「java制作五子棋过程」java五子棋游戏的设计实现

博主:adminadmin 2023-01-14 22:03:07 397

今天给各位分享java制作五子棋过程的知识,其中也会对java五子棋游戏的设计实现进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

请问五子棋用JAVA怎么编写??

java网络五子棋

下面的源代码分为4个文件;

chessClient.java:客户端主程序。

chessInterface.java:客户端的界面。

chessPad.java:棋盘的绘制。

chessServer.java:服务器端。

可同时容纳50个人同时在线下棋,聊天。

没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。

/*********************************************************************************************

1.chessClient.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class clientThread extends Thread

{

chessClient chessclient;

clientThread(chessClient chessclient)

{

this.chessclient=chessclient;

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/userlist "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ");

int userNumber=0;

chessclient.userpad.userList.removeAll();

chessclient.inputpad.userChoice.removeAll();

chessclient.inputpad.userChoice.addItem("所有人");

while(userToken.hasMoreTokens())

{

String user=(String)userToken.nextToken(" ");

if(userNumber0 !user.startsWith("[inchess]"))

{

chessclient.userpad.userList.add(user);

chessclient.inputpad.userChoice.addItem(user);

}

userNumber++;

}

chessclient.inputpad.userChoice.select("所有人");

}

else if(recMessage.startsWith("/yourname "))

{

chessclient.chessClientName=recMessage.substring(10);

chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName);

}

else if(recMessage.equals("/reject"))

{

try

{

chessclient.chesspad.statusText.setText("不能加入游戏");

chessclient.controlpad.cancelGameButton.setEnabled(false);

chessclient.controlpad.joinGameButton.setEnabled(true);

chessclient.controlpad.creatGameButton.setEnabled(true);

}

catch(Exception ef)

{

chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");

}

chessclient.controlpad.joinGameButton.setEnabled(true);

}

else if(recMessage.startsWith("/peer "))

{

chessclient.chesspad.chessPeerName=recMessage.substring(6);

if(chessclient.isServer)

{

chessclient.chesspad.chessColor=1;

chessclient.chesspad.isMouseEnabled=true;

chessclient.chesspad.statusText.setText("请黑棋下子");

}

else if(chessclient.isClient)

{

chessclient.chesspad.chessColor=-1;

chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");

}

}

else if(recMessage.equals("/youwin"))

{

chessclient.isOnChess=false;

chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);

chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");

chessclient.chesspad.isMouseEnabled=false;

}

else if(recMessage.equals("/OK"))

{

chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");

}

else if(recMessage.equals("/error"))

{

chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");

}

else

{

chessclient.chatpad.chatLineArea.append(recMessage+"\n");

chessclient.chatpad.chatLineArea.setCaretPosition(

chessclient.chatpad.chatLineArea.getText().length());

}

}

public void run()

{

String message="";

try

{

while(true)

{

message=chessclient.in.readUTF();

acceptMessage(message);

}

}

catch(IOException es)

{

}

}

}

public class chessClient extends Frame implements ActionListener,KeyListener

{

userPad userpad=new userPad();

chatPad chatpad=new chatPad();

controlPad controlpad=new controlPad();

chessPad chesspad=new chessPad();

inputPad inputpad=new inputPad();

Socket chatSocket;

DataInputStream in;

DataOutputStream out;

String chessClientName=null;

String host=null;

int port=4331;

boolean isOnChat=false; //在聊天?

boolean isOnChess=false; //在下棋?

boolean isGameConnected=false; //下棋的客户端连接?

boolean isServer=false; //如果是下棋的主机

boolean isClient=false; //如果是下棋的客户端

Panel southPanel=new Panel();

Panel northPanel=new Panel();

Panel centerPanel=new Panel();

Panel westPanel=new Panel();

Panel eastPanel=new Panel();

chessClient()

