) {
break;
} else if(playerFinger == 3) {
System.out.println("输入错误,请参考说明!");
continue;
}
System.out.println("你出的是" + FINGERS[playerFinger]);
int cpuFinger = rad.nextInt(3);
System.out.println("计算机出的是" + FINGERS[cpuFinger]);
int result = playerFinger - cpuFinger;
if(0 == result) {
System.out.println("平局!");
draw ++;
} else if(-1 == result) {
System.out.println("你输了!");
loose ++;
} else {
System.out.println("你赢了!");
win ++;
}
}
System.out.println("游戏结束!\r\n游戏统计次数");
System.out.println(String.format("赢:%d\r\n输:%d\r\n平局:%d", win, loose, draw));
}
private static int getValue(String command) {
if(command.equalsIgnoreCase("E")) {
return -1;
}
if(command.equalsIgnoreCase("Z")) {
return 0;
}
if(command.equalsIgnoreCase("X")) {
return 1;
}
if(command.equalsIgnoreCase("C")) {
return 2;
}
return 3;
}
}
急求一个JAVA编程,“编写一个猜拳游戏,分别用0、1、2表示石头、剪子、布。
用我自己的方法写了一个,看LZ喜欢不喜欢
12是石头,23是剪子,31是布.first表示第一个人。second表示第二个人!
import java.util.Random;
public class Print {
public static void main(String[] args) {
//"12"是石头,“23”是剪子,“31”是布
String[] a = {"12", "23", "31"};
Random r = new Random ();
String first = a[r.nextInt(3)];
String second = a[r.nextInt(3)];
System.out.println("12是石头,23是剪子,31是布.first表示第一个人。second表示第二个人!\n---------");
if (first.equals(second)) {
System.out.println(first + "--" + second + ",(前面是first,后一个是second)" + ":平了");
} else if (first.charAt(1) == second.charAt(0)) {
System.out.println("出拳情况:" + first + "--" + second + ",(前面是first,后一个是second)" + "\n结果判断:" + result1(first,second));
} else if (first.charAt(0) == second.charAt(1)) {
System.out.println("出拳情况:" + first + "--" + second + ",(前面是first,后一个是second)" + "\n结果判断:" + result2(first,second));
}
}
public static String result1 (String f, String s) {
if (f.equals("12") s.equals("23")) {
return "first石头 胜 second剪子";
} else if (f.equals("23") s.equals("31")) {
return "first剪子 胜 second布";
} else {
return "first布 胜 second石头";
}
}
public static String result2 (String f, String s) {
if (f.equals("12") s.equals("31")) {
return "first石头 输 second布";
} else if (f.equals("23") s.equals("12")) {
return "first剪子 输 second石头";
} else {
return "first布 输 second剪子";
}
}
}
用JAVA编一个小游戏或者其他程序
贪吃蛇程序:
GreedSnake.java (也是程序入口):
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Iterator;
import java.util.LinkedList;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class GreedSnake implements KeyListener {
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;// 计分牌
SnakeModel snakeModel = null;// 蛇
public static final int canvasWidth = 200;
public static final int canvasHeight = 300;
public static final int nodeWidth = 10;
public static final int nodeHeight = 10;
// ----------------------------------------------------------------------
// GreedSnake():初始化游戏界面
// ----------------------------------------------------------------------
public GreedSnake() {
// 设置界面元素
mainFrame = new JFrame("GreedSnake");
Container cp = mainFrame.getContentPane();
labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);
paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas, BorderLayout.CENTER);
JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;// 帮助信息
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom, BorderLayout.SOUTH);
mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}
// ----------------------------------------------------------------------
// keyPressed():按键检测
// ----------------------------------------------------------------------
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (snakeModel.running)
switch (keyCode) {
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();// 加速
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();// 减速
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();// 暂停或继续
break;
default:
}
// 重新开始
if (keyCode == KeyEvent.VK_R || keyCode == KeyEvent.VK_S
|| keyCode == KeyEvent.VK_ENTER) {
snakeModel.running = false;
begin();
}
}
// ----------------------------------------------------------------------
// keyReleased():空函数
// ----------------------------------------------------------------------
public void keyReleased(KeyEvent e) {
}
// ----------------------------------------------------------------------
// keyTyped():空函数
// ----------------------------------------------------------------------
public void keyTyped(KeyEvent e) {
}
// ----------------------------------------------------------------------
// repaint():绘制游戏界面(包括蛇和食物)
// ----------------------------------------------------------------------
void repaint() {
Graphics g = paintCanvas.getGraphics();
// draw background
g.setColor(Color.WHITE);
g.fillRect(0, 0, canvasWidth, canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na = snakeModel.nodeArray;
Iterator it = na.iterator();
while (it.hasNext()) {
Node n = (Node) it.next();
drawNode(g, n);
}
// draw the food
g.setColor(Color.RED);
Node n = snakeModel.food;
drawNode(g, n);
updateScore();
}
// ----------------------------------------------------------------------
// drawNode():绘画某一结点(蛇身或食物)
// ----------------------------------------------------------------------
private void drawNode(Graphics g, Node n) {
