「迷宫路线java」迷宫路线设计
本篇文章给大家谈谈迷宫路线java,以及迷宫路线设计对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。
本文目录一览:
- 1、java怎么生成迷宫地图
- 2、java迷宫路径总条数问题
- 3、急需一java高手帮忙写一迷宫程序
- 4、JAVA走迷宫问题-怎么使迷宫一定走通?
- 5、JAVA迷宫问题,怎么输出所走路径的坐标
- 6、求用java语言寻找走出迷宫路线的算法
java怎么生成迷宫地图
//作者:zhongZw
package cn.zhongZw.model;
import java.util.ArrayList;
import java.util.Random;
public class MazeModel {
private int width = 0;
private int height = 0;
private Random rnd = new Random();
public MazeModel() {
this.width = 50; //迷宫宽度
this.height = 50; //迷宫高度
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
public MazeModel(int width, int height) {
super();
this.width = width;
this.height = height;
}
public ArrayList MazePoint getMaze() {
ArrayList MazePoint maze = new ArrayList MazePoint ();
for (int h = 0; h height; h++) {
for (int w = 0; w width; w++) {
MazePoint point = new MazePoint(w, h);
maze.add(point);
}
}
return CreateMaze(maze);
}
private ArrayList MazePoint CreateMaze(ArrayList MazePoint maze) {
int top = 0;
int x = 0;
int y = 0;
ArrayList MazePoint team = new ArrayList MazePoint ();
team.add(maze.get(x + y * width));
while (top = 0) {
int[] val = new int[] {
-1, -1, -1, -1
};
int times = 0;
boolean flag = false;
MazePoint pt = (MazePoint) team.get(top);
x = pt.getX();
y = pt.getY();
pt.visted = true;
ro1: while (times 4) {
int dir = rnd.nextInt(4);
if (val[dir] == dir)
continue;
else
val[dir] = dir;
switch (dir) {
case 0: // 左边
if ((x - 1) = 0 maze.get(x - 1 + y * width).visted == false) {
maze.get(x + y * width).setLeft();
maze.get(x - 1 + y * width).setRight();
team.add(maze.get(x - 1 + y * width));
top++;
flag = true;
break ro1;
}
break;
case 1: // 右边
if ((x + 1) width maze.get(x + 1 + y * width).visted == false) {
maze.get(x + y * width).setRight();
maze.get(x + 1 + y * width).setLeft();
team.add(maze.get(x + 1 + y * width));
top++;
flag = true;
break ro1;
}
break;
case 2: // 上边
if ((y - 1) = 0 maze.get(x + (y - 1) * width).visted == false) {
maze.get(x + y * width).setUp();
maze.get(x + (y - 1) * width).setDown();
team.add(maze.get(x + (y - 1) * width));
top++;
flag = true;
break ro1;
}
break;
case 3: // 下边
if ((y + 1) height maze.get(x + (y + 1) * width).visted == false) {
maze.get(x + y * width).setDown();
maze.get(x + (y + 1) * width).setUp();
team.add(maze.get(x + (y + 1) * width));
top++;
flag = true;
break ro1;
}
break;
}
times += 1;
}
if (!flag) {
team.remove(top);
top -= 1;
}
}
return maze;
}
}
迷宫
[java] view plain copy
//作者:zhongZw
//邮箱:zhong317@126.com
package cn.zhongZw.model;
import java.util.*;
import java.lang.*;
public class MazePoint {
private int left = 0;
private int right = 0;
private int up = 0;
private int down = 0;
private int x;
private int y;
public boolean visted;
public MazePoint(int x, int y) {
this.x = x;
this.y = y;
}
public int getLeft() {
return left;
}
public void setLeft() {
this.left = 1;
}
public int getRight() {
return right;
}
public void setRight() {
this.right = 1;
}
public int getUp() {
return up;
}
public void setUp() {
this.up = 1;
}
public int getDown() {
return down;
}
public void setDown() {
this.down = 1;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
java迷宫路径总条数问题
int[][] data是你的迷宫数组,返回值是路径总条数,不需要递归
public int findWayCount(int[][] data) {
int[][] way = new int[data.length][];
for (int m = 0; m data.length; m++) {
way[m] = new int[data[m].length];
for (int n = 0; n data[m].length; n++) {
if (data[m][n] == 0) {
way[m][n] = 0;
} else if (m == 0 n == 0) {
way[m][n] = data[0][0];
} else if (m == 0) {
way[m][n] = way[m][n - 1];
} else if (n == 0) {
way[m][n] = way[m - 1][n];
} else {
way[m][n] = way[m][n - 1] + way[m - 1][n];
}
}
}
急需一java高手帮忙写一迷宫程序
给你代码,你给出的那两个类,不能满足,我的需要,我就没有使用。
你看一下吧。
