「java描边」html描边

博主:adminadmin 2022-12-31 23:51:08 593

今天给各位分享java描边的知识,其中也会对html描边进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

java中五角星怎么用代码去打

=========以下代码抄的

import java.awt.*;

import javax.swing.*;

public class WuJiaoXing extends JPanel {

private static final long serialVersionUID = 1L;

private JFrame frame = null;

private int r = 150; // 外顶点外接圆半径

private int[] x = new int[5]; // 5个X外顶点坐标

private int[] y = new int[5]; // 5个Y外顶点坐标

private int[] x_ = new int[5]; // 5个X内顶点坐标

private int[] y_ = new int[5]; // 5个Y内顶点坐标

public WuJiaoXing() {

this.math();

frame = new JFrame("五角星");

frame.getContentPane().add(this);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setSize(500,500);

frame.setLocation(200, 200);

frame.setVisible(true);

}

private void math() {

int c = 360 / 5; // 角度

for (int i = 0; i 5; i++) {

x[i] = (int) (Math.cos(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r);

y[i] = (int) (Math.sin(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r);

}

int r_ = (int) (r * Math.sin(18 * Math.PI / 180) / Math

.sin(126 * Math.PI / 180)); // 内顶点外接圆半径

for (int i = 0; i 5; i++) {

x_[i] = (int) (Math.cos((i * c + 18) * Math.PI / 30 - Math.PI / 2)

* (r_) + r);

y_[i] = (int) (Math.sin((i * c + 18) * Math.PI / 30 - Math.PI / 2)

* (r_) + r);

}

}

public void paint(Graphics g) {

super.paint(g);

g.setColor(Color.YELLOW);

// g.setBackground(Color.RED);

// 填充

int[] x1 = { x[0], x[2], x_[2] };

int[] y1 = { y[0], y[2], y_[2] };

int[] x2 = { x[1], x[3], x_[3] };

int[] y2 = { y[1], y[3], y_[3] };

int[] x3 = { x[2], x[4], x_[4] };

int[] y3 = { y[2], y[4], y_[4] };

g.fillPolygon(x1, y1, 3);

g.fillPolygon(x2, y2, 3);

g.fillPolygon(x3, y3, 3);

// 描边

// g.setColor(Color.BLACK);

// g.drawLine(x[0], y[0], x[2], y[2]);

// g.drawLine(x[0], y[0], x[3], y[3]);

// g.drawLine(x[1], y[1], x[3], y[3]);

// g.drawLine(x[1], y[1], x[4], y[4]);

// g.drawLine(x[2], y[2], x[4], y[4]);

// g.drawLine(x[2], y[2], x[0], y[0]);

}

public static void main(String[] args) {

new WuJiaoXing();

}

}

第二种,用控制台

class Pentagram {

private final char FILL_CHAR; // 填充字符

private final char SPACE_CHAR; // 空档字符

private final int R; // 五角星的外接圆半径

private final float ROTATION; // 五角星逆时针旋转角度

private final int X; // 用于生成画图数组

private final int Y; // 用于生成画图数组

/**

* 构造一个Pentagram对象

*

* @param radius

* 五角星的半径

* @param rotation

* 五角星的逆时针旋转度数

* @param spaceChar

* 画布上空白处填充字符

* @param fillChar

* 画布上线条部分填充字符

*/

public Pentagram(int radius, float rotation, char spaceChar, char fillChar) {

this.R = radius;

this.ROTATION = rotation;

this.FILL_CHAR = fillChar;

this.SPACE_CHAR = spaceChar;

this.X = 2 * R + 1;

this.Y = 2 * R + 1;

}

public char[][] getPentagram() {

char[][] canvas = initCanvas();

Draw draw = new Draw(FILL_CHAR);

// 设五角星的最右边的一个点为 A,逆时针选取点 B~E

// 通过圆的极坐标公式可以得出:

// 得出以下各点的坐标

// A 点坐标(0.951R, 0.309R)

// B 点坐标(0, R)

// C 点坐标(-0.951R, 0.309R)

