「java阅卷工具」阅卷模拟软件
本篇文章给大家谈谈java阅卷工具,以及阅卷模拟软件对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。
本文目录一览:
- 1、有什么好用的在线考试系统吗?Java的。
- 2、有什么java免费的在线考试系统吗?推荐下,谢谢
- 3、写在线阅卷系统需要哪些开发工具
- 4、求选择题自动阅卷java源代码,能在my eclipse上运行出来,有界面
- 5、c++/java编程自动阅卷系统,求源码包
有什么好用的在线考试系统吗?Java的。
考试云就是这样一个好的考试系统,拥有如下特点:
1、支持新增考生信息,可以使用Excel模板批量导入考生信息;可以进行组无限层级织架构的建设,分部门分组管理考生信息。
2、支持可视化批量新增试题,支持word、Excel、TXT导题模板一键导入试题;导入试题时,系统会自动检测相似题目和试题格式,并给出相应的提示,避免试题的重复录入。
3、支持免登录、口令、免登录+口令、账号密码四种考生参加考试的方式;支持固定试卷、抽题试卷、随机试卷三种试卷类型,可以根据考试业务灵活组卷。
4、有模拟考场环境的参数设置,如考试时间、答题时长、参考次数、成绩显示等;还有防止作弊的措施,如人脸识别、视频抓怕监考、随机打乱试题顺序、禁止考试中途切屏、禁止考生复制、粘贴等操作。
5、支持自动阅卷,主观题可设置得分点、关键词进行判卷,具备多维度的成绩统计分析,让考试结果一目了然。
有什么java免费的在线考试系统吗?推荐下,谢谢
可以试试爱拼在线考试系统,系统采用Java搭建历经“双十一”等高并发场景的产品技术架构,基于Docker集群部署模式,结合负载均衡技术,用尽可能少的服务器提供更多样、更稳定、更优质的产品服务,尤其是巨量用户规模下,进一步降低运营成本、降低产品要价,最大程度地让利于用户。
现处于产品推广期间,进入官网注册信息直接获得2个月的免费试用期。
写在线阅卷系统需要哪些开发工具
首先选语言,如java, php,.net
像java, 要Eclipse, tomcat, spring, springmvc , orm(hibernate, bee).
也可以到淘-宝找个现在的框架来改.
淘,宝上发现个类似的. 用" 企业级系统样例 " 搜. 希望对你有帮助.
求选择题自动阅卷java源代码,能在my eclipse上运行出来,有界面
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class Game extends JFrame implements KeyListener,Runnable
{
Thread Down10 = new Thread(this);
GameCanvas test = new GameCanvas();
JLabel LabelTetris = new JLabel("Tetris Game");
JLabel ScorePrint1 = new JLabel("Score");
JLabel ScorePrint2 = new JLabel("0"+test.Score);
Game()
{
setSize(400,800);
setVisible(true);
setLayout(new FlowLayout());
test.addKeyListener(this);
LabelTetris.setBackground(Color.white);
LabelTetris.setFont((new Font("Tahoma",1,50)));
ScorePrint1.setFont((new Font("Tahoma",1,40)));
ScorePrint2.setBackground(Color.white);
JLabel LM = new JLabel("L.M");
ScorePrint2.setFont((new Font("Tahoma",1,40)));
add(LabelTetris);
add(test);
add(ScorePrint1);
add(ScorePrint2);
LM.setForeground(Color.white);
add(LM);
validate();
Down10.start();
}
public void run()
{
while(true)
{
try
{
test.Down1();
Down10.sleep(700);
}
catch(InterruptedException I){I.printStackTrace();}
}
}
public void keyPressed(KeyEvent K)
{
if(K.getKeyCode()==KeyEvent.VK_LEFT)
test.Left1();
else if(K.getKeyCode()==KeyEvent.VK_UP)
test.Turn();
else if(K.getKeyCode()==KeyEvent.VK_RIGHT)
test.Right1();
else if(K.getKeyCode()==KeyEvent.VK_DOWN)
{
test.Down1();
if(test.ScoreBool==1)
{ScorePrint2.setText(""+test.Score);}
}
}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){}
}
class GameCanvas extends Canvas
{
int x=5,y=0;
int GameMap[][]=new int [50][100];
int BlockShape;
int BlockWay;
int Score=0;
int ScoreBool=0;
int OverBool=0;
public final static int[][][] Blocks={{{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},
{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}},
{{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},
{{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},
{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},
{{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},