{

super("Java五子棋客户端");

setLayout(new BorderLayout());

host=controlpad.inputIP.getText();

westPanel.setLayout(new BorderLayout());

westPanel.add(userpad,BorderLayout.NORTH);

westPanel.add(chatpad,BorderLayout.CENTER);

westPanel.setBackground(Color.pink);

inputpad.inputWords.addKeyListener(this);

chesspad.host=controlpad.inputIP.getText();

centerPanel.add(chesspad,BorderLayout.CENTER);

centerPanel.add(inputpad,BorderLayout.SOUTH);

centerPanel.setBackground(Color.pink);

controlpad.connectButton.addActionListener(this);

controlpad.creatGameButton.addActionListener(this);

controlpad.joinGameButton.addActionListener(this);

controlpad.cancelGameButton.addActionListener(this);

controlpad.exitGameButton.addActionListener(this);

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(false);

southPanel.add(controlpad,BorderLayout.CENTER);

southPanel.setBackground(Color.pink);

addWindowListener(new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

if(isOnChat)

{

try

{

chatSocket.close();

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close();

}

catch(Exception ee)

{

}

}

System.exit(0);

}

public void windowActivated(WindowEvent ea)

{

}

});

add(westPanel,BorderLayout.WEST);

add(centerPanel,BorderLayout.CENTER);

add(southPanel,BorderLayout.SOUTH);

pack();

setSize(670,548);

setVisible(true);

setResizable(false);

validate();

}

public boolean connectServer(String serverIP,int serverPort) throws Exception

{

try

{

chatSocket=new Socket(serverIP,serverPort);

in=new DataInputStream(chatSocket.getInputStream());

out=new DataOutputStream(chatSocket.getOutputStream());

clientThread clientthread=new clientThread(this);

clientthread.start();

isOnChat=true;

return true;

}

catch(IOException ex)

{

chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");

}

return false;

}

public void actionPerformed(ActionEvent e)

{

if(e.getSource()==controlpad.connectButton)

{

host=chesspad.host=controlpad.inputIP.getText();

try

{

if(connectServer(host,port))

{

chatpad.chatLineArea.setText("");

controlpad.connectButton.setEnabled(false);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");

}

}

catch(Exception ei)

{

chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");

}

}

if(e.getSource()==controlpad.exitGameButton)

{

if(isOnChat)

{

try

{

chatSocket.close();

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close();

}

catch(Exception ee)

{

}

}

System.exit(0);

}

if(e.getSource()==controlpad.joinGameButton)

{

String selectedUser=userpad.userList.getSelectedItem();

if(selectedUser==null || selectedUser.startsWith("[inchess]") ||

selectedUser.equals(chessClientName))

{

chesspad.statusText.setText("必须先选定一个有效用户");

}

else

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true;

isOnChess=true;

isClient=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);

}

}

else

{

isOnChess=true;

isClient=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);

}

}

catch(Exception ee)

{

isGameConnected=false;

isOnChess=false;

isClient=false;

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee);

}

}

}

if(e.getSource()==controlpad.creatGameButton)

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true;

isOnChess=true;

isServer=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);

}

}

else

{

isOnChess=true;

isServer=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);

}

}

catch(Exception ec)

{

isGameConnected=false;

isOnChess=false;

isServer=false;

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

ec.printStackTrace();

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec);

}

}

if(e.getSource()==controlpad.cancelGameButton)

{

if(isOnChess)

{

chesspad.chessthread.sendMessage("/giveup "+chessClientName);

chesspad.chessVictory(-1*chesspad.chessColor);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chesspad.statusText.setText("请建立游戏或者加入游戏");

}

if(!isOnChess)

{

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chesspad.statusText.setText("请建立游戏或者加入游戏");

}

isClient=isServer=false;

}

}

public void keyPressed(KeyEvent e)

{

TextField inputWords=(TextField)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_ENTER)

{

if(inputpad.userChoice.getSelectedItem().equals("所有人"))

{

try

{

out.writeUTF(inputWords.getText());

inputWords.setText("");

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

inputWords.setText("");

controlpad.connectButton.setEnabled(true);

}

}

else

{

try

{

out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());

inputWords.setText("");

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

inputWords.setText("");

controlpad.connectButton.setEnabled(true);

}

}

}

}

public void keyTyped(KeyEvent e)

{

}

public void keyReleased(KeyEvent e)

{

}

public static void main(String args[])

{

chessClient chessClient=new chessClient();