// D 点坐标(-0.588R, -0.809R)

// E 点坐标(0.588R, -0.809R)

// 画线段CA

draw.drawLine(mcos(162) * R, msin(162) * R, mcos(18) * R, msin(18) * R, canvas);

// 画线段DA

draw.drawLine(mcos(234) * R, msin(234) * R, mcos(18) * R, msin(18) * R, canvas);

// 画线段CE

draw.drawLine(mcos(162) * R, msin(162) * R, mcos(306) * R, msin(306) * R, canvas);

// 画线段DB

draw.drawLine(mcos(234) * R, msin(234) * R, mcos(90) * R, msin(90) * R, canvas);

// 画线段BE

draw.drawLine(mcos(90) * R, msin(90) * R, mcos(306) * R, msin(306) * R, canvas);

return canvas;

}

// 在方形的字符数组中指定两点画线条

// 对图形数组进行初始化,填充空格

private char[][] initCanvas() {

char[][] canvas = new char[Y][X];

for (int i = 0; i Y; i++) {

for (int j = 0; j X; j++) {

canvas[i][j] = SPACE_CHAR;

}

}

return canvas;

}

// 根据角度求正弦值,保留两位小数

private double msin(float a) {

return ((int) (Math.sin(Math.toRadians(a + ROTATION)) * 100)) / 100.0;

}

// 根据角度求余弦值,保留两位小数

private double mcos(float a) {

return ((int) (Math.cos(Math.toRadians(a + ROTATION)) * 100)) / 100.0;

}

}

class Draw {

private char fillChar;

public Draw(char fillChar) {

this.fillChar = fillChar;

}

/**

* 根据两个点画线在二维字符数组上画线

*

* @param x1

* @param y1

* @param x2

* @param y2

* @param canvas

*/

public void drawLine(double x1, double y1, double x2, double y2, char[][] canvas) {

int radius = (canvas.length - 1) / 2;

// 从 x 方向进行填充

if (x1 x2) {

double t = x1;

x1 = x2;

x2 = t;

t = y1;

y1 = y2;

y2 = t;

}

// 获得直线方程的两个系数

double a = (y1 - y2) / (x1 - x2);

double b = y1 - a * x1;

// 根据 x 方向的值求出 y 值,并填充图形

for (int i = (int) Math.round(x1); i = (int) Math.round(x2); i++) {

// 根据直线方程 y = ax + b,求 y

int y = (int) Math.round(a * i + b);

// 因为 y 和 i 算出来的结果有可能是负数,

// 为了采用数组来表示坐标,做了以下变换

// c[R][R] 即为坐标原点

// c[R][0..R] 为 x 方向的负半轴

// c[R][R+1..2*R] 为 x 方向的正半轴

// c[0..R][R] 为 y 方向的正半轴

// c[R+1..2*R][R] 为 y 方向的负半轴

int yy = radius - y;

int xx = radius + i;

yy = yy 0 ? 0 : yy;

yy = yy 2 * radius ? 2 * radius : yy;

xx = xx 0 ? 0 : xx;

xx = xx 2 * radius ? 2 * radius : xx;

canvas[yy][xx] = fillChar;

}

// 从 y 方向进行填充,便于减少间距问题产生的字符空档

if (y1 y2) {

double t = x1;

x1 = x2;

x2 = t;

t = y1;

y1 = y2;

y2 = t;

}

// 根据 y 方向的值求出 x 值,并填充图形

for (int i = (int) Math.round(y1); i = (int) Math.round(y2); i++) {

// 根据 x = (y - b) / a,求 x

int y = (int) Math.round((i - b) / a);

int yy = radius - i;

int xx = radius + y;

yy = yy 0 ? 0 : yy;

yy = yy 2 * radius ? 2 * radius : yy;

xx = xx 0 ? 0 : xx;

xx = xx 2 * radius ? 2 * radius : xx;

canvas[yy][xx] = fillChar;

