「java阅卷工具」阅卷模拟软件

博主:adminadmin 2023-01-08 12:45:06 1507

本篇文章给大家谈谈java阅卷工具,以及阅卷模拟软件对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。

本文目录一览:

有什么好用的在线考试系统吗?Java的。

考试云就是这样一个好的考试系统,拥有如下特点:

1、支持新增考生信息,可以使用Excel模板批量导入考生信息;可以进行组无限层级织架构的建设,分部门分组管理考生信息。

2、支持可视化批量新增试题,支持word、Excel、TXT导题模板一键导入试题;导入试题时,系统会自动检测相似题目和试题格式,并给出相应的提示,避免试题的重复录入。

3、支持免登录、口令、免登录+口令、账号密码四种考生参加考试的方式;支持固定试卷、抽题试卷、随机试卷三种试卷类型,可以根据考试业务灵活组卷。

4、有模拟考场环境的参数设置,如考试时间、答题时长、参考次数、成绩显示等;还有防止作弊的措施,如人脸识别、视频抓怕监考、随机打乱试题顺序、禁止考试中途切屏、禁止考生复制、粘贴等操作。

5、支持自动阅卷,主观题可设置得分点、关键词进行判卷,具备多维度的成绩统计分析,让考试结果一目了然。

有什么java免费的在线考试系统吗?推荐下,谢谢

可以试试爱拼在线考试系统,系统采用Java搭建历经“双十一”等高并发场景的产品技术架构,基于Docker集群部署模式,结合负载均衡技术,用尽可能少的服务器提供更多样、更稳定、更优质的产品服务,尤其是巨量用户规模下,进一步降低运营成本、降低产品要价,最大程度地让利于用户。

现处于产品推广期间,进入官网注册信息直接获得2个月的免费试用期。

写在线阅卷系统需要哪些开发工具

首先选语言,如java, php,.net

像java, 要Eclipse, tomcat, spring, springmvc , orm(hibernate, bee).

也可以到淘-宝找个现在的框架来改.

淘,宝上发现个类似的. 用" 企业级系统样例 " 搜. 希望对你有帮助.

求选择题自动阅卷java源代码,能在my eclipse上运行出来,有界面

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

class Game extends JFrame implements KeyListener,Runnable

{

Thread Down10 = new Thread(this);

GameCanvas test = new GameCanvas();

JLabel LabelTetris = new JLabel("Tetris Game");

JLabel ScorePrint1 = new JLabel("Score");

JLabel ScorePrint2 = new JLabel("0"+test.Score);

Game()

{

setSize(400,800);

setVisible(true);

setLayout(new FlowLayout());

test.addKeyListener(this);

LabelTetris.setBackground(Color.white);

LabelTetris.setFont((new Font("Tahoma",1,50)));

ScorePrint1.setFont((new Font("Tahoma",1,40)));

ScorePrint2.setBackground(Color.white);

JLabel LM = new JLabel("L.M");

ScorePrint2.setFont((new Font("Tahoma",1,40)));

add(LabelTetris);

add(test);

add(ScorePrint1);

add(ScorePrint2);

LM.setForeground(Color.white);

add(LM);

validate();

Down10.start();

}

public void run()

{

while(true)

{

try

{

test.Down1();

Down10.sleep(700);

}

catch(InterruptedException I){I.printStackTrace();}

}

}

public void keyPressed(KeyEvent K)

{

if(K.getKeyCode()==KeyEvent.VK_LEFT)

test.Left1();

else if(K.getKeyCode()==KeyEvent.VK_UP)

test.Turn();

else if(K.getKeyCode()==KeyEvent.VK_RIGHT)

test.Right1();

else if(K.getKeyCode()==KeyEvent.VK_DOWN)

{

test.Down1();

if(test.ScoreBool==1)

{ScorePrint2.setText(""+test.Score);}

}

}

public void keyReleased(KeyEvent e){}

public void keyTyped(KeyEvent e){}

}

class GameCanvas extends Canvas

{

int x=5,y=0;

int GameMap[][]=new int [50][100];

int BlockShape;

int BlockWay;

int Score=0;

int ScoreBool=0;

int OverBool=0;

public final static int[][][] Blocks={{{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},

