「java扫雷案例」基于java的扫雷游戏的设计论文
今天给各位分享java扫雷案例的知识,其中也会对基于java的扫雷游戏的设计论文进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!
本文目录一览:
- 1、Java实现扫雷(2)
- 2、用java怎么写扫雷程序
- 3、怎么用Java做一个扫雷程序,要原创。。。 做好了给加100
- 4、求一个java扫雷游戏的程序源代码,尽量多点注释,要确实可用的!急急急急急急急急急急急急!!!!!
- 5、怎样用JAVA实现扫雷游戏
- 6、java扫雷递归算法
Java实现扫雷(2)
*/
//清楚原来的方形
public void clearoldretangle(Graphics D gg int c int r)
{
if(hasclickbomb)
diamonds[r][c] clickshow(gg r c);
else
{
if(!diamonds[r][c] isOpened())
diamonds[r][c] draw(gg r c);
else
diamonds[r][c] clickshow(gg r c);
}
}
/*
//清除原来的圆形
public void clearOval(Graphics D gg int c int r)
{
if(ccol rrow)
{
for(int y=r ;yr+ yrow;y++)
{
if(y )continue;
for(int x=c ;xc+ xcol;x++)
{
if(x= )
{
if(hasclickbomb)
diamonds[y][x] clickshow(gg y x);
else
{
if(!diamonds[y][x] isOpened())
diamonds[y][x] draw(gg y x);
else
diamonds[y][x] clickshow(gg y x);
}
}
}
}
}
}
*/
//设置炸弹
public void buildBombInMap()
{
int x= y= ;
for(int i= ;ibombcount;)
{
x=(int)(Math random()*col);
y=(int)(Math random()*row);
if(!diamonds[y][x] i *** omb())
{
diamonds[y][x] setbomb();
i++;
}
}
countRoundBomb();//计算炸弹
}
//计算附近的炸弹
public void countRoundBomb()
{
for(int i= ;irow;i++)
{
for(int j= ;jcol;j++)
{
if(diamonds[i][j] i *** omb())
continue;
else
{
//开始计算每个附近的炸弹
int count= ;
for(int k=i ;ki+ krow;k++)
{
if(k )continue;
for(int l=j ;lj+ lcol;l++)
{
if(l= )
{
if(diamonds[k][l] i *** omb())
count++;
}
}
}
if(count!= )
diamonds[i][j] setShowByte(String valueOf(count));
}
}
}
}
//踩中地雷后全部显示
public void showAllDiamonds(int ro int co)
{
Graphics D gg=(Graphics D)this getGraphics();
gg setRenderingHint(RenderingHints KEY_ANTIALIASING RenderingHints VALUE_ANTIALIAS_ON);
for(int r= ;rrow;r++)
{
for(int c= ;ccol;c++)
{
if(!diamonds[r][c] i *** omb())
diamonds[r][c] setFillColor(Color white);
else if(diamonds[r][c] i *** omb())
diamonds[r][c] setFillColor(Color red);
diamonds[r][c] clickshow(gg r c);
}
}
}
//重载paint
public void paint(Graphics g)
{
Graphics D gg=(Graphics D)g;
gg setRenderingHint(RenderingHints KEY_ANTIALIASING RenderingHints VALUE_ANTIALIAS_ON);
for(int y= ;yrow;y++)
{
for(int x= ;xcol;x++)
{
if(hasclickbomb)
diamonds[y][x] clickshow(gg y x);
else
{
if(!diamonds[y][x] isOpened())
diamonds[y][x] draw(gg y x);
else
diamonds[y][x] clickshow(gg y x);
}
}
}
gg dispose();
}
}
Diamonds java文件
import java awt BasicStroke;
import java awt Color;
import java awt Graphics;
import java awt Graphics D;
import java awt RenderingHints;
/**
* 单元方格类
* @author dragon
*
*/
public class Diamonds
{
private Color fillcolor=Color darkGray;
private Color rimcolor=Color blue;
private boolean bomb=false;
private String showbyte= ;
private int diamondWidth= ;
private boolean opened=false;
private boolean signbomb=false;
public Diamonds(Color c int width)
{
this rimcolor=c;
this diamondWidth=width;
}
public Diamonds(int width)
{
this diamondWidth=width;
}
/**
* 设置是否被标记为炸弹
* dragon
*Sep
* @param b
*/
public void setSignBomb(boolean b)
{
this signbomb=b;
}
public boolean isSignBomb()
{
return this signbomb;
}
/**
* 设置方格的边长
* dragon
*Sep
* @param width
*/
public void setDiamondWidth(int width)
{
this diamondWidth=width;
}
/**
* 返回当前方格的字符串
* dragon
*Sep
* @return
*/
public String getShowByte()
{
return this showbyte;
}
/**
* 设置方格的字符串
* dragon
*Sep
* @param b
*/
public void setShowByte(String b)
{
showbyte=b;
}
/**
* 复位
*/
public void reset()
{
fillcolor=Color DARK_GRAY;
rimcolor=Color blue;
this signbomb=false;
bomb=false;
showbyte= ;
opened=false;
}
/**
* 判断方格是否已经被打开
*/
public boolean isOpened()
{
return this opened;
}
/**
* 打开该方格
*/
public void Opened()
{
this opened=true;
}
/**
* 判断是否是炸弹
*/
public boolean i *** omb()
{
return bomb;
}
/**
* 设置为炸弹
*/
public void setbomb()
{
this bomb=true;
}
/**
* 点击时的显示函数
*/
public void clickshow(Graphics D gg int r int c)
{
gg setStroke(new BasicStroke( f));
if(bomb)
{
if(opened)
this fillcolor=Color red;
gg setColor(this fillcolor);
gg fillRect(c*diamondWidth r*diamondWidth diamondWidth diamondWidth);
gg setColor(this rimcolor);
gg drawRect(c*diamondWidth r*diamondWidth diamondWidth diamondWidth);
