「回忆迷宫java」回忆迷宫的孩子谁演的
本篇文章给大家谈谈回忆迷宫java,以及回忆迷宫的孩子谁演的对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。
本文目录一览:
- 1、求用java语言寻找走出迷宫路线的算法
- 2、关于Java走迷宫的问题。我已经有相关代码了,但是我看不懂。麻烦高手帮忙注释一下,然后再修改点儿。
- 3、Java迷宫算法问题(用栈实现)有算法简述
- 4、JAVA数据结构迷宫求解!
- 5、用java语言控制小机器人走迷宫的算法?
- 6、java迷宫图形界面
求用java语言寻找走出迷宫路线的算法
首先给定一个初始坐标,然后构建一个容器保存坐标值,之后进行迭代,横坐标+1,或者纵坐标+1,这个顺寻自己定义(四个方向),经过的“路径”保存在那个容器中,如果遇到死角,以此往回迭代,在容器中将遇到死角的那个坐标删除。最后找到自己定义的那个迷宫出口坐标。
关于Java走迷宫的问题。我已经有相关代码了,但是我看不懂。麻烦高手帮忙注释一下,然后再修改点儿。
package 走迷宫;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.TimerTask;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
// 迷宫
public class Maze extends JFrame implements ActionListener {
private JPanel panel;
private JPanel northPanel;
private JPanel centerPanel;
private MazeGrid grid[][];
private JButton restart;
private JButton dostart;
private int rows;// rows 和cols目前暂定只能是奇数
private int cols;
private ListString willVisit;
private ListString visited;
private LinkedListString comed;
private long startTime;
private long endTime;
public Maze() {
rows = 25;
cols = 25;
willVisit = new ArrayListString();
visited = new ArrayListString();
comed = new LinkedListString();
init();
this.setTitle("回溯法--走迷宫");
this.add(panel);
this.pack();
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void init() {
panel = new JPanel();
northPanel = new JPanel();
centerPanel = new JPanel();
panel.setLayout(new BorderLayout());
restart = new JButton("重新生成迷宫");
dostart = new JButton("开始走迷宫");
grid = new MazeGrid[rows][cols];
centerPanel.setLayout(new GridLayout(rows, cols, 1, 1));
centerPanel.setBackground(new Color(0, 0, 0));
northPanel.add(restart);
northPanel.add(dostart);
dostart.addActionListener(this);
restart.addActionListener(this);
for (int i = 0; i grid.length; i++)
for (int j = 0; j grid[i].length; j++) {
if (j % 2 == 0 i % 2 == 0)
grid[i][j] = new MazeGrid(true, 20, 20);
else
grid[i][j] = new MazeGrid(false, 20, 20);
}
grid[0][0].setVisited(true);
grid[0][0].setPersonCome(true);
grid[0][0].setStart(true);
visited.add("0#0");
grid[rows - 1][cols - 1].setEnd(true);
grid = createMap(grid, 0, 0);
for (int i = 0; i grid.length; i++)
for (int j = 0; j grid[i].length; j++) {
grid[i][j].repaint();
centerPanel.add(grid[i][j]);
}
panel.add(northPanel, BorderLayout.NORTH);
panel.add(centerPanel, BorderLayout.CENTER);
}
/**
* 生成迷宫
*
* @param mazeGrid
* @param x
* @param y
* @return
*/
public MazeGrid[][] createMap(MazeGrid mazeGrid[][], int x, int y) {
int visitX = 0;
int visitY = 0;
if (x - 2 = 0) {
if (!mazeGrid[x - 2][y].isVisited()) {
willVisit.add((x - 2) + "#" + y);
}
}
if (x + 2 cols) {
if (!mazeGrid[x + 2][y].isVisited()) {
willVisit.add((x + 2) + "#" + y);
}
}
if (y - 2 = 0) {
if (!mazeGrid[x][y - 2].isVisited()) {
willVisit.add(x + "#" + (y - 2));
}
}
if (y + 2 rows) {
if (!mazeGrid[x][y + 2].isVisited()) {
willVisit.add(x + "#" + (y + 2));
}
}
if (!willVisit.isEmpty()) {
int visit = (int) (Math.random() * willVisit.size());
String id = willVisit.get(visit);
visitX = Integer.parseInt(id.split("#")[0]);