{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},
{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},
{{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0}},
{{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},
{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},
{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},
{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},
{{0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0},
{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0},
{1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0},
{0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,0}}};
GameCanvas()
{
setSize(340,500);
setBackground(Color.BLACK);
for(int i=0;i25;i++)
{
GameMap[0][i]=2;
GameMap[16][i]=2;
}
for(int i=0;i16;i++)
{
GameMap[i][24]=2;
}
}
public void NewBlocks()
{
x=5;y=0;
BlockShape=(int)(Math.random()*6);
BlockWay=(int)(Math.random()*3);
if(IsOver(x,y)==true)
{OverBool=1;}
}
public void Keep(int x,int y,int BlockShape,int BlockWay)
{
int n=0;
for(int i=0;i4;i++)
for(int j=0;j4;j++)
{
if(GameMap[x+j+1][y+i]==0)
{
GameMap[x+j+1][y+i]=Blocks[BlockShape][BlockWay][n];
}
n++;
}
}
public void paint(Graphics G)
{
G.setColor(Color.white);
for(int i=0;i16;i++)
{
if(Blocks[BlockShape][BlockWay][i]==1)
G.drawRect((i%4+x+1)*20,(i/4+y)*20,20,20);
}
for(int i=0;i30;i++)
for(int j=0;j50;j++)
if(GameMap[i][j]==1||GameMap[i][j]==2)
G.fillRect(i*20,j*20,20,20);
}
public void Turn()
{
if(IsFeasible(x,y,BlockShape,BlockWay)==1)
{
BlockWay=(BlockWay+1)%4;
repaint();
}
}
public void Left1()
{
if(IsFeasible(x-1,y,BlockShape,BlockWay)==1)
{
x-=1;
repaint();
}
}
public void Right1()
{
if(IsFeasible(x+1,y,BlockShape,BlockWay)==1)
{
x+=1;
repaint();
}
}
public void Down1()
{
if(IsFeasible(x,y+1,BlockShape,BlockWay)==1)
{
y+=1;
repaint();
}
else if(IsFeasible(x,y+1,BlockShape,BlockWay)==0)
{
Keep(x,y,BlockShape,BlockWay);
Deline();
if(OverBool==0)
NewBlocks();
}
}
public int IsFeasible(int x,int y,int BlockShape,int BlockWay)
{
for(int i=0;i4;i++)
{
for(int j=0;j4;j++)
{
if(Blocks[BlockShape][BlockWay][i*4+j]==1GameMap[x+j+1][y+i]==1)
return 0;
else if(Blocks[BlockShape][BlockWay][i*4+j]==1GameMap[x+j+1][y+i]==2)
return 0;
}
}
return 1;
}
public void Deline()
{
int BlocksSum = 0;
for(int i=0;i25;i++)
{
for(int j=0;j16;j++)
{
if (GameMap[j][i]==1)
{
BlocksSum++;
if (BlocksSum==15)
{
for(int p=i;p0;p--)
{
for(int q=0;q16;q++)
{
GameMap[q][p]=GameMap[q][p-1];
}
}
Score+=10;
ScoreBool=1;
}
}
}
BlocksSum = 0;
}
}
public boolean IsOver(int x,int y)
{
if(IsFeasible(x,y,BlockShape,BlockWay)==0)
return true;
else
return false;
}
}
public class Tetris
{
public static void main(String[] args)
{
Game test2 = new Game();
}
}
拿去玩 JAVA新建文件命名为 Tetris 以前写的 懒得布置界面
c++/java编程自动阅卷系统,求源码包
自动阅卷,卷子怎么输入,扫描的影像? 字符怎么识别 答案怎样判断?
这种自动阅卷系统只能处理填空选择判断题,主观题目前的技术还不行
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