gg setColor(Color black);
gg drawOval(c*diamondWidth+diamondWidth/ r*diamondWidth+diamondWidth/ diamondWidth/ diamondWidth/ );
}
else
{
gg setColor(this fillcolor);
gg fillRect(c*diamondWidth r*diamondWidth diamondWidth diamondWidth);
gg setColor(this rimcolor);
gg drawRect(c*diamondWidth r*diamondWidth diamondWidth diamondWidth);
gg setColor(Color black);
gg drawString(showbyte c*diamondWidth+diamondWidth/ r*diamondWidth+diamondWidth* / );
}
}
/**
* 绘画单元格
*/
public void draw(Graphics D gg int r int c)
{
gg setStroke(new BasicStroke( f));
gg setColor(this fillcolor);
gg fillRect(c*diamondWidth r*diamondWidth diamondWidth diamondWidth);
gg setColor(this rimcolor);
gg drawRect(c*diamondWidth r*diamondWidth diamondWidth diamondWidth);
}
/**
* 设置边框颜色
*/
public void setRimColor(Color c)
{
rimcolor=c;
}
/**
* 设置填充颜色
*/
public void setFillColor(Color c)
{
this fillcolor=c;
}
lishixinzhi/Article/program/Java/hx/201311/26439
用java怎么写扫雷程序
首先要写一个UI,也就是操作界面,使用java.swing.*内的东西就可以搞定;
其次写一个hander,也就是具体的按钮响应,UI的初始化(哪里有雷),怎么触发雷和其他的;
一般来说简单的扫雷模型就好了,如果需要更有意思点,可以写一些数据库的操作内容的tool类具体的就是处理历史操作记录,场均数据或多人竞技的特点。
如果你是说你没有设计思路,我可以给你个提示:递归算法是触发扫雷的方法,初始化用随机数来做。
怎么用Java做一个扫雷程序,要原创。。。 做好了给加100
第一个JAVA文件
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* 显示所有按钮的面板
* @author Administrator
*
*/
public class AllButtonPanel extends JPanel implements ActionListener{
private int row;//行数
private int col;//列数
private int mineCount;//地雷数
private MineButton[][] allButtons;//所有按钮
public AllButtonPanel(int row,int col,int mineCount){
this.row=row;
this.col=col;
this.mineCount=mineCount;
allButtons=new MineButton[row][col];
createButtons();
createMine();
init();
}
private void init(){
this.setLayout(new GridLayout(row,col));
for(int i=0;iallButtons.length;i++){
for(int j=0;jallButtons[i].length;j++){
this.add(allButtons[i][j]);
}
}
}
/**
* 随机布雷的方法
*
*/
private void createMine(){
int n=0;
while(nmineCount){//随机生成mineCount个地雷
int i=(int)(Math.random()*row);
int j=(int)(Math.random()*col);
if(allButtons[i][j].getCountOfSurroundMines()!=-1){
allButtons[i][j].setCountOfSurroundMines(-1);
n++;
}
}
for(int i=0;iallButtons.length;i++){//计算每个位置的周围地雷数
for(int j=0;jallButtons[i].length;j++){
if(allButtons[i][j].getCountOfSurroundMines()!=-1){
allButtons[i][j].setCountOfSurroundMines(getSurroundMineCount(i,j));
}
}
}
}
/**
* 统计(i,j)坐标周围8个位置的地雷数
* @param data
* @param i
* @param j
* @return
*/
private int getSurroundMineCount(int i,int j){
int num=0;//统计周围的雷数
if(i-1=0j-1=0){
num+=(allButtons[i-1][j-1].getCountOfSurroundMines()==-1?1:0);
}
if(i-1=0){
num+=(allButtons[i-1][j].getCountOfSurroundMines()==-1?1:0);
}
if(i-1=0j+1allButtons[0].length){
num+=(allButtons[i-1][j+1].getCountOfSurroundMines()==-1?1:0);
}
if(j-1=0){
num+=(allButtons[i][j-1].getCountOfSurroundMines()==-1?1:0);
}
if(j+1allButtons[0].length){
num+=(allButtons[i][j+1].getCountOfSurroundMines()==-1?1:0);
}
if(i+1allButtons.lengthj-1=0){
num+=(allButtons[i+1][j-1].getCountOfSurroundMines()==-1?1:0);
}
if(i+1allButtons.length){
num+=(allButtons[i+1][j].getCountOfSurroundMines()==-1?1:0);
}
if(i+1allButtons.lengthj+1allButtons[0].length){
num+=(allButtons[i+1][j+1].getCountOfSurroundMines()==-1?1:0);
}
return num;
}
/**
* 生成按钮
*
*/
private void createButtons(){
for(int i=0;iallButtons.length;i++){
for(int j=0;jallButtons[i].length;j++){
allButtons[i][j]=new MineButton(i,j);
allButtons[i][j].setSize(6,6);
allButtons[i][j].addActionListener(this);//添加点击事件监听
allButtons[i][j].addMouseListener(new MouseAdapter(){//添加鼠标右键事件监听
public void mouseClicked(MouseEvent e) {
if(e.getButton()==MouseEvent.BUTTON3){
int remain=Integer.parseInt(CleanMine.remainMine.getText());
JButton b=(JButton)e.getSource();
if(b.getText().equals("")){
remain--;
CleanMine.remainMine.setText(remain+"");
b.setText("");
}else if(b.getText().equals("")){
remain++;
CleanMine.remainMine.setText(remain+"");
b.setText("");
}
}
}
});
}
}
}
public void actionPerformed(ActionEvent e) {//点击事件监听的方法
MineButton b=(MineButton)e.getSource();
int r=b.getRow();
int c=b.getCol();