visitY = Integer.parseInt(id.split("#")[1]);
mazeGrid[(visitX + x) / 2][(visitY + y) / 2].setMark(true);
mazeGrid[visitX][visitY].setVisited(true);
if (!visited.contains(id)) {// 将这个点加到已访问中去
visited.add(id);
}
willVisit.clear();
createMap(mazeGrid, visitX, visitY);
} else {
if (!visited.isEmpty()) {
String id = visited.remove(visited.size() - 1);// 取出最后一个元素
visitX = Integer.parseInt(id.split("#")[0]);
visitY = Integer.parseInt(id.split("#")[1]);
mazeGrid[visitX][visitY].setVisited(true);
createMap(mazeGrid, visitX, visitY);
}
}
return mazeGrid;
}
/**
* 走迷宫
*
* @param mazeGrid
* @param x
* @param y
*/
public String goMaze(MazeGrid mazeGrid[][], int x, int y) {
int comeX = 0;
int comeY = 0;
// left
if (x - 1 = 0) {
if (mazeGrid[x - 1][y].isMark()) {
if (!comed.contains((x - 1) + "#" + y))
willVisit.add((x - 1) + "#" + y);
}
}
// right
if (x + 1 cols) {
if (mazeGrid[x + 1][y].isMark()) {
if (!comed.contains((x + 1) + "#" + y))
willVisit.add((x + 1) + "#" + y);
}
}
// up
if (y - 1 = 0) {
if (mazeGrid[x][y - 1].isMark()) {
if (!comed.contains(x + "#" + (y - 1)))
willVisit.add(x + "#" + (y - 1));
}
}
// down
if (y + 1 rows) {
if (mazeGrid[x][y + 1].isMark()) {
if (!comed.contains(x + "#" + (y + 1)))
willVisit.add(x + "#" + (y + 1));
}
}
if (!willVisit.isEmpty()) {
int visit = (int) (Math.random() * willVisit.size());
String id = willVisit.get(visit);
comeX = Integer.parseInt(id.split("#")[0]);
comeY = Integer.parseInt(id.split("#")[1]);
mazeGrid[x][y].setPersonCome(false);
mazeGrid[comeX][comeY].setPersonCome(true);
mazeGrid[x][y].repaint();
mazeGrid[comeX][comeY].repaint();
willVisit.clear();
comed.add(x + "#" + y);
} else {
if (!comed.isEmpty()) {
String id = comed.removeLast();
comeX = Integer.parseInt(id.split("#")[0]);
comeY = Integer.parseInt(id.split("#")[1]);
mazeGrid[x][y].setPersonCome(false);
mazeGrid[comeX][comeY].setPersonCome(true);
mazeGrid[x][y].repaint();
mazeGrid[comeX][comeY].repaint();
comed.addFirst(x + "#" + y);
}
}
return comeX + "#" + comeY;
}
int comeX = 0;
int comeY = 0;
public void actionPerformed(ActionEvent e) {
if (e.getActionCommand().equals("重新生成迷宫")) {
refreshMap(grid);
} else if (e.getActionCommand().equals("开始走迷宫")) {
startTime = System.currentTimeMillis();
dostart.setVisible(false);
restart.setText("禁止刷新");
int delay = 1000;
int period = 500;// 循环间隔
java.util.Timer timer = new java.util.Timer();
timer.scheduleAtFixedRate(new TimerTask() {
public void run() {
if (grid[rows - 1][cols - 1].isPersonCome()) {
endTime = System.currentTimeMillis();
JOptionPane.showMessageDialog(null, "已经走出迷宫,耗时"
+ (endTime - startTime) / 1000 + "秒", "消息提示",
JOptionPane.ERROR_MESSAGE);
this.cancel();
restart.setText("重新生成迷宫");
} else {
String id = goMaze(grid, comeX, comeY);
comeX = Integer.parseInt(id.split("#")[0]);
comeY = Integer.parseInt(id.split("#")[1]);
}
}
}, delay, period);
}
}
/**
* 刷新地图
*/
public void refreshMap(MazeGrid mazeGrid[][]) {
comeX = 0;
comeY = 0;
willVisit.clear();
visited.clear();
comed.clear();
