「java简单五子棋」java实现五子棋思路
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求一个简单的JAVA五子棋代码!! 网上复制的别来了!
以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games
import java.util.Scanner;
public class Games {
private String board[][];
private static int SIZE = 17;
private static String roles = "A玩家";
//初始化数组
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
// if(i==0){
// String str = "";
// str += j+" ";
// board[i][j]= str;
// }else if(i!=0j==0){
// String str = "";
// str += i+" ";
// board[i][j]= str;
// }else{
board[i][j] = "╋";
// }
}
}
}
//输出棋盘
public void printBoard() {
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
//判断所下棋子位置是否合理
public boolean isOk(int x, int y) {
boolean isRight = true;
if (x = 16 || x 1 || y = 16 | y 1) {
//System.out.println("输入错误,请从新输入");
isRight = false;
}
if (board[x][y].equals("●") || board[x][y].equals("○")) {
isRight = false;
}
return isRight;
}
//判断谁赢了
public void whoWin(Games wz) {
// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的
int xlabel;// 记录第一次找到某个棋子的x坐标
int ylabel;// 记录第一次找到某个棋子的y坐标
// ●○╋
// 判断人是否赢了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("○")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (i + 5 SIZE j + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = j; l i + 5; l++) {
xia += board[l][j];
// System.out.println(xia);
}
if (xia.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
}
}
}
}
// 判断电脑是否赢了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("●")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (j + 5 SIZE i + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("●●●●●")) {
System.out.println(roles+"赢输了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = i; l i + 5; l++) {
xia += board[l][ylabel];
// System.out.println(xia);
}
if (xia.equals("●●●●●")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("●●●●●")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
}
}
}
}
}
public static void main(String[] args) {
Games wz = new Games();
Scanner sc = new Scanner(System.in);
wz.initBoard();
wz.printBoard();
while (true) {
System.out.print("请"+roles+"输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序");
int x = sc.nextInt();
int y = sc.nextInt();
if (x == SIZE y == SIZE) {
System.out.println("程序结束");
System.exit(0);
}
if (x SIZE || x 0 || y SIZE | y 0) {
System.out.println("输入错误,请从新输入");
continue;
}
//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋。
if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {
wz.board[x][y] = "○";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){
wz.board[x][y] = "●";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
} else {
System.out.println("此处已经有棋子,从新输入");
continue;
}
if(roles.equals("A玩家")){
roles = "B玩家";
}else if(roles.equals("B玩家")){
roles = "A玩家";
}
}
}
}
用eclipse编写一个基于java的五子棋(与电脑对弈)
基于java的五子棋:
主要功能代码如下:
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
public class Main extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
JButton[][] point=new JButton[40][40];
int[][] state=new int[40][40];
int[][] value=new int[40][40];
int[] place=new int[2];
public Main(){
this.setTitle("五子棋");
this.setBounds(100,10,1000,1000);
this.setLayout(new GridLayout(30,30));
int i,j;
for(i=0;i=39;i++){
for(j=0;j=39;j++){
state[i][j]=0;
value[i][j]=0;
}
}
for(i=5;i=34;i++){
for (j=5;j=34;j++){
point[i][j]=new JButton("");
this.add(point[i][j]);
point[i][j].addActionListener(this);
}
}
this.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
int i,j;
for(i=5;i=34;i++){
for(j=5;j=34;j++){
if(e.getSource()==point[i][j]){
point[i][j].setBackground(Color.RED);
state[i][j]=1;
point[i][j].setEnabled(false);
value[i][j]=0;
}
}
}
public static void main(String[] args)throws NullPointerException{
new Main();
}
else if(((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==0))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==0))||
((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==0))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==0))|| //空红空
((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==0))||
((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==0))||
((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==0))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==1)(state[i][j+3]==2))||
((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==1)(state[i][j-3]==2))||
((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==1)(state[i+3][j]==2))||
((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==1)(state[i-3][j]==2))|| //空红红蓝型
((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==1)(state[i+3][j+3]==2))||
((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==1)(state[i+3][j-3]==2))||
((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==1)(state[i-3][j+3]==2))||
((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==1)(state[i-3][j-3]==2))){
value[i][j]=2;
return value[i][j];
}
else if(((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==0))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==0))||
((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==0))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==0))||
((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==0))||
((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==0))||
((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==0))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==0))||
((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==2)(state[i][j+3]==1))||
((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==2)(state[i][j-3]==1))||
((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==2)(state[i+3][j]==1))||
((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==2)(state[i-3][j]==1))||
((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==2)(state[i+3][j+3]==1))||
((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==2)(state[i+3][j-3]==1))||
((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==2)(state[i-3][j+3]==1))||
((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==2)(state[i-3][j-3]==1))){
value[i][j]=1;
return value[i][j];
}
else{
value[i][j]=0;
return value[i][j];
}
}
public int[] largestValue(int[][] value){
int max,i,j,l,k;
l=0;k=0;
max=0;
for(i=5;i34;i++){
for(j=5;j34;j++){
if(maxvalue[i][j]){
max=value[i][j];
place[0]=i;
place[1]=j;
}
}
}
return place;
}
}
运行结果如下图所示:
java五子棋怎么画ER图
先画正方形,然后画两条对折线完成。
第一步、我们先来画一画五子棋的棋盘,画出一个棋盘,画一个四方形。
第二步、接着我们画一画棋盘的棋盘格,横横竖竖的横要平,竖要直溜溜。
第三步、接着我们画出棋盘里面的棋子,黑色和白色的棋子就完成啦。
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