if(allButtons[r][c].getCountOfSurroundMines()==-1){//如果是地雷
for(int i=0;iallButtons.length;i++){//把所有按钮都显示出来
for(int j=0;jallButtons[i].length;j++){
if(allButtons[i][j].getCountOfSurroundMines()==-1){//如果该位置是地雷
allButtons[i][j].setText("$");
}else if(allButtons[i][j].getCountOfSurroundMines()==0){//如果该位置为空(该位置不是地雷,周围8个位置也没有地雷)
allButtons[i][j].setText("");
allButtons[i][j].setBackground(Color.CYAN);
}else{//如果该位置不是地雷,但周围8个位置中有地雷
allButtons[i][j].setText(allButtons[i][j].getCountOfSurroundMines()+"");
allButtons[i][j].setBackground(Color.CYAN);
}
}
}
}else{//如果不是地雷
showEmpty(r,c);//执行排空操作
}
}
/**
* 排空方法,若(i,j)位置为空,则显示空白。然后依次递归找它周围的8个位置。
* @param data
* @param i
* @param j
*/
private void showEmpty(int i,int j){
MineButton b=allButtons[i][j];
if(b.isCleared()){
return;
}
if(allButtons[i][j].getCountOfSurroundMines()==0){
b.setBackground(Color.CYAN);
b.setCleared(true);
if(i-1=0j-1=0){
showEmpty(i-1,j-1);
}
if(i-1=0){
showEmpty(i-1,j);
}
if(i-1=0j+1allButtons[0].length){
showEmpty(i-1,j+1);
}
if(j-1=0){
showEmpty(i,j-1);
}
if(j+1allButtons[0].length){
showEmpty(i,j+1);
}
if(i+1allButtons.lengthj-1=0){
showEmpty(i+1,j-1);
}
if(i+1allButtons.length){
showEmpty(i+1,j);
}
if(i+1allButtons.lengthj+1allButtons[0].length){
showEmpty(i+1,j+1);
}
}else if(allButtons[i][j].getCountOfSurroundMines()0){
b.setText(allButtons[i][j].getCountOfSurroundMines()+"");
b.setBackground(Color.CYAN);
b.setCleared(true);
}
}
}
第二个JAVA文件
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
* 扫雷游戏主界面
* @author tony.tang
*
*/
public class CleanMine extends JFrame implements ActionListener{
private JLabel text1,text2;
public static JLabel remainMine;//剩余地雷数
private JLabel time;//消耗时间
private JButton reset;//重新开始
private JPanel center;
private int row,col,mine;
public CleanMine(){
text1=new JLabel("剩余地雷:");
text2=new JLabel("消耗时间:");
remainMine=new JLabel("10");
time=new JLabel("0");
reset=new JButton("重新开始");
reset.addActionListener(this);
JMenuBar bar=new JMenuBar();
JMenu game=new JMenu("游戏");
JMenu help=new JMenu("帮助");
JMenuItem item;
game.add(item=new JMenuItem("开局"));item.addActionListener(this);
game.addSeparator();
ButtonGroup bg=new ButtonGroup();
game.add(item=new JCheckBoxMenuItem("初级",true));bg.add(item);item.addActionListener(this);
game.add(item=new JCheckBoxMenuItem("中级"));bg.add(item);item.addActionListener(this);
game.add(item=new JCheckBoxMenuItem("高级"));bg.add(item);item.addActionListener(this);
game.add(item=new JCheckBoxMenuItem("自定义..."));bg.add(item);item.addActionListener(this);
game.addSeparator();
game.add(item=new JMenuItem("退出"));item.addActionListener(this);
help.add(item=new JMenuItem("查看帮助"));item.addActionListener(this);
help.add(item=new JMenuItem("关于扫雷..."));item.addActionListener(this);
bar.add(game);
bar.add(help);
this.setJMenuBar(bar);
init();
}
private void init(){
JPanel north=new JPanel();
north.add(text1);
north.add(remainMine);
north.add(reset);
north.add(text2);
north.add(time);
this.add(north,BorderLayout.NORTH);
this.row=9;
this.col=9;
this.mine=10;
restart();
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
new Thread(){
public void run(){
while(Integer.parseInt(remainMine.getText())0){
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
time.setText((Integer.parseInt(time.getText())+1)+"");
}
}
}.start();
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand().equals("初级")){
this.row=9;
this.col=9;
this.mine=10;
restart();
return;
}
if(e.getActionCommand().equals("中级")){
this.row=16;
this.col=16;
this.mine=40;
restart();
return;
}
if(e.getActionCommand().equals("高级")){
this.row=16;
this.col=30;
this.mine=99;
restart();
return;
}
if(e.getActionCommand().equals("重新开始")){
restart();
return;
}
}
private void restart(){
if(center!=null){
this.remove(center);
}
center=new AllButtonPanel(row,col,mine);
this.add(center,BorderLayout.CENTER);
this.remainMine.setText(mine+"");
this.time.setText("0");
this.setSize(col*30,row*30+10);
this.setResizable(false);
this.setVisible(true);
}
/**
* @param args
*/
public static void main(String[] args) {
new CleanMine();
}
}
第三个JAVA文件.
