「java贪吃蛇控制台」贪吃蛇程序java实现

博主:adminadmin 2022-11-24 00:52:06 118

今天给各位分享java贪吃蛇控制台的知识,其中也会对贪吃蛇程序java实现进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

急啊!Java大神帮忙,我用Java做的贪吃蛇,但是方向键不可以控制,怎么回事啊

从你的代码来看,方向键的监听是正常的,可以控制,只是你没有创建一个线程来执行蛇的移动,使得整个执行为单线程,所以蛇移动时按键是不会有反应,只有结束后才在控制台显示。

java贪吃蛇Snake类怎么写

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import java.util.*;

//Main Class

public class GreedSnake extends KeyAdapter{

    JFrame mainFrame;

    Canvas paintCanvas;

    JLabel labelScore;//计分牌

    SnakeModel snakeModel=null;// 蛇

    public static final int DEFAULT_WIDTH=500;

    public static final int DEFAULT_HEIGHT=300;

    public static final int nodeWidth=10;

    public static final int nodeHeight=10;

//    GreedSnake():初始化游戏界面

    public GreedSnake(){

//        设置界面元素

        mainFrame=new JFrame("贪吃蛇游戏");

        Container cp=mainFrame.getContentPane();

        labelScore=new JLabel("所得分数为:",JLabel.CENTER);

        cp.add(labelScore,BorderLayout.NORTH);

        paintCanvas=new Canvas();

        paintCanvas.setSize(DEFAULT_WIDTH+1,DEFAULT_HEIGHT+1);

        paintCanvas.addKeyListener(this);

        cp.add(paintCanvas,BorderLayout.CENTER);

        JPanel panelButtom=new JPanel();

        panelButtom.setLayout(new BorderLayout());

        JLabel labelHelp;// 帮助信息

        labelHelp=new JLabel("按 PageUP 或 PageDown 键改变速度",JLabel.CENTER);

        panelButtom.add(labelHelp,BorderLayout.NORTH);

        labelHelp=new JLabel("按 Enter 或 S 键重新开始游戏",JLabel.CENTER);

        panelButtom.add(labelHelp,BorderLayout.CENTER);

        labelHelp=new JLabel("按 SPACE 键或 P 键暂停游戏",JLabel.CENTER);

        panelButtom.add(labelHelp,BorderLayout.SOUTH);

        cp.add(panelButtom,BorderLayout.SOUTH);

        mainFrame.addKeyListener(this);

        mainFrame.pack();

        mainFrame.setResizable(false);//设置窗口大小不能变化

        mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        mainFrame.setVisible(true);

        begin();

    }

//    keyPressed():按键检测

    public void keyPressed(KeyEvent e){

        int keyCode=e.getKeyCode();

        if(snakeModel.running)

            switch(keyCode){

            case KeyEvent.VK_UP:

                snakeModel.changeDirection(SnakeModel.UP);

                break;

            case KeyEvent.VK_DOWN:

                snakeModel.changeDirection(SnakeModel.DOWN);

                break;

            case KeyEvent.VK_LEFT:

                snakeModel.changeDirection(SnakeModel.LEFT);

                break;

            case KeyEvent.VK_RIGHT:

                snakeModel.changeDirection(SnakeModel.RIGHT);

                break;

            case KeyEvent.VK_ADD:

            case KeyEvent.VK_PAGE_UP:

                snakeModel.speedUp();// 加速

                break;

            case KeyEvent.VK_SUBTRACT:

            case KeyEvent.VK_PAGE_DOWN:

                snakeModel.speedDown();// 减速

                break;

            case KeyEvent.VK_SPACE:

            case KeyEvent.VK_P:

                snakeModel.changePauseState();// 暂停或继续

                break;

            default:

            }

        //重新开始

        if(keyCode==KeyEvent.VK_S || keyCode==KeyEvent.VK_ENTER){

            snakeModel.running=false;

            begin();

        }

    }

//    repaint():绘制游戏界面(包括蛇和食物)

    void repaint(){

        Graphics g=paintCanvas.getGraphics();

        //draw background

        g.setColor(Color.LIGHT_GRAY);

        g.fillRect(0,0,DEFAULT_WIDTH,DEFAULT_HEIGHT);

        //draw the snake

        g.setColor(Color.BLACK);

        LinkedList na=snakeModel.nodeArray;

        Iterator it=na.iterator();

        while(it.hasNext()){

            Node n=(Node)it.next();

            drawNode(g,n);

        }

        // draw the food

        g.setColor(Color.RED);

        Node n=snakeModel.food;

        drawNode(g,n);

        updateScore();

    }

//    drawNode():绘画某一结点(蛇身或食物)

    private void drawNode(Graphics g,Node n){

        g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1);

    }

//    updateScore():改变计分牌

    public void updateScore(){

        String s="所得分数为: "+snakeModel.score;

        labelScore.setText(s);