}

}

/**

* 将画完图之后的画布输出到控制台上

*

* @param canvas

*/

public static void printCanvas(char[][] canvas) {

for (int i = 0; i canvas.length; i++) {

for (int j = 0; j canvas[i].length; j++) {

System.out.print(canvas[i][j]);

}

System.out.println();

}

}

}

public class Test {

public static void main(String[] args) {

// 画一个半径为10,旋转为0,空白为全身空格,填充为★的五角星

Pentagram pen = new Pentagram(10, 0, ' ', '★');

// 在控制台上输出这个五角星

Draw.printCanvas(pen.getPentagram());

}

}

注:其中Pentagram pen = new Pentagram(10, 0, ' ', '★');

10是半径,0是旋转度,' '是以空格表示空格,★是打印的字符。可以自己改

用JAVA写应用程序,绘制一个五角形

import java.awt.*;

import javax.swing.*;

public class Test extends JPanel {

private JFrame frame = null;

private int r = 50; // 外顶点外接圆半径

private int[] x = new int[5]; // 5个X外顶点坐标

private int[] y = new int[5]; // 5个Y外顶点坐标

private int[] x_ = new int[5]; // 5个X内顶点坐标

private int[] y_ = new int[5]; // 5个Y内顶点坐标

public Test() {

this.math();

frame = new JFrame("五角星");

frame.getContentPane().add(this);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setSize(300, 200);

frame.setVisible(true);

}

private void math() {

int c = 360 / 5; // 角度

for (int i = 0; i 5; i++) {

x[i] = (int) (Math.cos(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r);

y[i] = (int) (Math.sin(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r);

}

int r_ = (int) (r * Math.sin(18 * Math.PI / 180) / Math.sin(126 * Math.PI / 180)); // 内顶点外接圆半径

for (int i = 0; i 5; i++) {

x_[i] = (int) (Math.cos((i * c + 18) * Math.PI / 30 - Math.PI / 2) * (r_) + r);

y_[i] = (int) (Math.sin((i * c + 18) * Math.PI / 30 - Math.PI / 2) * (r_) + r);

}

}

public void paint(Graphics g) {

super.paint(g);

// 填充

int [] x1 = {x[0], x[2], x_[2]};

int [] y1 = {y[0], y[2], y_[2]};

int [] x2 = {x[1], x[3], x_[3]};

int [] y2 = {y[1], y[3], y_[3]};

int [] x3 = {x[2], x[4], x_[4]};

int [] y3 = {y[2], y[4], y_[4]};

g.fillPolygon(x1, y1, 3);

g.fillPolygon(x2, y2, 3);

g.fillPolygon(x3, y3, 3);

// 描边

g.setColor(new Color(255, 0, 0));

g.drawLine(x[0], y[0], x[2], y[2]);

g.drawLine(x[0], y[0], x[3], y[3]);

g.drawLine(x[1], y[1], x[3], y[3]);

g.drawLine(x[1], y[1], x[4], y[4]);

g.drawLine(x[2], y[2], x[4], y[4]);

g.drawLine(x[2], y[2], x[0], y[0]);

}

public static void main(String[] args) {

new Test();

}

}

如何用Java程序写出五角星?

第一种,用图形

import java.awt.*;

import javax.swing.*;

public class WuJiaoXing extends JPanel {

private static final long serialVersionUID = 1L;

private JFrame frame = null;

private int r = 150; // 外顶点外接圆半径

private int[] x = new int[5]; // 5个X外顶点坐标

private int[] y = new int[5]; // 5个Y外顶点坐标

private int[] x_ = new int[5]; // 5个X内顶点坐标

private int[] y_ = new int[5]; // 5个Y内顶点坐标

public WuJiaoXing() {

this.math();

frame = new JFrame("五角星");

frame.getContentPane().add(this);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

frame.setSize(500,500);

frame.setLocation(200, 200);

frame.setVisible(true);

}

private void math() {

int c = 360 / 5; // 角度

for (int i = 0; i 5; i++) {

x[i] = (int) (Math.cos(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r);

y[i] = (int) (Math.sin(i * c * Math.PI / 30 - Math.PI / 2) * (r) + r);