import javax.swing.JButton;
import java.awt.*;
public class MineButton extends JButton {
private int row;
private int col;
private boolean cleared=false;
private int countOfSurroundMines;//周围地雷数,如果本按钮是雷,则为-1;
public MineButton(int row,int col){
this.row=row;
this.col=col;
this.setMargin(new Insets(0,0,0,0));
}
public int getCol() {
return col;
}
public int getRow() {
return row;
}
public boolean isCleared() {
return cleared;
}
public void setCleared(boolean cleared) {
this.cleared = cleared;
}
public int getCountOfSurroundMines() {
return countOfSurroundMines;
}
public void setCountOfSurroundMines(int countOfSurroundMines) {
this.countOfSurroundMines = countOfSurroundMines;
}
}
全部编译以后就可以执行了
求一个java扫雷游戏的程序源代码,尽量多点注释,要确实可用的!急急急急急急急急急急急急!!!!!
import java.awt.BorderLayout;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ScanLei1 extends JFrame implements ActionListener{
private static final long serialVersionUID = 1L;
private Container contentPane;
private JButton btn;
private JButton[] btns;
private JLabel b1;
private JLabel b2;
private JLabel b3;
private Timer timer;
private int row=9;
private int col=9;
private int bon=10;
private int[][] a;
private int b;
private int[] a1;
private JPanel p,p1,p2,p3;
public ScanLei1(String title){
super(title);
contentPane=getContentPane();
setSize(297,377);
this.setBounds(400, 100, 400, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
timer =new Timer(1000,(ActionListener) this);
a = new int[row+2][col+2];
initGUI();
}
public void initGUI(){
p3=new JPanel();
b=bon;
JMenuBar menuBar=new JMenuBar();
JMenu menu1=new JMenu("游戏");
JMenu menu2=new JMenu("帮助");
JMenuItem mi1=new JMenuItem("初级");
JMenuItem mi2 = new JMenuItem("中级");
JMenuItem mi3 =new JMenuItem("高级");
mi1.addActionListener(this);
menu1.add(mi1);
mi2.addActionListener(this);
menu1.add(mi2);
mi3.addActionListener(this);
menu1.add(mi3);
menuBar.add(menu1);
menuBar.add(menu2);
p3.add(menuBar);
b1=new JLabel(bon+"");
a1=new int[bon];
btn =new JButton("开始");
btn.addActionListener(this);
b2=new JLabel("0");
b3=new JLabel("");
btns=new JButton[row*col];
p=new JPanel();
p.setLayout(new BorderLayout());
contentPane.add(p);
p.add(p3,BorderLayout.NORTH);
//combo=new JComboBox(new Object[]{"初级","中级","高级"} );
//加监听
/*combo.addItemListener(new ItemListener(){
}});*/
p1=new JPanel();
//在那个位置
//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);
p1.add(b1);
p1.add(btn);
p1.add(b2);
p1.add(b3);
p.add(p3,BorderLayout.NORTH);
p.add(p1,BorderLayout.CENTER);
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton("");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p,BorderLayout.NORTH);
contentPane.add(p2,BorderLayout.CENTER);
}
public void go(){
setVisible(true);
}
public static void main(String[] args){
new ScanLei1("扫雷").go();
}
public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){
int p=1;
if(a[x][y]==0){
a[x][y]=10;
btns[i].setEnabled(false); //33
for(int l=y-1;l=y+1;l++){
int m=x-1-1;
int n=l-1;
p=1;
System.out.println(a[1][2]);
if(n-1ncolm-1mrow)
{
for(int q=0;qrowp==1;q++){//col--row;
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x-1][l]!=0a[x-1][l]!=10){
btns[n+col*q].setText(a[x-1][l]+"");
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x-1][l]==0){
//a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
out(a,btns,e,n+col*q,x-1,l); ////55////
a[x-1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x+1][l]!=0a[x+1][l]!=10){
btns[n+col*q].setText(a[x+1][l]+"");
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x+1][l]==0){
out(a,btns,e,n+col*q,x+1,l);///55////
a[x+1][l]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
int m=x-1;
int n=y-1-1;
p=1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y-1]!=0a[x][y-1]!=10){
btns[n+col*q].setText(a[x][y-1]+"");
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y-1]==0){
out(a,btns,e,n+col*q,x,y-1);
a[x][y-1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
p=1;
m=x-1;
n=y+1-1;
if(n-1ncolm-1mcol)
{
for(int q=0;qrowp==1;q++){
if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){
if(a[x][y+1]!=0a[x][y+1]!=10){
btns[n+col*q].setText(a[x][y+1]+"");