this.remove(panel);
init();
this.add(panel);
this.pack();
this.setVisible(true);
}
public static void main(String args[]) {
long start = System.currentTimeMillis();
new Maze();
long end = System.currentTimeMillis();
System.out.println("使用ArrayList生成迷宫耗时:" + (end - start) + "毫秒");
}
}
Java迷宫算法问题(用栈实现)有算法简述
import java.io.File;
import java.io.FileNotFoundException;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Scanner;
public class Test {
public static void main(String[] args) throws FileNotFoundException {
Scanner input = new Scanner(new File("Maze2tong.txt"));
int row = 0;
char[][] Mazemap = new char[12][58];
while (input.hasNext()) {
String line = input.nextLine();
for (int column = 0; column = line.length() - 1; column++) {
char c = line.charAt(column);
Mazemap[row][column] = c;
}
row++;
}
for (int i = 0; i 12; i++) {
for (int j = 0; j 58; j++) {
System.out.print(Mazemap[i][j]);
}
System.out.print("\n");
}
LinkedListTwoTupleInteger, Integer trace = new LinkedListTwoTupleInteger, Integer();
System.out.println(maze(Mazemap, trace));
System.out.println(trace);
}
public static boolean maze(char[][] maze,
ListTwoTupleInteger, Integer trace) {
LinkedListTwoTupleInteger, Integer path = new LinkedListTwoTupleInteger, Integer();
HashSetTwoTupleInteger, Integer traverse = new HashSetTwoTupleInteger, Integer();
for (int i = 0; i maze.length; i++) {
for (int j = 0; j maze[i].length; j++) {
if (maze[i][j] == 'S') {
path.add(new TwoTupleInteger, Integer(i, j));
}
}
}
while (!path.isEmpty()) {
TwoTupleInteger, Integer temp = path.pop();
if (traverse.contains(temp)) {
continue;
} else if (maze[temp.first][temp.second] == 'F') {
trace.add(temp);
return true;
} else if (!traverse.contains(temp)) {
if (temp.second + 1 maze[temp.first].length
maze[temp.first][temp.second + 1] != 'W')
path.add(new TwoTupleInteger, Integer(temp.first,
temp.second + 1));
if (temp.second - 1 0
maze[temp.first][temp.second - 1] != 'W')
path.add(new TwoTupleInteger, Integer(temp.first,
temp.second - 1));
if (temp.first + 1 maze.length
maze[temp.first + 1][temp.second] != 'W')
path.add(new TwoTupleInteger, Integer(temp.first + 1,
temp.second));
if (temp.first - 1 0
maze[temp.first - 1][temp.second] != 'W')
path.add(new TwoTupleInteger, Integer(temp.first - 1,
temp.second));
traverse.add(temp);
trace.add(temp);
}
}
trace.clear();
return false;
}
}
class TwoTupleA, B {
public final A first;
public final B second;
public TwoTuple(A a, B b) {
first = a;
second = b;
}
@Override
public int hashCode() {
return first.hashCode() + second.hashCode();
}
@Override
public boolean equals(Object obj) {
if (!(obj instanceof TwoTuple)) {
}
return obj instanceof TwoTuple first.equals(((TwoTuple) obj).first)
second.equals(((TwoTuple) obj).second);
}
public String toString() {
return "(" + first + ", " + second + ")";
}
} // /:-
import java.io.File;
import java.io.FileNotFoundException;
import java.util.LinkedList;
import java.util.Scanner;
class MyPoint
{
public boolean visited=false;
public int parentRow=-1;