}

int r_ = (int) (r * Math.sin(18 * Math.PI / 180) / Math

.sin(126 * Math.PI / 180)); // 内顶点外接圆半径

for (int i = 0; i 5; i++) {

x_[i] = (int) (Math.cos((i * c + 18) * Math.PI / 30 - Math.PI / 2)

* (r_) + r);

y_[i] = (int) (Math.sin((i * c + 18) * Math.PI / 30 - Math.PI / 2)

* (r_) + r);

}

}

public void paint(Graphics g) {

super.paint(g);

g.setColor(Color.YELLOW);

// g.setBackground(Color.RED);

// 填充

int[] x1 = { x[0], x[2], x_[2] };

int[] y1 = { y[0], y[2], y_[2] };

int[] x2 = { x[1], x[3], x_[3] };

int[] y2 = { y[1], y[3], y_[3] };

int[] x3 = { x[2], x[4], x_[4] };

int[] y3 = { y[2], y[4], y_[4] };

g.fillPolygon(x1, y1, 3);

g.fillPolygon(x2, y2, 3);

g.fillPolygon(x3, y3, 3);

// 描边

// g.setColor(Color.BLACK);

// g.drawLine(x[0], y[0], x[2], y[2]);

// g.drawLine(x[0], y[0], x[3], y[3]);

// g.drawLine(x[1], y[1], x[3], y[3]);

// g.drawLine(x[1], y[1], x[4], y[4]);

// g.drawLine(x[2], y[2], x[4], y[4]);

// g.drawLine(x[2], y[2], x[0], y[0]);

}

public static void main(String[] args) {

new WuJiaoXing();

}

}

第二种,用控制台

class Pentagram {

private final char FILL_CHAR; // 填充字符

private final char SPACE_CHAR; // 空档字符

private final int R; // 五角星的外接圆半径

private final float ROTATION; // 五角星逆时针旋转角度

private final int X; // 用于生成画图数组

private final int Y; // 用于生成画图数组

/**

* 构造一个Pentagram对象

*

* @param radius

* 五角星的半径

* @param rotation

* 五角星的逆时针旋转度数

* @param spaceChar

* 画布上空白处填充字符

* @param fillChar

* 画布上线条部分填充字符

*/

public Pentagram(int radius, float rotation, char spaceChar, char fillChar) {

this.R = radius;

this.ROTATION = rotation;

this.FILL_CHAR = fillChar;

this.SPACE_CHAR = spaceChar;

this.X = 2 * R + 1;

this.Y = 2 * R + 1;

}

public char[][] getPentagram() {

char[][] canvas = initCanvas();

Draw draw = new Draw(FILL_CHAR);

// 设五角星的最右边的一个点为 A,逆时针选取点 B~E

// 通过圆的极坐标公式可以得出:

// 得出以下各点的坐标

// A 点坐标(0.951R, 0.309R)

// B 点坐标(0, R)

// C 点坐标(-0.951R, 0.309R)

// D 点坐标(-0.588R, -0.809R)

// E 点坐标(0.588R, -0.809R)

// 画线段CA

draw.drawLine(mcos(162) * R, msin(162) * R, mcos(18) * R, msin(18) * R, canvas);

// 画线段DA

draw.drawLine(mcos(234) * R, msin(234) * R, mcos(18) * R, msin(18) * R, canvas);

// 画线段CE

draw.drawLine(mcos(162) * R, msin(162) * R, mcos(306) * R, msin(306) * R, canvas);

// 画线段DB

draw.drawLine(mcos(234) * R, msin(234) * R, mcos(90) * R, msin(90) * R, canvas);

// 画线段BE

draw.drawLine(mcos(90) * R, msin(90) * R, mcos(306) * R, msin(306) * R, canvas);

return canvas;

}

// 在方形的字符数组中指定两点画线条

// 对图形数组进行初始化,填充空格

private char[][] initCanvas() {

char[][] canvas = new char[Y][X];

for (int i = 0; i Y; i++) {

for (int j = 0; j X; j++) {

canvas[i][j] = SPACE_CHAR;