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
else if(a[x][y+1]==0){
out(a,btns,e,n+col*q,x,y+1);
a[x][y+1]=10;
btns[n+col*q].setEnabled(false);
}
p=0;
}
}
}
}
}
public void actionPerformed(ActionEvent e) {
if(e.getActionCommand()=="初级"){
row=9;
col=9;
bon=10;
a1=new int[bon];
b=bon;
//setSize(297,377);
a = new int[row+2][col+2];
this.remove(p2);
timer.stop();
b1.setText("10");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(297,377);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText(" ");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="中级"){
row=16;
col=16;
bon=40;
//setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("40");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
this.pack();
//setSize(33*col,33*row+80);
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}else if(e.getActionCommand()=="高级"){
row=16;
col=32;
bon=99;
setSize(33*col,33*row+80);
a1=new int[bon];
a = new int[row+2][col+2];
b=bon;
this.remove(p2);
timer.stop();
b1.setText("99");
b2.setText("0");
b3.setText("");
btns=new JButton[row*col];
p2=new JPanel();
p2.setLayout(new GridLayout(row,col,0,0));
for(int i=0;irow*col;i++){
btns[i]=new JButton(" ");
btns[i].setMargin(new Insets(0,0,0,0));
btns[i].setFont(new Font(null,Font.BOLD,25));
btns[i].addActionListener(this);
btns[i].addMouseListener(new NormoreMouseEvent());
p2.add(btns[i]);
}
contentPane.add(p2,BorderLayout.CENTER);
//setSize(33*col,33*row+80);
this.pack();
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
}
if(e.getSource()==btn){
timer.start();
b=bon;
b3.setText("");
//System.out.println(bon);
//清空
for(int i=0;irow*col;i++){
btns[i].setText("");
btns[i].setEnabled(true);
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
a[i][j]=0;
}
}
//产生随机数
for(int i=0;ibon;i++)
{ int p=1;
int m=(int)(Math.random()*row*col);
while(p==1){
int l=1;
int j;
for( j=0;jil==1;j++){
if(a1[j]==m){
m=(int)(Math.random()*row*col);
l=0;
}
}
if(j==i){
a1[i]=m;
p=0;
}
}
}
b1.setText(bon+"");
b2.setText("0");
//布雷
for(int i=0;ibon;i++){
int x=(a1[i]/col+1);
int y=(a1[i]%col+1);
a[x][y]=100;
}
for(int i=0;irow+2;i++){
for(int j=0;jcol+2;j++){
if(i==0||j==0||i==row+1||j==col+1){
a[i][j]=0;
}
}
}
for(int i=1;i=row;i++){
for(int j=1;j=col;j++){
if(a[i][j]!=100){
for(int l=j-1;l=j+1;l++){
if(a[i-1][l]==100){
a[i][j]++;
}
if(a[i+1][l]==100){
a[i][j]++;
}
}
if(a[i][j-1]==100){
a[i][j]++;
}
if(a[i][j+1]==100){
a[i][j]++;
}
}
}
}
}
if(e.getSource()==timer)
{
String time=b2.getText().trim();
int t=Integer.parseInt(time);
//System.out.println(t);
if(t=600){
timer.stop();
}else{
t++;
b2.setText(t+"");
}
}
for(int i=0;icol*row;i++){
if(btns[i].getText()!="★")
{
int x=i/col+1;
int y=i%col+1;
if(e.getSource()==btns[i]a[x][y]==100){
btns[i].setText("★");
btns[i].setEnabled(false);
a[x][y]=10;
for(int k=0;kcol*row;k++){
int m1=k/col+1;
int n1=k%col+1;
if(a[m1][n1]!=10btns[k].getText()=="★"){
btns[k].setText("*o*");
}
}
for(int j=0;jcol*row;j++){
int m=j/col+1;
int n=j%col+1;
if(a[m][n]==100){
btns[j].setText("★");
btns[j].setEnabled(false);
b3.setText("你输了 !!");
}
btns[j].setEnabled(false);
a[m][n]=10;
}
timer.stop();
}
else if(e.getSource()==btns[i]){
if(a[x][y]==0){
out(a,btns,e,i,x,y);
a[x][y]=10;
btns[i].setEnabled(false);
}
if(a[x][y]!=0a[x][y]!=10){
btns[i].setText(a[x][y]+"");
btns[i].setEnabled(false);
a[x][y]=10;
}
}
}else if(btns[i].getText()=="★"){
}
}
}
class NormoreMouseEvent extends MouseAdapter{
public void mouseClicked(MouseEvent e) {
System.out.println(b);
for(int i=0;icol*row;i++){
int x1=i/col+1;
int y1=i%col+1;
if(e.getSource()==btns[i]btns[i].getText()!="★"a[x1][y1]!=10)
{
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("★");
b--;
if(b==0){
int flag=0;
for(int j=0;jcol*row;j++){
int x=j/col+1;
int y=j%col+1;
if(a[x][y]==100btns[j].getText()=="★"){
flag++;
}
}
if(flag==bon){
timer.stop();
b3.setText("你赢了!");
}
}
b1.setText(b+"");
}
}else if(e.getSource()==btns[i]btns[i].getText()=="★"a[x1][y1]!=-1){
if(e.getButton()==MouseEvent.BUTTON3){
btns[i].setText("");
b++;
if(bbon){
b1.setText(bon+"");
}
else{
b1.setText(b+"");
}
btns[i].setEnabled(true);
}
}
}
}
}
}
怎样用JAVA实现扫雷游戏
要详细代码?还是只要启动?
