javaxspeed的简单介绍
本篇文章给大家谈谈javaxspeed,以及对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。
本文目录一览:
- 1、懂java的请进,求助。
- 2、java代码
- 3、java求大神教做
懂java的请进,求助。
这个我们上课写的.你直接拿去用吧
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
public class SnakeGame {
public static void main(String[] args) {
SnakeFrame frame = new SnakeFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
}
// ----------记录状态的线程
class StatusRunnable implements Runnable {
public StatusRunnable(Snake snake, JLabel statusLabel, JLabel scoreLabel) {
this.statusLabel = statusLabel;
this.scoreLabel = scoreLabel;
this.snake = snake;
}
public void run() {
String sta = "";
String spe = "";
while (true) {
switch (snake.status) {
case Snake.RUNNING:
sta = "Running";
break;
case Snake.PAUSED:
sta = "Paused";
break;
case Snake.GAMEOVER:
sta = "GameOver";
break;
}
statusLabel.setText(sta);
scoreLabel.setText("" + snake.score);
try {
Thread.sleep(100);
} catch (Exception e) {
}
}
}
private JLabel scoreLabel;
private JLabel statusLabel;
private Snake snake;
}
// ----------蛇运动以及记录分数的线程
class SnakeRunnable implements Runnable {
public SnakeRunnable(Snake snake, Component component) {
this.snake = snake;
this.component = component;
}
public void run() {
while (true) {
try {
snake.move();
component.repaint();
Thread.sleep(snake.speed);
} catch (Exception e) {
}
}
}
private Snake snake;
private Component component;
}
class Snake {
boolean isRun;// ---------是否运动中
ArrayListNode body;// -----蛇体
Node food;// --------食物
int derection;// --------方向
int score;
int status;
int speed;
public static final int SLOW = 500;
public static final int MID = 300;
public static final int FAST = 100;
public static final int RUNNING = 1;
public static final int PAUSED = 2;
public static final int GAMEOVER = 3;
public static final int LEFT = 1;
public static final int UP = 2;
public static final int RIGHT = 3;
public static final int DOWN = 4;
public Snake() {
speed = Snake.SLOW;
score = 0;
isRun = false;
status = Snake.PAUSED;
derection = Snake.RIGHT;
body = new ArrayListNode();
body.add(new Node(60, 20));
body.add(new Node(40, 20));
body.add(new Node(20, 20));
makeFood();
}
// ------------判断食物是否被蛇吃掉
// -------如果食物在蛇运行方向的正前方,并且与蛇头接触,则被吃掉
private boolean isEaten() {
Node head = body.get(0);
if (derection == Snake.RIGHT (head.x + Node.W) == food.x
head.y == food.y)
return true;
if (derection == Snake.LEFT (head.x - Node.W) == food.x
head.y == food.y)
return true;
if (derection == Snake.UP head.x == food.x
(head.y - Node.H) == food.y)
return true;
if (derection == Snake.DOWN head.x == food.x
(head.y + Node.H) == food.y)
return true;
else
return false;
}
// ----------是否碰撞
private boolean isCollsion() {
Node node = body.get(0);
// ------------碰壁
if (derection == Snake.RIGHT node.x == 280)
return true;
if (derection == Snake.UP node.y == 0)
return true;
if (derection == Snake.LEFT node.x == 0)
return true;
if (derection == Snake.DOWN node.y == 380)
return true;
// --------------蛇头碰到蛇身
Node temp = null;
int i = 0;
for (i = 3; i body.size(); i++) {
temp = body.get(i);
if (temp.x == node.x temp.y == node.y)
break;
}
if (i body.size())
return true;
else
return false;
}
// -------在随机的地方产生食物
public void makeFood() {
Node node = new Node(0, 0);
boolean isInBody = true;
int x = 0, y = 0;
int X = 0, Y = 0;
int i = 0;
while (isInBody) {
x = (int) (Math.random() * 15);
y = (int) (Math.random() * 20);
X = x * Node.W;
Y = y * Node.H;
for (i = 0; i body.size(); i++) {