public int parentColumn=-1;
public final char content;
public int x;
public int y;
public MyPoint(char c,int x,int y)
{
this.content = c;
this.x = x;
this.y = y;
}
}
public class Maze
{
public static MyPoint[][] getMazeArray(){
Scanner input = null;
MyPoint[][] mazemap = new MyPoint[12][58];
try {
input = new Scanner(new File("Maze2tong.txt"));
int row = 0;
while (input.hasNext()) {
String line = input.nextLine();
for (int column = 0; column = line.length() - 1; column++) {
char c = line.charAt(column);
MyPoint point = new MyPoint(c,row,column);
mazemap[row][column] = point;
}
row++;
}
input.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
}
return mazemap;
}
public static boolean tomRun(MyPoint[][] maze,MyPoint end)
{
int x = maze.length;
int y = maze[0].length;
LinkedListMyPoint stack=new LinkedListMyPoint();
for (int i = 0; i maze.length; i++) {
for (int j = 0; j maze[i].length; j++) {
if (maze[i][j].content == 'S') {
stack.push(maze[i][j]);
maze[i][j].visited=true;
}
}
}
boolean result=false;
while(!stack.isEmpty())
{
MyPoint t=stack.pop();
//System.out.println("pop point:"+t.x+" "+t.y+" value:"+maze[t.x][t.y]);
if(t.content == 'F')
{
result=true;
end.x = t.x;
end.y = t.y;
break;
}
if(t.x-1 0 maze[t.x-1][t.y].visited==false maze[t.x-1][t.y].content != 'W')
{
stack.push(maze[t.x-1][t.y]);
maze[t.x-1][t.y].parentRow=t.x;
maze[t.x-1][t.y].parentColumn=t.y;
maze[t.x-1][t.y].visited=true;
}
if(t.x + 1 x maze[t.x+1][t.y].visited==false maze[t.x+1][t.y].content != 'W')
{
stack.push(maze[t.x+1][t.y]);
maze[t.x+1][t.y].parentRow=t.x;
maze[t.x+1][t.y].parentColumn=t.y;
maze[t.x+1][t.y].visited=true;
}
if(t.y - 1 0 maze[t.x][t.y - 1].visited==false maze[t.x][t.y-1].content != 'W')
{
stack.push(maze[t.x][t.y-1]);
maze[t.x][t.y-1].parentRow=t.x;
maze[t.x][t.y-1].parentColumn=t.y;
maze[t.x][t.y-1].visited=true;
}
if( t.y + 1 y maze[t.x][t.y + 1].visited==false maze[t.x][t.y+1].content != 'W')
{
stack.push(maze[t.x][t.y+1]);
maze[t.x][t.y+1].parentRow=t.x;
maze[t.x][t.y+1].parentColumn=t.y;
maze[t.x][t.y+1].visited=true;
}
}
return result;
}
public static void show(int x,int y,MyPoint[][] visited)
{
if(visited[x][y].parentRow==-1)
{
System.out.println("["+x+","+y+"]");
return;
}
show(visited[x][y].parentRow,visited[x][y].parentColumn,visited);
System.out.println("-"+"["+x+","+y+"]");
}
public static void main(String[] args)
{
MyPoint[][] maze = getMazeArray();
MyPoint point = new MyPoint('c',1,1);
if(tomRun(maze,point))
{
System.out.println("逃生路径如下:");
show(point.x,point.y,maze);
}
else
System.out.println("无法走出迷宫!");
}
}
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JAVA数据结构迷宫求解!
#includestdio.h
#includegraphics.h
#includeconio.h
typedef struct{
int x,y;
int dir;
}pos,elem;
typedef struct{
elem* b,* t;
int size;
}stack;
void initstack(stack* s)
{
s-b=(elem*)malloc(50*sizeof(elem));
if(s-b){
s-t=s-b;
s-size=50;
return;
}
exit(0);
}
void push(stack* s,elem* e)
{
*s-t=*e;
s-t++;
}
void pop(stack* s,elem* e)
{
*e=*--s-t;
}
void gettop(stack* s,elem* e)