java编写实现,代码如下:import Java.awt.*;
import java.awt.event.*;
import javax.Swing.*;
/*按扭类*/
class Bomb extends JButton
{
public int num_x,num_y; //第几号方块
public int BombRoundCount; //周围雷数
public boolean isBomb; //是否为雷
public boolean isClicked; //是否被点击
public int BombFlag; //探雷标记
public boolean isRight; //是否点击右键
public Bomb(int x,int y)
{
BombFlag = 0;
num_x = x;
num_y = y;
BombRoundCount = 0;
isBomb = false;
isClicked = false;
isRight = false;
}
}
/*窗口及算法实现类*/
class MainBomb extends JFrame implements ActionListener,MouseListener
{
public JTextField text;
public Label nowBomb,setBomb;
public int BlockNum,BombNum; //当前方块数当前雷数
public Icon icon_bomb = new ImageIcon("Bomb.gif"); //踩雷
public Icon icon_bomb_big = new ImageIcon("bomb_big.gif"); //踩雷标记
public Icon icon_flag = new ImageIcon("flag.gif"); //雷标记
public Icon icon_question = new ImageIcon("question.gif"); //疑惑是否有雷
public JButton start = new JButton(" 开始 ");
public Panel MenuPamel = new Panel();
public Panel mainPanel = new Panel();
public Bomb[][] bombButton;
/*界面设计*/
public MainBomb()
{
super("扫雷 Aaron2004制作 2004.8 ");
BlockNum = 64;
BombNum = 10;
Container c=getContentPane();
c.setBackground(Color.gray);
c.setLayout(new BorderLayout());
text=new JTextField("10 ",3);
nowBomb = new Label("当前雷数"+" "+BombNum+"");
setBomb= new Label("设置地雷数");
start.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
BombNum = Integer.parseInt(text.getText().trim());
if(BombNum = 10 BombNum 50 )
replay();
else
{
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(null,"您设置的地雷数太多了,请重设!","错误",2);
}
}
} );
MenuPamel.add(setBomb);
MenuPamel.add(text);
MenuPamel.add(start);
MenuPamel.add(nowBomb);
c.add(MenuPamel,"North");
mainPanel.setLayout(new GridLayout( (int)Math.sqrt(BlockNum) , (int)Math.sqrt(BlockNum)) );
bombButton=new Bomb[ (int)Math.sqrt(BlockNum) ][];
for(int i = 0 ; i (int)Math.sqrt(BlockNum) ; i++)
{
bombButton[ i ]=new Bomb[ (int)Math.sqrt(BlockNum) ];
}
for(int i = 0 ; i (int)Math.sqrt(BlockNum) ; i++ )
for(int j = 0 ; j (int)Math.sqrt(BlockNum) ; j++ )
{
bombButton[ i ][ j ]=new Bomb(i,j);
bombButton[ i ][ j ].setForeground( Color.gray);
bombButton[ i ][ j ].addActionListener(this);
bombButton[ i ][ j ].addMouseListener(this);
}
for(int i = 0 ; i (int)Math.sqrt(BlockNum) ; i++ )
for(int j = 0 ; j (int)Math.sqrt(BlockNum) ; j++ )
mainPanel.add(bombButton[ i ][ j ]);
c.add(mainPanel,"Center");
startBomb();
setSize(400,400);
setLocation(350,200);
setResizable(false);
}
/*布雷*/
public void startBomb()
{
for(int i=0;iBombNum;i++)
{
int x =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1));
int y =(int)(Math.random()*(int)(Math.sqrt(BlockNum)-1));
if(bombButton[ x ][ y ].isBomb==true)
i--;
else
bombButton[ x ][ y ].isBomb=true ;
}
}
/*重新开始*/
public void replay()
{
nowBomb.setText("当前雷数"+" "+BombNum+"");
for(int i = 0 ; i (int)Math.sqrt(BlockNum) ; i++)
for(int j = 0 ; j (int)Math.sqrt(BlockNum) ; j++)
{
bombButton[ i ][ j ].isBomb=false;
bombButton[ i ][ j ].isClicked=false;
bombButton[ i ][ j ].setEnabled(true);
bombButton[ i ][ j ].setText("");
bombButton[ i ][ j ].setIcon(null);
}
startBomb();
}
/*是否挖完了所有的雷*/
public void isWin()
{
int findBomb=0; //找到的地雷数
for(int i = 0;i (int)Math.sqrt(BlockNum) ; i++)
for(int j = 0;j (int)Math.sqrt(BlockNum ); j++)
{
if(bombButton[ i ][ j ].isBomb == true bombButton[ i ][ j ].isRight == true)
findBomb++;
}
if( findBomb == Integer.parseInt(text.getText().trim()) )
{
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(this,"您挖完了所有的雷,您胜利了!","您胜利了",2);
}
}
/*计算方块周围雷数 */
public void CountRoundBomb()
{
for (int i = 0; i (int)Math.sqrt(BlockNum); i++) {