    }

//    begin():游戏开始,放置贪吃蛇

    void begin(){

        if(snakeModel==null||!snakeModel.running){

            snakeModel=new SnakeModel(this,DEFAULT_WIDTH/nodeWidth,

                    DEFAULT_HEIGHT/nodeHeight);

            (new Thread(snakeModel)).start();

        }

    }

//    main():主函数

    public static void main(String[] args){

        GreedSnake gs=new GreedSnake();

    }

}

//Node:结点类

class Node{

    int x;

    int y;

    Node(int x,int y){

        this.x=x;

        this.y=y;

    }

}

//SnakeModel:贪吃蛇模型

class SnakeModel implements Runnable{

    GreedSnake gs;

    boolean[][] matrix;// 界面数据保存在数组里

    LinkedList nodeArray=new LinkedList();

    Node food;

    int maxX;//最大宽度

    int maxY;//最大长度

    int direction=2;//方向

    boolean running=false;

    int timeInterval=200;// 间隔时间(速度)

    double speedChangeRate=0.75;// 速度改变程度

    boolean paused=false;// 游戏状态

    int score=0;

    int countMove=0;

    // UP和DOWN是偶数,RIGHT和LEFT是奇数

    public static final int UP=2;

    public static final int DOWN=4;

    public static final int LEFT=1;

    public static final int RIGHT=3;

//    GreedModel():初始化界面

    public SnakeModel(GreedSnake gs,int maxX,int maxY){

        this.gs=gs;

        this.maxX=maxX;

        this.maxY=maxY;

        matrix=new boolean[maxX][];

        for(int i=0;imaxX;++i){

            matrix[i]=new boolean[maxY];

            Arrays.fill(matrix[i],false);// 没有蛇和食物的地区置false

        }

        //初始化贪吃蛇

        int initArrayLength=maxX20 ? 10 : maxX/2;

        for(int i=0;iinitArrayLength;++i){

            int x=maxX/2+i;

            int y=maxY/2;

            nodeArray.addLast(new Node(x,y));

            matrix[x][y]=true;// 蛇身处置true

        }

        food=createFood();

        matrix[food.x][food.y]=true;// 食物处置true

    }

//    changeDirection():改变运动方向

    public void changeDirection(int newDirection){

        if(direction%2!=newDirection%2){// 避免冲突

            direction=newDirection;

        }

    }

//    moveOn():贪吃蛇运动函数

    public boolean moveOn(){

        Node n=(Node)nodeArray.getFirst();

        int x=n.x;

        int y=n.y;

        switch(direction){

        case UP:

            y--;

            break;

        case DOWN:

            y++;

            break;

        case LEFT:

            x--;

            break;

        case RIGHT:

            x++;

            break;

        }

        if((0=xxmaxX)(0=yymaxY)){

            if(matrix[x][y]){// 吃到食物或者撞到身体

                if(x==food.xy==food.y){// 吃到食物

                    nodeArray.addFirst(food);// 在头部加上一结点

                    //计分规则与移动长度和速度有关

                    int scoreGet=(10000-200*countMove)/timeInterval;

                    score+=scoreGet0 ? scoreGet : 10;

                    countMove=0;

                    food=createFood();

                    matrix[food.x][food.y]=true;

                    return true;

                }

                else return false;// 撞到身体

            }

            else{//什么都没有碰到

                nodeArray.addFirst(new Node(x,y));// 加上头部

                matrix[x][y]=true;

                n=(Node)nodeArray.removeLast();// 去掉尾部

                matrix[n.x][n.y]=false;

                countMove++;

                return true;

            }

        }

        return false;//越界(撞到墙壁)

    }

    //run():贪吃蛇运动线程

    public void run(){

        running=true;

        while(running){

            try{

                Thread.sleep(timeInterval);

            }

            catch(Exception e){

                break;

            }

            if(!paused){

                if(moveOn()){// 未结束

                    gs.repaint();

                }

                else{//游戏结束

                    JOptionPane.showMessageDialog(null,"GAME OVER",

                            "Game Over",JOptionPane.INFORMATION_MESSAGE);

                    break;

                }

            }

        }

        running=false;

    }

//    createFood():生成食物及放置地点

    private Node createFood(){

        int x=0;

        int y=0;

        do{

            Random r=new Random();

            x=r.nextInt(maxX);

            y=r.nextInt(maxY);

        }

        while(matrix[x][y]);

        return new Node(x,y);

    }

//    speedUp():加快蛇运动速度

    public void speedUp(){

        timeInterval*=speedChangeRate;

    }

//    speedDown():放慢蛇运动速度

    public void speedDown(){

        timeInterval/=speedChangeRate;

    }

//    changePauseState(): 改变游戏状态(暂停或继续)

    public void changePauseState(){

        paused=!paused;

    }

}

贪吃蛇 java代码

自己写着玩的,很简单,你试一试哦...