}

}

return canvas;

}

// 根据角度求正弦值,保留两位小数

private double msin(float a) {

return ((int) (Math.sin(Math.toRadians(a + ROTATION)) * 100)) / 100.0;

}

// 根据角度求余弦值,保留两位小数

private double mcos(float a) {

return ((int) (Math.cos(Math.toRadians(a + ROTATION)) * 100)) / 100.0;

}

}

class Draw {

private char fillChar;

public Draw(char fillChar) {

this.fillChar = fillChar;

}

/**

* 根据两个点画线在二维字符数组上画线

*

* @param x1

* @param y1

* @param x2

* @param y2

* @param canvas

*/

public void drawLine(double x1, double y1, double x2, double y2, char[][] canvas) {

int radius = (canvas.length - 1) / 2;

// 从 x 方向进行填充

if (x1 x2) {

double t = x1;

x1 = x2;

x2 = t;

t = y1;

y1 = y2;

y2 = t;

}

// 获得直线方程的两个系数

double a = (y1 - y2) / (x1 - x2);

double b = y1 - a * x1;

// 根据 x 方向的值求出 y 值,并填充图形

for (int i = (int) Math.round(x1); i = (int) Math.round(x2); i++) {

// 根据直线方程 y = ax + b,求 y

int y = (int) Math.round(a * i + b);

// 因为 y 和 i 算出来的结果有可能是负数,

// 为了采用数组来表示坐标,做了以下变换

// c[R][R] 即为坐标原点

// c[R][0..R] 为 x 方向的负半轴

// c[R][R+1..2*R] 为 x 方向的正半轴

// c[0..R][R] 为 y 方向的正半轴

// c[R+1..2*R][R] 为 y 方向的负半轴

int yy = radius - y;

int xx = radius + i;

yy = yy 0 ? 0 : yy;

yy = yy 2 * radius ? 2 * radius : yy;

xx = xx 0 ? 0 : xx;

xx = xx 2 * radius ? 2 * radius : xx;

canvas[yy][xx] = fillChar;

}

// 从 y 方向进行填充,便于减少间距问题产生的字符空档

if (y1 y2) {

double t = x1;

x1 = x2;

x2 = t;

t = y1;

y1 = y2;

y2 = t;

}

// 根据 y 方向的值求出 x 值,并填充图形

for (int i = (int) Math.round(y1); i = (int) Math.round(y2); i++) {

// 根据 x = (y - b) / a,求 x

int y = (int) Math.round((i - b) / a);

int yy = radius - i;

int xx = radius + y;

yy = yy 0 ? 0 : yy;

yy = yy 2 * radius ? 2 * radius : yy;

xx = xx 0 ? 0 : xx;

xx = xx 2 * radius ? 2 * radius : xx;

canvas[yy][xx] = fillChar;

}

}

/**

* 将画完图之后的画布输出到控制台上

*

* @param canvas

*/

public static void printCanvas(char[][] canvas) {

for (int i = 0; i canvas.length; i++) {

for (int j = 0; j canvas[i].length; j++) {

System.out.print(canvas[i][j]);

}

System.out.println();

}

}

}

public class Test {

public static void main(String[] args) {

// 画一个半径为10,旋转为0,空白为全身空格,填充为★的五角星

Pentagram pen = new Pentagram(10, 0, ' ', '★');

// 在控制台上输出这个五角星

Draw.printCanvas(pen.getPentagram());

}

}

注:其中Pentagram pen = new Pentagram(10, 0, ' ', '★');

10是半径,0是旋转度,' '是以空格表示空格,★是打印的字符。可以自己改

求个JAVA画图程序

//:P.java

//用法,将所有内容保存到文件 P.java 编译运行就行了,鼠标点到哪里,矩形就画到哪里!