}

}

/******************************************************************************************

下面是:chessInteface.java

******************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

class userPad extends Panel

{

List userList=new List(10);

userPad()

{

setLayout(new BorderLayout());

for(int i=0;i50;i++)

{

userList.add(i+"."+"没有用户");

}

add(userList,BorderLayout.CENTER);

}

}

class chatPad extends Panel

{

TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);

chatPad()

{

setLayout(new BorderLayout());

add(chatLineArea,BorderLayout.CENTER);

}

}

class controlPad extends Panel

{

Label IPlabel=new Label("IP",Label.LEFT);

TextField inputIP=new TextField("localhost",10);

Button connectButton=new Button("连接主机");

Button creatGameButton=new Button("建立游戏");

Button joinGameButton=new Button("加入游戏");

Button cancelGameButton=new Button("放弃游戏");

Button exitGameButton=new Button("关闭程序");

controlPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT));

setBackground(Color.pink);

add(IPlabel);

add(inputIP);

add(connectButton);

add(creatGameButton);

add(joinGameButton);

add(cancelGameButton);

add(exitGameButton);

}

}

class inputPad extends Panel

{

TextField inputWords=new TextField("",40);

Choice userChoice=new Choice();

inputPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT));

for(int i=0;i50;i++)

{

userChoice.addItem(i+"."+"没有用户");

}

userChoice.setSize(60,24);

add(userChoice);

add(inputWords);

}

}

/**********************************************************************************************

下面是:chessPad.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class chessThread extends Thread

{

chessPad chesspad;

chessThread(chessPad chesspad)

{

this.chesspad=chesspad;

}

public void sendMessage(String sndMessage)

{

try

{

chesspad.outData.writeUTF(sndMessage);

}

catch(Exception ea)

{

System.out.println("chessThread.sendMessage:"+ea);

}

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/chess "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ");

String chessToken;

String[] chessOpt={"-1","-1","0"};

int chessOptNum=0;

while(userToken.hasMoreTokens())

{

chessToken=(String)userToken.nextToken(" ");

if(chessOptNum=1 chessOptNum=3)

{

chessOpt[chessOptNum-1]=chessToken;

}

chessOptNum++;

}

chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));

}

else if(recMessage.startsWith("/yourname "))

{

chesspad.chessSelfName=recMessage.substring(10);

}

else if(recMessage.equals("/error"))

{

chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");

}

else

{

//System.out.println(recMessage);

}

}

public void run()

{

String message="";

try

{

while(true)

{

message=chesspad.inData.readUTF();

acceptMessage(message);

}

}

catch(IOException es)

{

}

}

}

class chessPad extends Panel implements MouseListener,ActionListener

{

int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;

int chessBlack_x[]=new int[200];

int chessBlack_y[]=new int[200];

int chessWhite_x[]=new int[200];

int chessWhite_y[]=new int[200];

int chessBlackCount=0,chessWhiteCount=0;

int chessBlackWin=0,chessWhiteWin=0;

boolean isMouseEnabled=false,isWin=false,isInGame=false;

TextField statusText=new TextField("请先连接服务器");

Socket chessSocket;

DataInputStream inData;

DataOutputStream outData;

String chessSelfName=null;

String chessPeerName=null;

String host=null;

int port=4331;

chessThread chessthread=new chessThread(this);

chessPad()

{

setSize(440,440);

setLayout(null);

setBackground(Color.pink);

addMouseListener(this);

add(statusText);

statusText.setBounds(40,5,360,24);

statusText.setEditable(false);

}

public boolean connectServer(String ServerIP,int ServerPort) throws Exception

{

try

{

chessSocket=new Socket(ServerIP,ServerPort);

inData=new DataInputStream(chessSocket.getInputStream());

outData=new DataOutputStream(chessSocket.getOutputStream());

chessthread.start();

return true;

}

catch(IOException ex)

{

statusText.setText("chessPad:connectServer:无法连接 \n");

}

return false;

}

public void chessVictory(int chessColorWin)

{

this.removeAll();

for(int i=0;i=chessBlackCount;i++)

{

chessBlack_x[i]=0;

chessBlack_y[i]=0;