if (X == body.get(i).x Y == body.get(i).y)
break;
}
if (i body.size())
isInBody = true;
else
isInBody = false;
}
food = new Node(X, Y);
}
// ---------改变运行方向
public void changeDerection(int newDer) {
if (derection % 2 != newDer % 2)// -------如果与原来方向相同或相反,则无法改变
derection = newDer;
}
public void move() {
if (isEaten()) {// -----如果食物被吃掉
body.add(0, food);// --------把食物当成蛇头成为新的蛇体
score += 10;
makeFood();// --------产生食物
} else if (isCollsion())// ---------如果碰壁或自身
{
isRun = false;
status = Snake.GAMEOVER;// -----结束
} else if (isRun) {// ----正常运行(不吃食物,不碰壁,不碰自身)
Node node = body.get(0);
int X = node.x;
int Y = node.y;
// ------------蛇头按运行方向前进一个单位
switch (derection) {
case 1:
X -= Node.W;
break;
case 2:
Y -= Node.H;
break;
case 3:
X += Node.W;
break;
case 4:
Y += Node.H;
break;
}
body.add(0, new Node(X, Y));
// ---------------去掉蛇尾
body.remove(body.size() - 1);
}
}
}
// ---------组成蛇身的单位,食物
class Node {
public static final int W = 20;
public static final int H = 20;
int x;
int y;
public Node(int x, int y) {
this.x = x;
this.y = y;
}
}
// ------画板
class SnakePanel extends JPanel {
Snake snake;
public SnakePanel(Snake snake) {
this.snake = snake;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Node node = null;
for (int i = 0; i snake.body.size(); i++) {// ---红蓝间隔画蛇身
if (i % 2 == 0)
g.setColor(Color.blue);
else
g.setColor(Color.yellow);
node = snake.body.get(i);
g.fillRect(node.x, node.y, node.H, node.W);// *******************试用*********************
}
node = snake.food;
g.setColor(Color.red);
g.fillRect(node.x, node.y, node.H, node.W);
}
}
class SnakeFrame extends JFrame {
private JLabel statusLabel;
private JLabel speedLabel;
private JLabel scoreLabel;
private JPanel snakePanel;
private Snake snake;
private JMenuBar bar;
JMenu gameMenu;
JMenu helpMenu;
JMenu speedMenu;
JMenuItem newItem;
JMenuItem pauseItem;
JMenuItem beginItem;
JMenuItem helpItem;
JMenuItem aboutItem;
JMenuItem slowItem;
JMenuItem midItem;
JMenuItem fastItem;
public SnakeFrame() {
init();
ActionListener l = new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (e.getSource() == pauseItem)
snake.isRun = false;
if (e.getSource() == beginItem)
snake.isRun = true;
if (e.getSource() == newItem) {
newGame();
}
// ------------菜单控制运行速度
if (e.getSource() == slowItem) {
snake.speed = Snake.SLOW;
speedLabel.setText("Slow");
}
if (e.getSource() == midItem) {
snake.speed = Snake.MID;
speedLabel.setText("Mid");
}
if (e.getSource() == fastItem) {
snake.speed = Snake.FAST;
speedLabel.setText("Fast");
}
}
};
pauseItem.addActionListener(l);
beginItem.addActionListener(l);
newItem.addActionListener(l);
aboutItem.addActionListener(l);
slowItem.addActionListener(l);
midItem.addActionListener(l);
fastItem.addActionListener(l);
addKeyListener(new KeyListener() {
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
// ------------方向键改变蛇运行方向
case KeyEvent.VK_DOWN://
snake.changeDerection(Snake.DOWN);
break;
case KeyEvent.VK_UP://
snake.changeDerection(Snake.UP);
break;
case KeyEvent.VK_LEFT://
snake.changeDerection(Snake.LEFT);
break;
case KeyEvent.VK_RIGHT://
snake.changeDerection(Snake.RIGHT);
break;
// 空格键,游戏暂停或继续
case KeyEvent.VK_SPACE://
if (snake.isRun == true) {
snake.isRun = false;
snake.status = Snake.PAUSED;
break;
}
if (snake.isRun == false) {
snake.isRun = true;
snake.status = Snake.RUNNING;
break;
}
}
}
public void keyReleased(KeyEvent k) {
}
public void keyTyped(KeyEvent k) {
}
});
}
private void init() {