{
*e=*(s-t-1);
}
void clearstack(stack* s)
{
s-t=s-b;
}
int stackempty(stack* s)
{
return !(s-t-s-b);
}
int destroystack(stack* s)
{
free(s-b);
free(s);
return 1;
}
int mg[10][10]={
{-1,-0,-1,-1,-1,-1,-1,-1,-1,-1},
{-1,-0,-0,-0,-1,-0,-0,-0,-0,-1},
{-1,-0,-1,-0,-1,-0,-1,-1,-0,-1},
{-1,-0,-1,-1,-0,-0,-0,-0,-0,-1},
{-1,-0,-0,-1,-0,-1,-1,-0,-0,-1},
{-1,-0,-0,-0,-0,-0,-1,-0,-0,-1},
{-1,-0,-1,-0,-0,-0,-0,-1,-0,-1},
{-1,-0,-1,-1,-0,-0,-0,-1,-0,-1},
{-1,-0,-0,-0,-1,-0,-0,-1,-0,-0},
{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}
};
void step(stack* s,pos* cur,stack* result);
void savepath(stack* s,pos* cur,stack* result);
void draw(int y,int x);
void step(stack* s,pos* cur,stack* result)
{
if(stackempty(result)||s-t-s-bresult-t-result-b){
for(cur-dir++;cur-dir5;cur-dir++){
setfillstyle(SOLID_FILL,15);
switch(cur-dir){
case 1:
if(!mg[cur-y-1][cur-x]){
mg[cur-y][cur-x]=1;
push(s,cur);
cur-y--;
cur-dir=0;
draw(cur-y,cur-x);
return;
}
break;
case 2:
if(!mg[cur-y][cur-x+1]){
mg[cur-y][cur-x]=1;
push(s,cur);
cur-x++;
cur-dir=0;
draw(cur-y,cur-x);
return;
}
break;
case 3:
if(!mg[cur-y+1][cur-x]){
mg[cur-y][cur-x]=1;
push(s,cur);
cur-y++;
cur-dir=0;
draw(cur-y,cur-x);
return;
}
break;
case 4:
if(!mg[cur-y][cur-x-1]){
mg[cur-y][cur-x]=1;
push(s,cur);
cur-x--;
cur-dir=0;
draw(cur-y,cur-x);
return;
}
break;
default:
exit(0);
}
}
}
mg[cur-y][cur-x]=0;
setfillstyle(SOLID_FILL,0);
draw(cur-y,cur-x);
pop(s,cur);
}
void savepath(stack* s,pos* cur,stack* result)
{
pos* top=s-t;
if(stackempty(result)){
push(result,cur);
while(tops-b)
push(result,--top);
}
else if(result-t-result-bs-t-s-b){
clearstack(result);
push(result,cur);
while(tops-b)
push(result,--top);
}
}
void draw(int y,int x)
{
bar(100+15*x,100+15*y,115+15*x,115+15*y);
}
void main(void)
{
int i;
int x,y;
int gd=DETECT,gm;
stack* s=NULL;
stack* result=NULL;
pos* cur=NULL;
initgraph(gd,gm,"");
for(x=0;x10;x++)
for(y=0;y10;y++){
if(mg[y][x]){
setfillstyle(SOLID_FILL,3);
draw(y,x);
}
}
result=(stack*)malloc(sizeof(stack));
initstack(result);
s=(stack*)malloc(sizeof(stack));
cur=(pos*)malloc(sizeof(pos));
initstack(s);
cur-x=1;
cur-y=0;
cur-dir=0;
push(s,cur);
cur-x=1;
cur-y=1;
cur-dir=1;
do{
if(cur-x==9cur-y==8)
savepath(s,cur,result);
step(s,cur,result);
}while(!stackempty(s));
if(stackempty(result))
printf("no way available");
else{
int ch=0;
printf("following is the shortest path:\n");
while(!stackempty(result)){
pop(result,cur);
setfillstyle(SOLID_FILL,15);
draw(cur-y,cur-x);
if(ch5){
putchar('\n');
ch=0;
}
printf("(%d,%d,%d) ",cur-x,cur-y,cur-dir);
ch++;
}
}
printf("\n");
destroystack(s);
destroystack(result);
free(cur);
printf("Press any key to end");
while(!kbhit());
closegraph();
}
用java语言控制小机器人走迷宫的算法?
我昨天刚写了个走迷宫的界面(一个初始小球,一个目标小球,随机在界面种生成障碍(迷宫图),然后初始小球移动到目标小球那),不知道是否跟你的想法一样。用的是回溯法(目前我只知道这个算法走迷宫),你可以查下。PS:我电脑没联网不能把代码给你…QQ254774042。
java迷宫图形界面
这是我之前课程设计做的一个迷宫,Swing做的,发在javaeye的博客上了,有打包成jar的,安装了jdk可以直接双击运行,有源码,还有我写的一个说明文档,网址如下:
自己下载下吧,我就不给你发到邮箱了。
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