for (int j = 0; j (int)Math.sqrt(BlockNum); j++) {
int count = 0;
//当需要检测的单元格本身无地雷的情况下,统计周围的地雷个数
if (bombButton[ i ][ j ].isBomb != true) {
if ( (i - 1 = 0) (j - 1 = 0)) {
if (bombButton[i - 1][j - 1].isBomb == true) {
count += 1; //检测左上方空格是否是地雷
}
}
if ( (i - 1 = 0)) {
if (bombButton[i - 1][ j ].isBomb == true) {
count += 1; //检测上方空格是否为地雷
}
}
if ( (i - 1 = 0) (j + 1 = (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i - 1][j + 1] .isBomb == true) {
count += 1; //检测右上方是否为地雷
}
}
if ( (j - 1 = 0)) {
if (bombButton[ i ][j - 1] .isBomb == true) {
count += 1; //检测左边是否为地雷
}
}
if ( (i = 0) (j + 1 = (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[ i ][j + 1].isBomb == true) {
count += 1; //右边
}
}
if ( (j - 1 = 0) (i + 1 = (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i + 1][j - 1].isBomb == true) {
count += 1; //左下
}
}
if ( (i + 1 = (int)Math.sqrt(BlockNum)-1)) {
if (bombButton[i + 1][ j ].isBomb == true) {
count += 1; //下
}
}
if ( (j + 1 = (int)Math.sqrt(BlockNum)-1) (i + 1 = Math.sqrt(BlockNum)-1)) {
if (bombButton[i + 1][j + 1].isBomb == true) {
count += 1; //右下
}
}
bombButton[ i ][ j ].BombRoundCount = count;
}
}
}
}
/**当选中的位置为空,则翻开周围的地图**/
public void isNull(Bomb[][] bombButton,Bomb ClickecButton)
{
int i,j;
i=ClickecButton.num_x;
j=ClickecButton.num_y;
if (ClickecButton.isBomb==true) {
}
else {
if ( (i - 1 = 0) (j - 1 = 0)) { //检测左上方空格是否是空
if (bombButton[i - 1][j - 1].isBomb == false bombButton[i - 1][j - 1].isClicked == false bombButton[i - 1][j - 1].isRight == false) {
bombButton[i - 1][j - 1].setText((bombButton[i - 1][j - 1].BombRoundCount)+"");
bombButton[i - 1][j - 1].setEnabled(false);
bombButton[i - 1][j - 1].isClicked=true;
}
}
if ( (i - 1 = 0)) { //检测上方空格是否为空
if (bombButton[i - 1][ j ] .isBomb == false bombButton[i - 1][ j ].isClicked == false bombButton[i - 1][ j ].isRight == false) {
bombButton[i - 1][ j ].setText((bombButton[i - 1][ j ].BombRoundCount)+"");
bombButton[i - 1][ j ].setEnabled(false);
bombButton[i - 1][ j ].isClicked=true;
}
}
if ( (i - 1 = 0) (j + 1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测右上方是否为空
if (bombButton[i - 1][j + 1] .isBomb == false bombButton[i - 1][j + 1].isClicked == false bombButton[i - 1][j + 1].isRight == false) {
bombButton[i - 1][j + 1].setText((bombButton[i - 1][j + 1].BombRoundCount)+"");
bombButton[i - 1][j + 1].setEnabled(false);
bombButton[i - 1][j + 1].isClicked=true;
}
}
if ( (j - 1 = 0)) { //检测左边是否为空
if (bombButton[ i ][j - 1].isBomb == false bombButton[ i ][j - 1].isClicked == false bombButton[ i ][j - 1].isRight == false) {
bombButton[ i ][j - 1].setText((bombButton[ i ][j - 1].BombRoundCount)+"");
bombButton[ i ][j - 1].setEnabled(false);
bombButton[ i ][j - 1].isClicked=true;
}
}
if ( (i = 0) (j + 1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测右边空格是否是空
if (bombButton[ i ][j + 1].isBomb == false bombButton[ i ][j + 1].isClicked == false bombButton[ i ][j + 1].isRight == false) {
bombButton[ i ][j + 1].setText((bombButton[ i ][j + 1].BombRoundCount)+"");
bombButton[ i ][j + 1].setEnabled(false);
bombButton[ i ][j + 1].isClicked=true;
}
}
if ( (j - 1 = 0) (i + 1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测左下空格是否是空
if (bombButton[i + 1][j - 1].isBomb == false bombButton[i + 1][j - 1].isClicked == false bombButton[i + 1][j - 1].isRight == false) {
bombButton[i + 1][j - 1].setText((bombButton[i + 1][j - 1].BombRoundCount)+"");
bombButton[i + 1][j - 1].setEnabled(false);
bombButton[i + 1][j - 1].isClicked=true;
}
}
if ( (i + 1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测下边空格是否是空
if (bombButton[i + 1][ j ].isBomb == false bombButton[i + 1][ j ].isClicked == false bombButton[i + 1][ j ].isRight == false) {