speedLabel = new JLabel();
snake = new Snake();
setSize(380, 460);
setLayout(null);
this.setResizable(false);
bar = new JMenuBar();
gameMenu = new JMenu("Game");
newItem = new JMenuItem("New Game");
gameMenu.add(newItem);
pauseItem = new JMenuItem("Pause");
gameMenu.add(pauseItem);
beginItem = new JMenuItem("Continue");
gameMenu.add(beginItem);
helpMenu = new JMenu("Help");
aboutItem = new JMenuItem("About");
helpMenu.add(aboutItem);
speedMenu = new JMenu("Speed");
slowItem = new JMenuItem("Slow");
fastItem = new JMenuItem("Fast");
midItem = new JMenuItem("Middle");
speedMenu.add(slowItem);
speedMenu.add(midItem);
speedMenu.add(fastItem);
bar.add(gameMenu);
bar.add(helpMenu);
bar.add(speedMenu);
setJMenuBar(bar);
statusLabel = new JLabel();
scoreLabel = new JLabel();
snakePanel = new JPanel();
snakePanel.setBounds(0, 0, 300, 400);
snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray));
add(snakePanel);
statusLabel.setBounds(300, 25, 60, 20);
add(statusLabel);
scoreLabel.setBounds(300, 20, 60, 20);
add(scoreLabel);
JLabel temp = new JLabel("状态");
temp.setBounds(310, 5, 60, 20);
add(temp);
temp = new JLabel("分数");
temp.setBounds(310, 105, 60, 20);
add(temp);
temp = new JLabel("速度");
temp.setBounds(310, 55, 60, 20);
add(temp);
speedLabel.setBounds(310, 75, 60, 20);
add(speedLabel);
}
private void newGame() {
this.remove(snakePanel);
this.remove(statusLabel);
this.remove(scoreLabel);
speedLabel.setText("Slow");
statusLabel = new JLabel();
scoreLabel = new JLabel();
snakePanel = new JPanel();
snake = new Snake();
snakePanel = new SnakePanel(snake);
snakePanel.setBounds(0, 0, 300, 400);
snakePanel.setBorder(BorderFactory.createLineBorder(Color.darkGray));
Runnable r1 = new SnakeRunnable(snake, snakePanel);
Runnable r2 = new StatusRunnable(snake, statusLabel, scoreLabel);
Thread t1 = new Thread(r1);
Thread t2 = new Thread(r2);
t1.start();
t2.start();
add(snakePanel);
statusLabel.setBounds(310, 25, 60, 20);
add(statusLabel);
scoreLabel.setBounds(310, 125, 60, 20);
add(scoreLabel);
}
}
java代码
自己写着玩的,很简单,你试一试哦...
主要用了javax.swing.Timer这个类:
import java.awt.*;
import javax.swing.*;
@SuppressWarnings("serial")
public class MainClass extends JFrame {
ControlSnake control;
Toolkit kit;
Dimension dimen;
public static void main(String[] args) {
new MainClass("my snake");
}
public MainClass(String s) {
super(s);
control = new ControlSnake();
control.setFocusable(true);
kit = Toolkit.getDefaultToolkit();
dimen = kit.getScreenSize();
add(control);
setLayout(new BorderLayout());
setLocation(dimen.width / 3, dimen.height / 3);// dimen.width/3,dimen.height/3
setSize(FWIDTH, FHEIGHT);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(false);
setVisible(true);
}
public static final int FWIDTH = 315;
public static final int FHEIGHT = 380;
}
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.Timer;
import java.util.Random;
@SuppressWarnings("serial")
public class ControlSnake extends JPanel implements ActionListener {
Random rand;
ArrayListPoint list, listBody;
String str, str1;
static boolean key;
int x, y, dx, dy, fx, fy, flag;
int snakeBody;
int speed;
public ControlSnake() {
snakeBody = 1;
str = "上下左右方向键控制 P键暂停...";
str1 = "现在的长度为:" + snakeBody;
key = true;
flag = 1;
speed = 700;
rand = new Random();
list = new ArrayListPoint();
listBody = new ArrayListPoint();
x = 5;
y = 5;
list.add(new Point(x, y));
listBody.add(list.get(0));
dx = 10;
dy = 0;
fx = rand.nextInt(30) * 10 + 5;// 2
