「黑白翻转棋java」黑白翻转棋手书
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Javaswing编写的翻转棋程序,下子很混乱,救急
因为不太了解你的思路 所以看代码很费劲 你的问题是 没有处理数组下标越界 还有就是 下子的时候 应该首先判断这里是否已经有子 然后再做下一步判断 我只是简单修改了下数组下标越界的问题 还有 判断这里是否已经有子,是否可以下白子 的问题 目前至少是没有异常了 但是是否可以下黑子 我没有时间仔细看你代码 你自己改下就可以了 至于黑白子 相互吃子的逻辑处理 你在修改完以上问题之后 测试下 看看有没有混乱的问题 有的话 再说…… import java.awt.Color; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; public class AppleChess extends JFrame implements ActionListener { private JButton[][] button = new JButton[8][8]; public AppleChess() { super("苹果棋"); this.setSize(600, 600); this.setBackground(Color.lightGray); this.setLocation(300, 240); this.setLayout(new GridLayout(8, 8)); this.setDefaultCloseOperation(EXIT_ON_CLOSE); for (int i = 0; i 8; i++) { for (int j = 0; j 8; j++) { button[i][j] = new JButton(); button[i][j].setBackground(Color.yellow); this.add(button[i][j]); button[i][j].addActionListener(this); } } button[3][3].setBackground(Color.black); button[3][4].setBackground(Color.white); button[4][3].setBackground(Color.white); button[4][4].setBackground(Color.black); this.setVisible(true); JMenuBar menubar = new JMenuBar(); //创建菜单条 this.setJMenuBar(menubar); //将菜单条加入到面板中 JMenu menu1 = new JMenu("文件"); //创建菜单 JMenu menu2 = new JMenu("换肤"); menubar.add(menu1); //在菜单条中添加菜单 menubar.add(menu2); JMenuItem item1 = new JMenuItem("退出"); JMenuItem item2 = new JMenuItem("蓝"); JMenuItem item3 = new JMenuItem("红"); JMenuItem item4 = new JMenuItem("黄"); menu1.add(item1); menu2.add(item2); menu2.add(item3); menu2.add(item4); } public void setUserColor(JButton bt) { bt.setBackground(Color.white); } public void setComputerColor(JButton bt) { bt.setBackground(Color.black); } public Color getColor(JButton bt) { return bt.getBackground(); } //find the near two Buttons public int findUpButton(int a, int b, int co) { int color = co; int c2 = -1; int mark = -2; for (int m = a - 1; m = 0; m--) { Color c = getColor(button[m][b]); if (c == Color.yellow) { c2 = 0; } else if (c == Color.white) { c2 = 1; } else { c2 = 2; } if (c2 == 0) { mark = -1; break; } else if (c2 == color) { if (a - m 1) { mark = m; } else { mark = -1; } break; } else { mark = -1; continue; } } return mark; } public int findDownButton(int a, int b, int co) { int color = co; int c2 = -1; int mark = -1; for (int m = a + 1; m 8; m++) { Color c = getColor(button[m][b]); if (c == Color.yellow) { c2 = 0; } else if (c == Color.white) { c2 = 1; } else { c2 = 2; } if (c2 == 0) { mark = -1; break; } else if (c2 == color) { if (m - a 1) { mark = m; break; } else { mark = -1; break; } } else { mark = -1; } } return mark; } public int findLeftButton(int a, int b, int co) { int color = co; int c2 = -1; int mark = -1; for (int m = b - 1; m = 0; m--) { Color c = getColor(button[a][m]); if (c == Color.yellow) { c2 = 0; } else if (c == Color.white) { c2 = 1; } else { c2 = 2; } if (c2 == 0) { mark = -1; break; } else if (c2 == color) { if (b - m 1) { mark = m; } else { mark = -1; } break; } else { mark = -1; } } return mark; } public int findRightButton(int a, int b, int co) { int color = co; int c2 = -1; int mark = -1; for (int m = b + 1; m 8; m++) { Color c = getColor(button[a][m]); if (c == Color.yellow) { c2 = 0; } else if (c == Color.white) { c2 = 1; } else { c2 = 2; } if (c2 == 0) { mark = -1; break; } else if (c2 == color) { if (m - b 1) { mark = m; } else { mark = -1; } break; } else { mark = -1; } } return mark; } public int findLeftUpButton(int a, int b, int co) { int color = co; int c2 = -1; int mark = -1; for (int m = a - 1, n = b - 1; m 0 n 0; m--, n--) { Color c = getColor(button[m][n]); if (c == Color.yellow) { c2 = 0; } else if (c == Color.white) { c2 = 1; } else { c2 = 2; } if (c2 == 0) { mark = -1; break; } else if (c2 == color) { if (a - m 1) { mark = m; } else { mark = -1; } break; } else { mark = -1; } } return mark; }
关于java黑白棋涉及到java中的哪些技术?
制作棋盘需要GUI,也就是
图形用户界面
;判断走棋需要设计算法,要用多线程技术;建立网络连接需要
网络编程
;还需要数据库。差不多就这些。。。
java黑白棋代码,急求
一个小程序 简单的21点
package com.citicbank.other;
import java.awt.Color;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.SwingConstants;
import javax.swing.border.LineBorder;
public class gameTest extends JFrame {
private JLabel label_2;
private int number;
private int sum;
final JLabel label = new JLabel();
final JLabel label_1 = new JLabel();
public static void main(String[] args) {
new gameTest();
}
public gameTest() {
super("21点?!");
getContentPane().setLayout(null);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final JButton button = new JButton();
button.addActionListener(new ActionListener() {
public void actionPerformed(final ActionEvent arg0) {
onClick();
}
});
button.setText("出牌");
button.setBounds(170, 350, 106, 28);
getContentPane().add(button);
label.setBorder(new LineBorder(Color.black, 1, false));
label.setHorizontalAlignment(SwingConstants.CENTER);
label.setFont(new Font("", Font.BOLD, 26));
label.setText("背面");
label.setBounds(158, 81, 137, 153);
getContentPane().add(label);
label_1.setText("你已经拥有的牌:");
label_1.setBounds(109, 22, 270, 45);
getContentPane().add(label_1);
this.setBounds(200, 300, 501, 528);
this.setVisible(true);
getContentPane().add(getLabel_2());
}
public int randNumber() {
try {
Thread.sleep(10);
} catch (InterruptedException e) {
e.printStackTrace();
}
return (int) (Math.random() * 10 + 1);
}
public void onClick() {
number = this.randNumber();
this.sum += number;
label.setText("" + number);
String strTemp = this.label_1.getText();
strTemp += "" + number + " ";
label_1.setText(strTemp);
String temp = "合计:" + sum;
label_2.setText(temp);
isWin();
}
public void isWin() {
if (sum 21) {
JOptionPane.showMessageDialog(this, "你输了");
clear();
return;
} else if (sum == 21) {
JOptionPane.showMessageDialog(this, "你赢了");
clear();
return;
} else {
int i = JOptionPane.showOptionDialog(this, "是否继续?", "提示",
JOptionPane.OK_CANCEL_OPTION,
JOptionPane.INFORMATION_MESSAGE, null, null, null);
if (i == JOptionPane.OK_OPTION) {
onClick();
} else
return;
}
}
private void clear() {
label_2.setText("合计:");
sum = 0;
number = 0;
label_1.setText("你已经拥有的牌:");
}
/**
* @return
*/
protected JLabel getLabel_2() {
if (label_2 == null) {
label_2 = new JLabel();
label_2.setText("合计:");
label_2.setBounds(313, 35, 66, 18);
}
return label_2;
}
}
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