「java开发mapx」java开发mac桌面程序
本篇文章给大家谈谈java开发mapx,以及java开发mac桌面程序对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。
本文目录一览:
- 1、GIS二次开发用什么开发工具最好?c#怎么样?
- 2、java适合GIS的相关开发吗?
- 3、在Java游戏中让一个人物走动的代码是什么?
- 4、怎么用java对mapx4.5进行二次开发
- 5、需要将 gps轨迹 投影到mapinfo地图上,如何做?谢谢。 我希望用java进行开发,mapx能用吗?希望有动态效果
GIS二次开发用什么开发工具最好?c#怎么样?
一般是使用ESRI的 ArcEngine / arcobjects 及MapInfo的mapx 这方面有许多的资料教程
c#是很好的开发语言 有许多的ArcEngine开发教程是用c#语言写的
java适合GIS的相关开发吗?
当然有优势啦
GIS行业的老大ERSI公司给那一套开发者SDK中,有2个平台:.NET 和 JAVA的
开源GIS服务软件GeoServer 是纯粹基于JAVA的
开源3D GIS软件WorldWind有2个SDK:有C#和JAVA的,不过官方已经停止了C#版本升级,只升级JAVA平台的
开源的GIS软件GeoTools是纯粹基于JAVA的
Mapinfo的WEB端程序MapX是基于JAVA的,没有.NET开发平台
JAVA在GIS开发方面的优势?就是开发者群体大,
不过,由于我们国内的IT被微软绑架的比较厉害,所以.NET平台的多一点。
你去书店逛逛GIS方面的书,基本上都是.NET平台的,其实.NET平台不好……
文档、资料方面当然丰富了
而且JAVA能够在各种操作系统上跑,.NET只能在WINDOWS跑
在Java游戏中让一个人物走动的代码是什么?
代码主要为以下:
package com.lovo.game.frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.MediaTracker;
import javax.swing.JFrame;
import com.lovo.game.role.Fire;
import com.lovo.game.role.GameMap;
import com.lovo.game.role.ZhaoYun;
import com.lovo.game.util.TrackerInit;
public class GameStartFrame extends JFrame implements Runnable{
private Image memoryImage;
private Graphics memoryGraphics;
public static boolean isRun = true;
private static GameMap gameMap = new GameMap();
private ZhaoYun zy = new ZhaoYun();
private Fire fire = new Fire();
public GameStartFrame(){
this.setSize(900,700);
this.setVisible(true);
this.setDefaultCloseOperation(3);
//设置居中
this.setLocationRelativeTo(null);
//初始化双缓冲画布、画笔
this.memoryImage = this.createImage(900,700);
this.memoryGraphics = this.memoryImage.getGraphics();
//媒体追踪器
MediaTracker tracker = new MediaTracker(this);
TrackerInit.initImage(tracker);
//启动线程
Thread th = new Thread(this);
th.start();
}
public static void main(String[] args) {
GameStartFrame game = new GameStartFrame();
}
public void run() {
while(isRun){
this.flushFrame();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
private void flushFrame(){
gameMap.drawMap(memoryGraphics);
zy.drawImage(memoryGraphics);
fire.drawImage(memoryGraphics);
//将双缓冲画布中的图片显示在窗体
this.getGraphics().drawImage(this.memoryImage,0,0,this);
}
}
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package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
public class GameMap {
public static Image mapImg;
public static int mapx;
public void drawMap(Graphics memoryGraphics){
mapx -=5;
if(mapx =-17100){
mapx = -17100;
}
memoryGraphics.drawImage(mapImg,mapx,0,null);
}
}
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package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
import com.lovo.game.util.MoveImageChange;
public class Fire {
public static Image[]fireImage;
private int x =100;
private int y =300;
private int width = 200;
private int height = 130;
private MoveImageChange moveChange = new MoveImageChange(3);
public void drawImage(Graphics memoryGraphics){
Image img = moveChange.imageChange(fireImage);
memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);
}
}
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
package com.lovo.game.util;
import java.awt.MediaTracker;
import com.lovo.game.role.Fire;
import com.lovo.game.role.GameMap;
import com.lovo.game.role.ZhaoYun;
public class TrackerInit {
public static void initImage(MediaTracker tracker){
//初始化地图图片
GameMap.mapImg = CutImage.getSingleImage("image/map.jpg", tracker);
//赵云
ZhaoYun.zyImage = CutImage.cutOneImage("image/boss/playSpear.png",18, 236, 134,tracker);
//火
Fire.fireImage = CutImage.cutOneImage("image/fireImg.png", 6, 283, 161,tracker);
try {
//0组的图片全部等待加载完毕后,在显示
tracker.waitForID(0);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