{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}},

{{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},

{{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},

{{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},

{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},

{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},

{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},

{{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},

{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0}},

{{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},

{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},

{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},

{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},

{{0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0},

{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0},

{1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},

{0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0}}};

GameCanvas()

{

setSize(340,500);

setBackground(Color.BLACK);

for(int i=0;i25;i++)

{

GameMap[0][i]=2;

GameMap[16][i]=2;

}

for(int i=0;i16;i++)

{

GameMap[i][24]=2;

}

}

public void NewBlocks()

{

x=5;y=0;

BlockShape=(int)(Math.random()*6);

BlockWay=(int)(Math.random()*3);

if(IsOver(x,y)==true)

{OverBool=1;}

}

public void Keep(int x,int y,int BlockShape,int BlockWay)

{

int n=0;

for(int i=0;i4;i++)

for(int j=0;j4;j++)

{

if(GameMap[x+j+1][y+i]==0)

{

GameMap[x+j+1][y+i]=Blocks[BlockShape][BlockWay][n];

}

n++;

}

}

public void paint(Graphics G)

{

G.setColor(Color.white);

for(int i=0;i16;i++)

{

if(Blocks[BlockShape][BlockWay][i]==1)

G.drawRect((i%4+x+1)*20,(i/4+y)*20,20,20);

}

for(int i=0;i30;i++)

for(int j=0;j50;j++)

if(GameMap[i][j]==1||GameMap[i][j]==2)

G.fillRect(i*20,j*20,20,20);

}

public void Turn()

{

if(IsFeasible(x,y,BlockShape,BlockWay)==1)

{

BlockWay=(BlockWay+1)%4;

repaint();

}

}

public void Left1()

{

if(IsFeasible(x-1,y,BlockShape,BlockWay)==1)

{

x-=1;

repaint();

}

}

public void Right1()

{

if(IsFeasible(x+1,y,BlockShape,BlockWay)==1)

{

x+=1;

repaint();

}

}

public void Down1()

{

if(IsFeasible(x,y+1,BlockShape,BlockWay)==1)

{

y+=1;

repaint();

}

else if(IsFeasible(x,y+1,BlockShape,BlockWay)==0)

{

Keep(x,y,BlockShape,BlockWay);

Deline();

if(OverBool==0)

NewBlocks();

}

}

public int IsFeasible(int x,int y,int BlockShape,int BlockWay)

{

for(int i=0;i4;i++)

{

for(int j=0;j4;j++)

{

if(Blocks[BlockShape][BlockWay][i*4+j]==1GameMap[x+j+1][y+i]==1)

return 0;

else if(Blocks[BlockShape][BlockWay][i*4+j]==1GameMap[x+j+1][y+i]==2)

return 0;

}

}

return 1;

}

public void Deline()

{

int BlocksSum = 0;

for(int i=0;i25;i++)

{

for(int j=0;j16;j++)

{

if (GameMap[j][i]==1)

{

BlocksSum++;

if (BlocksSum==15)

{

for(int p=i;p0;p--)

{

for(int q=0;q16;q++)

{

GameMap[q][p]=GameMap[q][p-1];

}

}

Score+=10;

ScoreBool=1;

}

}

}

BlocksSum = 0;

}

}

public boolean IsOver(int x,int y)

{

if(IsFeasible(x,y,BlockShape,BlockWay)==0)

return true;

else

return false;

}

}

public class Tetris

{

public static void main(String[] args)

{

Game test2 = new Game();

}

}

拿去玩 JAVA新建文件命名为 Tetris 以前写的 懒得布置界面

c++/java编程自动阅卷系统,求源码包

自动阅卷,卷子怎么输入,扫描的影像? 字符怎么识别 答案怎样判断?

这种自动阅卷系统只能处理填空选择判断题,主观题目前的技术还不行

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