主要用了javax.swing.Timer这个类:

import java.awt.*;

import javax.swing.*;

@SuppressWarnings("serial")

public class MainClass extends JFrame {

ControlSnake control;

Toolkit kit;

Dimension dimen;

public static void main(String[] args) {

new MainClass("my snake");

}

public MainClass(String s) {

super(s);

control = new ControlSnake();

control.setFocusable(true);

kit = Toolkit.getDefaultToolkit();

dimen = kit.getScreenSize();

add(control);

setLayout(new BorderLayout());

setLocation(dimen.width / 3, dimen.height / 3);// dimen.width/3,dimen.height/3

setSize(FWIDTH, FHEIGHT);

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

setResizable(false);

setVisible(true);

}

public static final int FWIDTH = 315;

public static final int FHEIGHT = 380;

}

import java.util.*;

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

import javax.swing.Timer;

import java.util.Random;

@SuppressWarnings("serial")

public class ControlSnake extends JPanel implements ActionListener {

Random rand;

ArrayListPoint list, listBody;

String str, str1;

static boolean key;

int x, y, dx, dy, fx, fy, flag;

int snakeBody;

int speed;

public ControlSnake() {

snakeBody = 1;

str = "上下左右方向键控制 P键暂停...";

str1 = "现在的长度为:" + snakeBody;

key = true;

flag = 1;

speed = 700;

rand = new Random();

list = new ArrayListPoint();

listBody = new ArrayListPoint();

x = 5;

y = 5;

list.add(new Point(x, y));

listBody.add(list.get(0));

dx = 10;

dy = 0;

fx = rand.nextInt(30) * 10 + 5;// 2

fy = rand.nextInt(30) * 10 + 5;// 2

setBackground(Color.WHITE);

setSize(new Dimension(318, 380));

final Timer time = new Timer(speed, this);

time.start();

addKeyListener(new KeyAdapter() {

public void keyPressed(KeyEvent e) {

if (e.getKeyCode() == 37) {

dx = -10;

dy = 0;

} else if (e.getKeyCode() == 38) {

dx = 0;

dy = -10;

} else if (e.getKeyCode() == 39) {

dx = 10;

dy = 0;

} else if (e.getKeyCode() == 40) {

dx = 0;

dy = 10;

} else if (e.getKeyCode() == 80) {

if (flag % 2 == 1) {

time.stop();

}

if (flag % 2 == 0) {

time.start();

}

flag++;

}

}

});

}

public void paint(Graphics g) {

g.setColor(Color.WHITE);

g.fillRect(0, 0, 400, 400);

g.setColor(Color.DARK_GRAY);

g.drawLine(3, 3, 305, 3);

g.drawLine(3, 3, 3, 305);

g.drawLine(305, 3, 305, 305);

g.drawLine(3, 305, 305, 305);

g.setColor(Color.PINK);

for (int i = 0; i listBody.size(); i++) {

g.fillRect(listBody.get(i).x, listBody.get(i).y, 9, 9);

}

g.fillRect(x, y, 9, 9);

g.setColor(Color.ORANGE);

g.fillRect(fx, fy, 9, 9);

g.setColor(Color.DARK_GRAY);

str1 = "现在的长度为:" + snakeBody;

g.drawString(str, 10, 320);

g.drawString(str1, 10, 335);

}

public void actionPerformed(ActionEvent e) {

x += dx;

y += dy;

if (makeOut() == false) {

JOptionPane.showMessageDialog(null, "重新开始......");

speed = 700;

snakeBody = 1;

x = 5;

y = 5;

list.clear();

list.add(new Point(x, y));

listBody.clear();

listBody.add(list.get(0));

dx = 10;

dy = 0;

}

addPoint(x, y);

if (x == fx y == fy) {

speed = (int) (speed * 0.8);//速度增加参数

if (speed 200) {

speed = 100;

}

fx = rand.nextInt(30) * 10 + 5;// 2

fy = rand.nextInt(30) * 10 + 5;// 2

snakeBody++;// 2

} // 2

repaint();

}

public void addPoint(int xx, int yy) {

// 动态的记录最新发生的50步以内的移动过的坐标

// 并画出最新的snakeBody

if (list.size() 100) {//蛇身长度最长为100

list.add(new Point(xx, yy));

} else {

list.remove(0);

list.add(new Point(xx, yy));

}

if (snakeBody == 1) {

listBody.remove(0);

listBody.add(0, list.get(list.size() - 1));

} else {

listBody.clear();

if (list.size() snakeBody) {

for (int i = list.size() - 1; i 0; i--) {

listBody.add(list.get(i));

}

} else {

for (int i = list.size() - 1; listBody.size() snakeBody; i--) {

listBody.add(list.get(i));

}

}

}

}

public boolean makeOut() {

if ((x 3 || y 3) || (x 305 || y 305)) {

return false;

}

for (int i = 0; i listBody.size() - 1; i++) {

for (int j = i + 1; j listBody.size(); j++) {

if (listBody.get(i).equals(listBody.get(j))) {

return false;

}

}

}

return true;

}

}

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发布于:2022-11-24,除非注明,否则均为首码项目网原创文章,转载请注明出处。