}

for(int i=0;i=chessWhiteCount;i++)

{

chessWhite_x[i]=0;

chessWhite_y[i]=0;

}

chessBlackCount=0;

chessWhiteCount=0;

add(statusText);

statusText.setBounds(40,5,360,24);

if(chessColorWin==1)

{ chessBlackWin++;

statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...");

}

else if(chessColorWin==-1)

{

chessWhiteWin++;

statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...");

}

}

public void getLocation(int a,int b,int color)

{

if(color==1)

{

chessBlack_x[chessBlackCount]=a*20;

chessBlack_y[chessBlackCount]=b*20;

chessBlackCount++;

}

else if(color==-1)

{

chessWhite_x[chessWhiteCount]=a*20;

chessWhite_y[chessWhiteCount]=b*20;

chessWhiteCount++;

}

}

public boolean checkWin(int a,int b,int checkColor)

{

int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;

if(checkColor==1)

{

chessLink=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b*20)==chessBlack_y[chessCompare]))

{

chessLink=chessLink+1;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) (b*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

求java五子棋程序

就是这个程序 把他变成五子棋程序

import java.awt.*;

import java.awt.event.*;

//创建棋盘的类

class ChessPad extends Panel implements MouseListener,ActionListener

{

int x=-1,y=-1,棋子颜色=-1;

Button button=new Button("重新开局");

TextField text_1=new TextField("请黑棋下子");

TextField text_2=new TextField();

ChessPad()

{ setSize(440,440);

setLayout(null); setBackground(Color.orange);

addMouseListener(this); add(button);button.setBounds(10,5,60,26);

button.addActionListener(this);

add(text_1);text_1.setBounds(90,5,90,24);

add(text_2);text_2.setBounds(290,5,90,24);

text_1.setEditable(false);text_2.setEditable(false);

}

public void paint(Graphics g)//绘制棋盘外观

{ for(int i=40;i=400;i=i+20)//两种划线的方式,分用于行和列

{ g.drawLine(40,i,400,i);

}

//g.drawLine(40,400,400,400);//最后一行

for(int j=40;j=380;j=j+20)

{ g.drawLine(j,40,j,400);

}

g.drawLine(400,40,400,400);//最后一列

g.fillOval(97,97,6,6);g.fillOval(337,97,6,6);//oval表示椭圆,这里是指棋盘中的五个圆点

g.fillOval(97,337,6,6);g.fillOval(337,337,6,6);

g.fillOval(217,217,6,6);

}

public void mousePressed(MouseEvent e)//当按下鼠标左键时下棋子

{ if(e.getModifiers()==InputEvent.BUTTON1_MASK)

{ x=(int)e.getX();y=(int)e.getY();//鼠标所在位置的XY坐标

ChessPoint_black chesspoint_black=new ChessPoint_black(this);

ChessPoint_white chesspoint_white=new ChessPoint_white(this);

int a=(x+10)/20,b=(y+10)/20;

if(x/202||y/202||x/2019||y/2019)//棋盘以外不下棋子

{ }

else

{

if(棋子颜色==1)

{ this.add(chesspoint_black);

chesspoint_black.setBounds(a*20-10,b*20-10,20,20);

棋子颜色=棋子颜色*(-1);

text_2.setText("请白棋下子");

text_1.setText("");

}

else if(棋子颜色==-1)

{ this.add(chesspoint_white);

chesspoint_white.setBounds(a*20-10,b*20-10,20,20);

棋子颜色=棋子颜色*(-1);

text_2.setText("请黑棋下子");

text_1.setText("");

}

}

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e){}

public void actionPerformed(ActionEvent e)

{

this.removeAll();棋子颜色=-1;

add(button);button.setBounds(10,5,60,26);

add(text_1);text_1.setBounds(90,5,90,24);

text_2.setText("");text_1.setText("请黑棋下子");

add(text_2);text_2.setBounds(290,5,90,24);

}

}

//负责创建黑色棋子的类

class ChessPoint_black extends Canvas implements MouseListener

{

ChessPad chesspad=null;

ChessPoint_black(ChessPad p)