package com.lovo.game.util;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.image.CropImageFilter;
import java.awt.image.FilteredImageSource;
import java.awt.image.ImageProducer;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class CutImage {
public static Image[][] cutManyImage(String filePath, int row, int col,
int imageWidth, int imageHight,MediaTracker tracker) {
Image[][] img = new Image[row][col];
ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象
Image imgTemp = imIcon.getImage();// 创建源图像
// 为源 图象获取ImageProducer源
ImageProducer sourceProducer = imgTemp.getSource();
for (int i = 0; i row; i++) {
for (int j = 0; j col; j++) {
// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标。后两个参数为图像大小
CropImageFilter cropImg = new CropImageFilter(j * imageWidth, i * imageHight,imageWidth, imageHight);
ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);
img[i][j] = new JFrame().createImage(imgProducer);
tracker.addImage(img[i][j], 0);
}
}
return img;
}
public static Image[] cutOneImage(String filePath,int col,
int imageWidth, int imageHight,MediaTracker tracker) {
Image[] img = new Image[col];
ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象
Image imgTemp = imIcon.getImage();// 创建源图像
// 为源 图象获取ImageProducer源
ImageProducer sourceProducer = imgTemp.getSource();
for (int j = 0; j col; j++) {
// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标。后两个参数为图像大小
CropImageFilter cropImg = new CropImageFilter(j * imageWidth, 0,imageWidth, imageHight);
ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);
img[j] = new JFrame().createImage(imgProducer);
tracker.addImage(img[j], 0);
}
return img;
}
public static Image getSingleImage(String imgPath,MediaTracker tracker){
Image img = new ImageIcon(imgPath).getImage();
tracker.addImage(img, 0);
return img;
}
}
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package com.lovo.game.util;
import java.awt.Image;
public class MoveImageChange {
private int count;
private Image img;
private int frequency;
private int loopCount;
public MoveImageChange(int frequency){
this.frequency=frequency;
}
public MoveImageChange(int frequency,int count){
this.frequency=frequency;
this.count = count;
}
public Image imageChange(Image[] images){
if(img==null){//初始图片为第一张图片
img=images[0];
}
count++;
if(countfrequency){//当记数器大于频率时
count=0;
loopCount++;
if(loopCount = images.length){//图片下标越界时
loopCount=0;
}
img=images[loopCount];
}
return img;
}
public void setLoopCount(int loopCount){
this.loopCount = loopCount;
}
}
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package com.lovo.game.role;
import java.awt.Graphics;
import java.awt.Image;
import com.lovo.game.util.MoveImageChange;
public class ZhaoYun {
public static Image[] zyImage;
private int x =600;
private int y =300;
private int width =200;
private int height =130;
private MoveImageChange moveChange = new MoveImageChange(3);
public void drawImage(Graphics memoryGraphics){
Image img = moveChange.imageChange(zyImage);
memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);
怎么用java对mapx4.5进行二次开发
如果要将别人发布的war包,导入到自己的eclipse环境中进行再开发,最快的方法如下:
1、新建一个myeclipse的web project。
2、右键该工程,myeclipse/add struts capability,设置成struts开发环境。
3、将war包解压,全目录覆盖新工程的WebRoot(包括其中的web-inf/meta-inf目录),相应的scr目录(或者对应的包含java文件的目录)覆盖eclipse的src目录。myeclipse会自动将WEB-INF\lib下的jar包作为放到classpath中的。
4、refresh该工程,完成。
需要将 gps轨迹 投影到mapinfo地图上,如何做?谢谢。 我希望用java进行开发,mapx能用吗?希望有动态效果
在MapX中添加一个临时图层,利用gps获取的经纬度创建一个点图元,添加到MapX的临时图层里,然后根据新接受的点修改已经添加的点位置,就有动态效果了。这里懂MapX的人很少,建议你去【MapInfo技术社区】一起交流。
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发布于:2022-12-06,除非注明,否则均为
原创文章,转载请注明出处。