----------------------------------------
package stackpackage;
import java.io.BufferedReader;
import java.io.FileReader;
import java.util.ArrayList;
import java.util.List;
import java.util.Scanner;
public class Maze {
// 上
private static Point directionTop = new Point(-1, 0);
// 下
private static Point directionBottom = new Point(1, 0);
// 左
private static Point directionLeft = new Point(0, -1);
// 右
private static Point directionRight = new Point(0, 1);
private static Point[] directions = { directionTop, directionRight,
directionBottom, directionLeft };
private static boolean isStop = false;
private static int row = 0;
private static int col = 0;
private static Point startPoint = new Point();
public static void main(String[] args) throws Exception {
FileReader fr = new FileReader("data.txt");
BufferedReader br = new BufferedReader(fr);
int rowIndex = 1;
int[][] maze = null;
while (br.ready()) {
String line = br.readLine();
Scanner sc = new Scanner(line);
if (rowIndex == 1) {
row = sc.nextInt();
col = sc.nextInt();
maze = new int[row][col];
} else {
if (rowIndex row + 2) {
for (int i = 0; i col; i++) {
maze[rowIndex - 2][i] = sc.nextInt();
}
} else {
startPoint.x = sc.nextInt();
startPoint.y = sc.nextInt();
}
}
rowIndex++;
}
ListPoint route = new ArrayListPoint();
route.add(startPoint);
findNext(startPoint);
puzzle(maze, startPoint, route);
System.out.println(route);
}
private static void puzzle(int[][] maze, Point p, ListPoint route) {
if (isStop) {
return;
}
Point[] nextDirections = p.nextDirections;
for (int i = 0; i nextDirections.length; i++) {
if (isStop) {
return;
}
Point direction = nextDirections[i];
Point newP = new Point(p.x + direction.x, p.y + direction.y);
if (newP.isEffective() maze[newP.x][newP.y] == 0
!route.contains(newP)) {
newP.before = p;
findNext(newP);
route.add(newP);
if (isExit(newP)) {
isStop = true;
break;
}
puzzle(maze, newP, route);
}
}
if (isStop) {
return;
}
route.remove(route.size() - 1);
}
private static void findNext(Point p) {
int index = 0;
Point[] nextDirections = new Point[3];
for (int i = 0; i nextDirections.length; i++) {
nextDirections[i] = new Point(0, 0);
}
for (int i = 0; i directions.length; i++) {
Point direction = directions[i];
Point newP = new Point(p.x + direction.x, p.y + direction.y);
if (newP.isEffective() !newP.equals(p.before) newP.x row
newP.y col) {
nextDirections[index++] = direction;
}
}
p.nextDirections = nextDirections;
}
private static boolean isExit(Point p) {
if (startPoint.equals(p)) {
return false;
}
for (int i = 0; i directions.length; i++) {
Point direction = directions[i];
Point newP = new Point(p.x + direction.x, p.y + direction.y);
if (!newP.equals(p.before)
(newP.x = row || newP.y = col || newP.x 0 || newP.y 0)) {
return true;
}
}
return false;
}
}
class Point {
int x = 0;
int y = 0;
Point[] nextDirections = null;
Point before = null;
public Point() {
}
public Point(int x, int y) {
this.x = x;
this.y = y;
}
public String toString() {
return "" + x + "," + y + "";
}
public boolean isEffective() {
return x = 0 y = 0;
}
public boolean equals(Object obj) {
return equals((Point) obj);
}
public boolean equals(Point p) {
if (p == null) {
return false;
}
return this.x == p.x this.y == p.y;
}
}
JAVA走迷宫问题-怎么使迷宫一定走通?
可以逆向思考,怎么说呢,就是说。
假设现在咱们就在迷宫的出口,那么你往回走(这个往回走,就是随机产生的,可以任意一个方向),最后到达入口,那么这么一个路线就一定可以走的通 呀。。。
JAVA迷宫问题,怎么输出所走路径的坐标
在Way函数的if(Maza[Loci][Locj]==0) 语句里面Maza[Loci][Locj]=2;前面加一句
System.out.println("The Maza route is ("+Loci+","+Locj+")");就打印出程序所走路径的坐标了.
求用java语言寻找走出迷宫路线的算法
首先给定一个初始坐标,然后构建一个容器保存坐标值,之后进行迭代,横坐标+1,或者纵坐标+1,这个顺寻自己定义(四个方向),经过的“路径”保存在那个容器中,如果遇到死角,以此往回迭代,在容器中将遇到死角的那个坐标删除。最后找到自己定义的那个迷宫出口坐标。
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