{ //setSize(20,20);

chesspad=p;addMouseListener(this);

}

public void paint(Graphics g)//绘制棋子的大小

{ g.setColor(Color.black);g.fillOval(0,0,20,20);

}

public void mousePressed(MouseEvent e)

{ if(e.getModifiers()==InputEvent.BUTTON3_MASK)//标记

{ chesspad.remove(this);

chesspad.棋子颜色=1;

chesspad.text_2.setText("");chesspad.text_1.setText("请黑棋下子");

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e)

{ if(e.getClickCount()=2)

chesspad.remove(this);//双击时吃掉该棋子

}

}

//负责创建白色棋子的类

class ChessPoint_white extends Canvas implements MouseListener

{ ChessPad chesspad=null;

ChessPoint_white(ChessPad p)

{ //setSize(20,20);

addMouseListener(this);

chesspad=p;

}

public void paint(Graphics g)

{ g.setColor(Color.white);g.fillOval(0,0,20,20);

}

public void mousePressed(MouseEvent e)

{ if(e.getModifiers()==InputEvent.BUTTON3_MASK)

{ chesspad.remove(this);chesspad.棋子颜色=-1;

chesspad.text_2.setText("请白棋下子");

chesspad.text_1.setText("");

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e)

{

if(e.getClickCount()=2)

chesspad.remove(this);

}

}

public class Chess extends Frame//添加棋盘窗口

{ ChessPad chesspad=new ChessPad();

Chess()

{

setVisible(true);

setLayout(null);

Label label=new Label("单击左键下棋子,双击吃棋子,用右键单击棋子悔棋",Label.CENTER);

add(label);label.setBounds(70,55,440,26);

add(chesspad);chesspad.setBounds(70,90,440,440);

addWindowListener(new WindowAdapter()

{ public void windowClosing (WindowEvent e)

{ System.exit(0);

}

});

//pack();

setSize(600,550);

}

public static void main(String args[])

{ Chess chess=new Chess();

}

}

用eclipse编写一个基于java的五子棋(与电脑对弈)

基于java的五子棋:

主要功能代码如下:

import java.awt.*;

import javax.swing.*;

import java.awt.event.*;

public class Main extends JFrame implements ActionListener{

        private static final long serialVersionUID = 1L;

        JButton[][] point=new JButton[40][40];

        int[][] state=new int[40][40];

        int[][] value=new int[40][40];

        int[] place=new int[2];

        public Main(){

                this.setTitle("五子棋");

                this.setBounds(100,10,1000,1000);

                this.setLayout(new GridLayout(30,30));

                int i,j;

                for(i=0;i=39;i++){

                        for(j=0;j=39;j++){

                                state[i][j]=0;

                                value[i][j]=0;

                        }

                }

                for(i=5;i=34;i++){

                        for (j=5;j=34;j++){

                                point[i][j]=new JButton("");

                                this.add(point[i][j]);

                                point[i][j].addActionListener(this);

                        }

                }

                this.setVisible(true);

        }

        public void actionPerformed(ActionEvent e)

    {

            int i,j;

            for(i=5;i=34;i++){

                    for(j=5;j=34;j++){

                            if(e.getSource()==point[i][j]){

                                    point[i][j].setBackground(Color.RED);

                                    state[i][j]=1;

                                    point[i][j].setEnabled(false);

                                    value[i][j]=0;

                            }

                    }

            }

          

    public static void main(String[] args)throws NullPointerException{

            new Main();

    }

                else if(((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==0))||

                                ((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==0))||

                                ((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==0))||

                                ((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==0))||                               //空红空

                                ((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==0))||

                                ((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==0))||

                                ((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==0))||

                                ((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==0))||

                        ((state[i][j]==0)(state[i][j+1]==1)(state[i][j+2]==1)(state[i][j+3]==2))||

                                ((state[i][j]==0)(state[i][j-1]==1)(state[i][j-2]==1)(state[i][j-3]==2))||

                                ((state[i][j]==0)(state[i+1][j]==1)(state[i+2][j]==1)(state[i+3][j]==2))||

                                ((state[i][j]==0)(state[i-1][j]==1)(state[i-2][j]==1)(state[i-3][j]==2))||                            //空红红蓝型