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class P {

public static void main(String[] args) {

new FrameX().setVisible(true);

}

}

class FrameX extends JFrame implements ActionListener{

private JComboBox mode,color,radius;

private JPanel menu;

private JButton clear,reset;

private CanvasX canvas;

private int x,y;

private static Color[] cs = {Color.yellow,Color.red,Color.blue,Color.green,};

public FrameX(){

super("画图哦~~呵呵");

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

this.setSize(600,400);

this.setLocationRelativeTo(null);

this.mode=new JComboBox(new Object[]{"填充","描边",});

this.color = new JComboBox(new Object[]{"黄","红","蓝","绿",});

this.radius=new JComboBox(new Object[]{"20","35","50","70","100","150",});

this.menu=new JPanel(null);

this.menu.setPreferredSize(new Dimension(1,30));

this.getContentPane().add(menu,"South");

JLabel l = new JLabel("模式:");

l.setSize(40,23);

l.setLocation(10,0);

this.menu.add(l);

this.mode.setBounds(l.getWidth(),0,60,23);

this.menu.add(mode);

this.mode.addActionListener(this);

l = new JLabel("颜色:");

l.setBounds(mode.getX()+mode.getWidth()+10,0,40,23);

this.menu.add(l);

this.color.setBounds(l.getX()+l.getWidth(),0,60,23);

this.color.addActionListener(this);

this.menu.add(color);

l = new JLabel("半径:");

l.setBounds(color.getX()+color.getWidth()+10,0,40,23);

this.menu.add(l);

this.radius.setBounds(l.getX()+l.getWidth(),0,60,23);

this.radius.addActionListener(this);

this.menu.add(radius);

this.reset=new JButton("清除");

this.reset.setBounds(radius.getX()+radius.getWidth()+20,0,78,23);

this.reset.addActionListener(this);

this.menu.add(reset);

this.canvas=new CanvasX();

this.getContentPane().add(canvas,"Center");

this.reset();

}

public void actionPerformed(ActionEvent e) {

Object o = e.getSource();

if(o.equals(reset))reset();

else this.canvas.setShapeX(makeShapeX());

}

private ShapeX makeShapeX() {

int wh = Integer.parseInt(radius.getSelectedItem().toString());

Rectangle r = new Rectangle(0,0,wh,wh);

int mod = this.mode.getSelectedIndex()+1;

Color c = cs[this.color.getSelectedIndex()];

ShapeX s = new ShapeX();

s.bc=c;

s.fc=c;

s.mod=mod;

s.s=r;

return s;

}

private void reset() {

this.canvas.clear();

this.mode.setSelectedIndex(0);

this.color.setSelectedIndex(0);

this.radius.setSelectedIndex(0);

this.canvas.setShapeX(makeShapeX());

}

}

class ShapeX{

Shape s;

int mod;

Color fc,bc;

}

class CanvasX extends Canvas implements MouseListener{

public static final int MODE_FILL=1;

public static final int MODE_DRAW=2;

private ShapeX sx;

public CanvasX(){

this.addMouseListener(this);

}

public void setShapeX(ShapeX x){

this.sx=x;

}

public void clear(){

Graphics g = this.getGraphics();

if(g==null)return;

g.setColor(Color.white);

g.fillRect(0,0,this.getWidth(),this.getHeight());

g.dispose();

sx=null;

}

public void process(int x,int y){

if(sx==null)return;

Rectangle r = (Rectangle)sx.s;

r.setBounds(x-r.width/2,y-r.height/2,r.width,r.height);

Graphics2D g = (Graphics2D)this.getGraphics();

if(sx.mod==MODE_FILL){

g.setColor(sx.fc);

g.fill(sx.s);

}

else if(sx.mod==MODE_DRAW){

g.setColor(sx.bc);

g.draw(sx.s);

}

else if(sx.mod==(MODE_FILL|MODE_DRAW)){

g.setColor(sx.fc);

g.fill(sx.s);

g.setColor(sx.bc);

g.draw(sx.s);

}

g.dispose();

}

public void mouseClicked(MouseEvent e) {}

public void mouseEntered(MouseEvent e) {}

public void mouseExited(MouseEvent e) {}

public void mousePressed(MouseEvent e) {process(e.getX(),e.getY());}

public void mouseReleased(MouseEvent e) {}

}

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