g.fillRect(n.x * nodeWidth, n.y * nodeHeight, nodeWidth - 1,
nodeHeight - 1);
}
// ----------------------------------------------------------------------
// updateScore():改变计分牌
// ----------------------------------------------------------------------
public void updateScore() {
String s = "Score: " + snakeModel.score;
labelScore.setText(s);
}
// ----------------------------------------------------------------------
// begin():游戏开始,放置贪吃蛇
// ----------------------------------------------------------------------
void begin() {
if (snakeModel == null || !snakeModel.running) {
snakeModel = new SnakeModel(this, canvasWidth / nodeWidth,
this.canvasHeight / nodeHeight);
(new Thread(snakeModel)).start();
}
}
// ----------------------------------------------------------------------
// main():主函数
// ----------------------------------------------------------------------
public static void main(String[] args) {
GreedSnake gs = new GreedSnake();
}
}
Node.java:
public class Node {
int x;
int y;
Node(int x, int y) {
this.x = x;
this.y = y;
}
}
SnakeModel.java:
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Random;
import javax.swing.JOptionPane;
public class SnakeModel implements Runnable {
GreedSnake gs;
boolean[][] matrix;// 界面数据保存在数组里
LinkedList nodeArray = new LinkedList();
Node food;
int maxX;// 最大宽度
int maxY;// 最大长度
int direction = 2;// 方向
boolean running = false;
int timeInterval = 200;// 间隔时间(速度)
double speedChangeRate = 0.75;// 速度改变程度
boolean paused = false;// 游戏状态
int score = 0;
int countMove = 0;
// UP和DOWN是偶数,RIGHT和LEFT是奇数
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;
// ----------------------------------------------------------------------
// GreedModel():初始化界面
// ----------------------------------------------------------------------
public SnakeModel(GreedSnake gs, int maxX, int maxY) {
this.gs = gs;
this.maxX = maxX;
this.maxY = maxY;
matrix = new boolean[maxX][];
for (int i = 0; i maxX; ++i) {
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i], false);// 没有蛇和食物的地区置false
}
// 初始化贪吃蛇
int initArrayLength = maxX 20 ? 10 : maxX / 2;
for (int i = 0; i initArrayLength; ++i) {
int x = maxX / 2 + i;
int y = maxY / 2;
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;// 蛇身处置true
}
food = createFood();
matrix[food.x][food.y] = true;// 食物处置true
}
// ----------------------------------------------------------------------
// changeDirection():改变运动方向
// ----------------------------------------------------------------------
public void changeDirection(int newDirection) {
if (direction % 2 != newDirection % 2)// 避免冲突
{
direction = newDirection;
}
}
// ----------------------------------------------------------------------
// moveOn():贪吃蛇运动函数
// ----------------------------------------------------------------------
public boolean moveOn() {
Node n = (Node) nodeArray.getFirst();
int x = n.x;
int y = n.y;
switch (direction) {
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
if ((0 = x x maxX) (0 = y y maxY)) {
if (matrix[x][y])// 吃到食物或者撞到身体
{
if (x == food.x y == food.y)// 吃到食物
{
nodeArray.addFirst(food);// 在头部加上一结点
// 计分规则与移动长度和速度有关
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet 0 ? scoreGet : 10;
countMove = 0;
food = createFood();
matrix[food.x][food.y] = true;
return true;
} else
return false;// 撞到身体
} else// 什么都没有碰到
{
nodeArray.addFirst(new Node(x, y));// 加上头部
matrix[x][y] = true;
n = (Node) nodeArray.removeLast();// 去掉尾部
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false;// 越界(撞到墙壁)
}
// ----------------------------------------------------------------------
// run():贪吃蛇运动线程
// ----------------------------------------------------------------------
public void run() {
running = true;
while (running) {
try {
Thread.sleep(timeInterval);
} catch (Exception e) {
break;
}
if (!paused) {
if (moveOn())// 未结束
{
gs.repaint();
} else// 游戏结束
{
JOptionPane.showMessageDialog(null, "GAME OVER",
"Game Over", JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}
// ----------------------------------------------------------------------
// createFood():生成食物及放置地点
// ----------------------------------------------------------------------
private Node createFood() {
int x = 0;
int y = 0;
do {
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
} while (matrix[x][y]);
return new Node(x, y);
}
// ----------------------------------------------------------------------
// speedUp():加快蛇运动速度
// ----------------------------------------------------------------------
public void speedUp() {
timeInterval *= speedChangeRate;
}
// ----------------------------------------------------------------------
// speedDown():放慢蛇运动速度
// ----------------------------------------------------------------------
public void speedDown() {
timeInterval /= speedChangeRate;
}
// ----------------------------------------------------------------------
// changePauseState(): 改变游戏状态(暂停或继续)
// ----------------------------------------------------------------------
public void changePauseState() {
paused = !paused;
}
}
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