                                ((state[i][j]==0)(state[i+1][j+1]==1)(state[i+2][j+2]==1)(state[i+3][j+3]==2))||

                                ((state[i][j]==0)(state[i+1][j-1]==1)(state[i+2][j-2]==1)(state[i+3][j-3]==2))||

                                ((state[i][j]==0)(state[i-1][j+1]==1)(state[i-2][j+2]==1)(state[i-3][j+3]==2))||

                                ((state[i][j]==0)(state[i-1][j-1]==1)(state[i-2][j-2]==1)(state[i-3][j-3]==2))){

                                value[i][j]=2;

                                return value[i][j];

                }

                else if(((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==0))||

                                ((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==0))||

                                ((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==0))||

                                ((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==0))||

                                ((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==0))||

                                ((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==0))||

                                ((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==0))||

                                ((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==0))||

                        ((state[i][j]==0)(state[i][j+1]==2)(state[i][j+2]==2)(state[i][j+3]==1))||

                                ((state[i][j]==0)(state[i][j-1]==2)(state[i][j-2]==2)(state[i][j-3]==1))||

                                ((state[i][j]==0)(state[i+1][j]==2)(state[i+2][j]==2)(state[i+3][j]==1))||

                                ((state[i][j]==0)(state[i-1][j]==2)(state[i-2][j]==2)(state[i-3][j]==1))||

                                ((state[i][j]==0)(state[i+1][j+1]==2)(state[i+2][j+2]==2)(state[i+3][j+3]==1))||

                                ((state[i][j]==0)(state[i+1][j-1]==2)(state[i+2][j-2]==2)(state[i+3][j-3]==1))||

                                ((state[i][j]==0)(state[i-1][j+1]==2)(state[i-2][j+2]==2)(state[i-3][j+3]==1))||

                                ((state[i][j]==0)(state[i-1][j-1]==2)(state[i-2][j-2]==2)(state[i-3][j-3]==1))){

                                value[i][j]=1;

                                return value[i][j];

                }

                else{

                        value[i][j]=0;

                        return value[i][j];

                }

    }

    public int[] largestValue(int[][] value){

            int max,i,j,l,k;

            l=0;k=0;

            max=0;

            for(i=5;i34;i++){

                    for(j=5;j34;j++){

                            if(maxvalue[i][j]){

                                    max=value[i][j];

                                    place[0]=i;

                                    place[1]=j;

                            }

                    }

            }

            return place;

    }

}

运行结果如下图所示:

五子棋棋盘java实现

其实我也有用JAVA做五子棋呢~,棋盘都是用画的,我把代码发下,你自己试下,也不定合你一意.事件代码我都去啦,因为是简单的麻烦事.~!

import java.awt.*;

import javax.swing.*;

@SuppressWarnings("serial")

public class ChessBoard extends JPanel{

/*

* 制作棋盘的宽高;

*/

public static final int BOARD_WIDTH=515;

/*

* 计算棋盘表格坐标(单元格宽高相等)

*/

public static int [] location=new int[22];

static{

for(int i=0,WIDTH=30;ilocation.length;i++,WIDTH+=22){

location[i]=WIDTH;

}

}

public ChessBoard(int x,int y){

super(null);

this.setBounds(x, y, BOARD_WIDTH, BOARD_WIDTH);

this.setBackground(new Color(255, 164, 85));

}

/**

* 重写方法,绘制棋盘表格图;

*/

public void paintComponent(Graphics g){

super.paintComponent(g);

char ch='A';

g.setFont(new Font("宋体",Font.BOLD,12));

//画横线

for(int i=0,width=30+22*21;ilocation.length;i++,ch++){

g.setColor(Color.black);

g.drawLine(30,location[i],width,location[i]);

g.setColor(Color.blue);

g.drawString(""+ch,5,location[i]+3);

}

//画竖线

for(int i=0,width=30+22*21;ilocation.length;i++){

g.setColor(Color.black);

g.drawLine(location[i],30,location[i],width);

g.setColor(Color.blue);

g.drawString(""+(i+1),location[i]-3,13);

}

}

}

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