fy = rand.nextInt(30) * 10 + 5;// 2
setBackground(Color.WHITE);
setSize(new Dimension(318, 380));
final Timer time = new Timer(speed, this);
time.start();
addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == 37) {
dx = -10;
dy = 0;
} else if (e.getKeyCode() == 38) {
dx = 0;
dy = -10;
} else if (e.getKeyCode() == 39) {
dx = 10;
dy = 0;
} else if (e.getKeyCode() == 40) {
dx = 0;
dy = 10;
} else if (e.getKeyCode() == 80) {
if (flag % 2 == 1) {
time.stop();
}
if (flag % 2 == 0) {
time.start();
}
flag++;
}
}
});
}
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0, 0, 400, 400);
g.setColor(Color.DARK_GRAY);
g.drawLine(3, 3, 305, 3);
g.drawLine(3, 3, 3, 305);
g.drawLine(305, 3, 305, 305);
g.drawLine(3, 305, 305, 305);
g.setColor(Color.PINK);
for (int i = 0; i listBody.size(); i++) {
g.fillRect(listBody.get(i).x, listBody.get(i).y, 9, 9);
}
g.fillRect(x, y, 9, 9);
g.setColor(Color.ORANGE);
g.fillRect(fx, fy, 9, 9);
g.setColor(Color.DARK_GRAY);
str1 = "现在的长度为:" + snakeBody;
g.drawString(str, 10, 320);
g.drawString(str1, 10, 335);
}
public void actionPerformed(ActionEvent e) {
x += dx;
y += dy;
if (makeOut() == false) {
JOptionPane.showMessageDialog(null, "重新开始......");
speed = 700;
snakeBody = 1;
x = 5;
y = 5;
list.clear();
list.add(new Point(x, y));
listBody.clear();
listBody.add(list.get(0));
dx = 10;
dy = 0;
}
addPoint(x, y);
if (x == fx y == fy) {
speed = (int) (speed * 0.8);//速度增加参数
if (speed 200) {
speed = 100;
}
fx = rand.nextInt(30) * 10 + 5;// 2
fy = rand.nextInt(30) * 10 + 5;// 2
snakeBody++;// 2
} // 2
repaint();
}
public void addPoint(int xx, int yy) {
// 动态的记录最新发生的50步以内的移动过的坐标
// 并画出最新的snakeBody
if (list.size() 100) {//蛇身长度最长为100
list.add(new Point(xx, yy));
} else {
list.remove(0);
list.add(new Point(xx, yy));
}
if (snakeBody == 1) {
listBody.remove(0);
listBody.add(0, list.get(list.size() - 1));
} else {
listBody.clear();
if (list.size() snakeBody) {
for (int i = list.size() - 1; i 0; i--) {
listBody.add(list.get(i));
}
} else {
for (int i = list.size() - 1; listBody.size() snakeBody; i--) {
listBody.add(list.get(i));
}
}
}
}
public boolean makeOut() {
if ((x 3 || y 3) || (x 305 || y 305)) {
return false;
}
for (int i = 0; i listBody.size() - 1; i++) {
for (int j = i + 1; j listBody.size(); j++) {
if (listBody.get(i).equals(listBody.get(j))) {
return false;
}
}
}
return true;
}
}
java求大神教做
package swing;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class BallFrame {
public static void main(String[] args) {
JFrame f = new JFrame();
BallPanel bp = new BallPanel();
f.add(bp);
f.setSize(300, 300);
f.setDefaultCloseOperation(3);
f.setLocationRelativeTo(null);
f.setVisible(true);
new Thread(bp).start();
}
}
@SuppressWarnings("serial")
class BallPanel extends JPanel implements Runnable{
private int x=150,y=150,width=50,height=50;
private int speedx,speedy;
public BallPanel() {
this.setBackground(Color.BLACK);
speedx = (int) (Math.random()*5) + 2 ;
speedy = (int) (Math.random()*5) + 2;
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
g.fillOval(x, y, width, height);
}
@Override
public void run() {
while (true) {
//边界问题,按角度反射,其实是个坑,不要被迷惑了
if (x + width = this.getX() + this.getWidth() || x = this.getX()) {
speedx = -speedx;
}
if (y + height = this.getY() + this.getHeight() || y = this.getY()) {
speedy = -speedy;
}
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
x += speedx;
y += speedy;
this.repaint();
}
}
}
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