bombButton[i + 1][ j ].setText((bombButton[i + 1][ j ].BombRoundCount)+"");
bombButton[i + 1][ j ].setEnabled(false);
bombButton[i + 1][ j ].isClicked=true;
}
}
if ( (j + 1 = ((int)Math.sqrt(BlockNum)-1) ) (i + 1 = ((int)Math.sqrt(BlockNum)-1)) ) { //检测右下边空格是否是空
if (bombButton[i + 1][j + 1].isBomb == false bombButton[i + 1][j + 1].isClicked == false bombButton[i + 1][j + 1].isRight == false) {
bombButton[i + 1][j + 1].setText((bombButton[i + 1][j + 1].BombRoundCount)+"");
bombButton[i + 1][j + 1].setEnabled(false);
bombButton[i + 1][j + 1].isClicked=true;
}
}
if ( (i - 1 = 0) (j - 1 = 0))//检测左上
isNull(bombButton,bombButton[i - 1][j - 1]);
if ( (i - 1 = 0))
isNull( bombButton,bombButton[i - 1][ j ]);//检测上方
if ( (i - 1 = 0) (j + 1 = (int)Math.sqrt(BlockNum)-1))
isNull( bombButton,bombButton[i - 1][j + 1]);//检测右上
if ( (j - 1 = 0))
isNull(bombButton,bombButton[i][j - 1]);//检测左边
if ( (i = 0) (j + 1 = ((int)Math.sqrt(BlockNum)-1)) )
isNull(bombButton,bombButton[i][j + 1]);//检测右边
if ( (j - 1 = 0) (i + 1 = ((int)Math.sqrt(BlockNum)-1)) )
isNull(bombButton,bombButton[i + 1][j - 1]); //检测左下
if ( (i + 1 = ((int)Math.sqrt(BlockNum)-1)) ) //检测下
isNull(bombButton,bombButton[i + 1][ j ]);
if ( (j + 1 = ((int)Math.sqrt(BlockNum)-1)) (i + 1 = ((int)Math.sqrt(BlockNum)-1)) ) //检测右下
isNull(bombButton,bombButton[i + 1][j + 1]);
}
}
public void actionPerformed(ActionEvent e)
{
CountRoundBomb();
if(((Bomb)e.getSource()).isBomb==false ((Bomb)e.getSource()).isClicked == false)
{
((Bomb)e.getSource()).setText(( ((Bomb)e.getSource()).BombRoundCount )+"");
((Bomb)e.getSource()).isClicked=true;
((Bomb)e.getSource()).setIcon(null);
((Bomb)e.getSource()).setEnabled(false);
if((((Bomb)e.getSource()).BombRoundCount) == 0)
isNull(bombButton,(Bomb)e.getSource());
isWin();
}
else if(((Bomb)e.getSource()).isBomb == true)
{
for(int i=0;i(int)Math.sqrt(BlockNum);i++)
for(int j=0;j(int)Math.sqrt(BlockNum);j++)
{
if(bombButton[ i ][ j ].isBomb == true)
bombButton[ i ][ j ].setIcon(icon_bomb);
}
((Bomb)e.getSource()).setIcon(icon_bomb_big);
JOptionPane msg = new JOptionPane();
JOptionPane.showMessageDialog(this,"你踩到地雷了,按确定重来","你踩到地雷了",2);
replay();
}
}
public void mouseClicked(MouseEvent e)
{
Bomb bombSource = (Bomb)e.getSource();
boolean right = SwingUtilities.isRightMouseButton(e);
if((right == true) (bombSource.isClicked == false))
{
bombSource.BombFlag = (bombSource.BombFlag + 1)%3;
if(bombSource.BombFlag == 1)
{
if(BombNum 0 bombSource.isRight == false ){
bombSource.setIcon(icon_flag);
bombSource.isRight = true;
BombNum--;
}
isWin();
nowBomb.setText("当前雷数"+" "+BombNum+"");
}
else if(bombSource.BombFlag == 2)
{
if( (BombNum !=0 ) ||(BombNum ==0 (bombSource.getIcon()==icon_flag)) )
BombNum++;
bombSource.setIcon(icon_question);
nowBomb.setText("当前雷数"+" "+BombNum+"");
}
else if(bombSource.BombFlag == 0)
{
bombSource.setIcon(null);
bombSource.isRight = false;
}
}
}
public void mouseEntered(MouseEvent e)
{}
public void mouseReleased(MouseEvent e)
{}
public void mouseExited(MouseEvent e)
{}
public void mousePressed(MouseEvent e)
{}
}
/*主类*/
public class Main
{
public static void main(String args[])
{
(new MainBomb()).show();
}
}
java扫雷递归算法
根据规则,应该有个 “打开没有空白方格时递归打开周围空白或数字方格” 的方法;
还要有个 “点击数字方格时,判断周围8个方格标记地雷数量与数字是否相同,相同打开未标记地雷的方块” 的方法。
方格类的思路应该是
class fangGe{
//标记是数字空白还是地雷
int type;
void daKai (){
//判断是否已经打开
//判断类型
//如果是空白 循环周围8个方格 调用其打开方法
//如果是数字,打开自己
//如果是地雷GameOver
}
}
只写了问题相关的,希望对你有帮助。
java扫雷案例的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于基于java的扫雷游戏的设计论文、java扫雷案例的信息别忘了在本站进行查找喔。
发布于:2022-12-28,除非注明,否则均为
原创文章,转载请注明出处。