「java交叉洗牌」java 洗牌

博主:adminadmin 2022-12-01 07:35:06 65

今天给各位分享java交叉洗牌的知识,其中也会对java 洗牌进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

用java ArrayList集合编写扑克牌洗牌与发牌

import java.util.ArrayList;

import java.util.Random;

public class PokerDemo {

ArrayListCard poker = new ArrayListCard();

Player[] players;

int n = 4;

String[] name = {"Wang", "Zhang", "Li", "Yuan"};

public PokerDemo() {

players = new Player[n];

for(int i = 0; i players.length; i++)

players[i] = new Player(name[i]);

for(int i = 0; i 4; i++)

for(int j = 0; j 13; j++)

poker.add(new Card(i, j));

System.out.println("洗牌前: " + poker);

xipai();

System.out.println("洗牌后: " + poker);

fapai();

System.out.println("发牌后: ");

for(int i = 0; i players.length; i++)

System.out.println(players[i]);

}

public void xipai() {

Random r = new Random();

ArrayListCard tmp = new ArrayListCard();

while(!poker.isEmpty()) {

int index = r.nextInt(poker.size());

Card card = poker.get(index);

tmp.add(card);

poker.remove(index);

}

poker = new ArrayListCard(tmp);

}

public void fapai() {

int p = 0;

while(!poker.isEmpty()) {

Card card = poker.get(0);

players[p].add(card);

p = (p + 1) % n;

poker.remove(0);

}

}

public static void main(String[] args) {

new PokerDemo();

}

}

class Card {

int val, sty;

final String[] value = {"A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"};

final String[] style = {"黑桃", "红心", "梅花", "方块"};

public Card(int s, int v) {

sty = s;

val = v;

}

public String toString() {

return style[sty]+ " " + value[val];

}

}

class Player {

ArrayListCard cards = new ArrayListCard();

String name;

public Player(String n) {

name = n;

}

public void add(Card card) {

cards.add(card);

}

public String toString() {

return name + ":\t" + cards;

}

}

请问用java数组编写洗牌程序怎么写?我刚学java,请多指教,谢谢!!!

package xly04;

import java.util.Random;

public class ArrayDemo3 {

/**

* 数组应用:

* 1 随机洗牌

* 2 顺序发牌

*/

public static void main(String[] args) {

String[] cards=new String[]{"黑桃A","黑桃2","黑桃3","黑桃4",

"黑桃5","黑桃6","黑桃7","黑桃8","黑桃9","黑桃10","黑桃J","黑桃Q","黑桃K",

"红桃A","红桃2","红桃3","红桃4","红桃5","红桃6","红桃7","红桃8","红桃9",

"红桃10","红桃J","红桃Q","红桃K","方块A","方块2","方块3","方块4","方块5",

"方块6","方块7","方块8","方块9","方块10","方块J","方块Q","方块K","梅花A",

"梅花2","梅花3","梅花4","梅花5","梅花6","梅花7","梅花8","梅花9","梅花10",

"梅花J","梅花Q","梅花K","大王","小王"};

//Random random=new Random();.......(1)

//int index=random.nextInt(10);//[0,10) %10

//System.out.println(index);

//String card=cards[random.nextInt(cards.length)];//长度为8,随机下标[0,8)

//System.out.println(card);//随机的某张牌

for(int i=cards.length-1;i=1;i--){

int j=new Random().nextInt(i);//或者(1)不注销用int j=random.nextInt(i);

String t=cards[i];

cards[i]=cards[j];

cards[j]=t;

}

for(int i=0;icards.length;i++){

System.out.print(cards[i]+",");

}

System.out.println();//输出回车字符

//顺序发牌:顺序的将每个牌发给每个人

String[] players=new String[]{"马伊琍","文章","六六"};

//int i=0;

//System.out.println(players[i++%players.length]);

//System.out.println(players[i++%players.length]);

//System.out.println(players[i++%players.length]);

//System.out.println(players[i++%players.length]);

//System.out.println(players[i++%players.length]);

//System.out.println(players[i++%players.length]);

for(int i=0;icards.length;i++){

//i=0,1,2,3,4,5,6,7

String card=cards[i];//card 代表每张扑克牌

String player=players[i%players.length];

//player代表每个玩游戏的人

System.out.println(player+":"+card);

}

}

}

java洗牌算法问题

你指的是Card里的toString方法吧

 public String toString() {

  String aa = suit + " " + num + "  ";

  return aa;

 }

toString这个方法一般在 System.out.print时使用,这个是打印出String,JVM就是默认调用类的toSting方法

注:所有类都有toString方法,默认是当前对象的hashcode,即内存地址

所以在发牌是打印

 public void dealcard()//发牌

    {

        for(int i=0;i52;i++)

        {

            if(i%4==0i!=0){

             System.out.println();  //每发4张牌输出换行

            }

            // 就是这里,默认调用card的toString方法

             System.out.print(card[i]); //依次输出 发的牌

        }

    }

java扑克牌洗牌程序,求抽可以抽出特定牌的次数

package zhidao;

import java.util.Arrays;

import java.util.Collections;

import java.util.Comparator;

import java.util.Scanner;

/**

 * 发牌游戏

 */

public class PokerGame

{

/**

 * 共有1幅扑克牌,不包括大王和小王共52张牌。

 */

public static final int POKER_NUMBER = 52;

/**

 * 特殊分隔符 _

 */

private static final String T = "_";

/**

 * 52张牌br /

 * 顺序为黑桃、红心、草花、方块

 */

public static final String[] POKERS = 

{

"A" + T + "0", "A" + T + "1", "A" + T + "2", "A" + T + "3",

"2" + T + "0", "2" + T + "1", "2" + T + "2", "2" + T + "3",

"3" + T + "0", "3" + T + "1", "3" + T + "2", "3" + T + "3",

"4" + T + "0", "4" + T + "1", "4" + T + "2", "4" + T + "3",

"5" + T + "0", "5" + T + "1", "5" + T + "2", "5" + T + "3",

"6" + T + "0", "6" + T + "1", "6" + T + "2", "6" + T + "3",

"7" + T + "0", "7" + T + "1", "7" + T + "2", "7" + T + "3",

"8" + T + "0", "8" + T + "1", "8" + T + "2", "8" + T + "3",

"9" + T + "0", "9" + T + "1", "9" + T + "2", "9" + T + "3",

"10" + T + "0", "10" + T + "1", "10" + T + "2", "10" + T + "3",

"J" + T + "0", "J" + T + "1", "J" + T + "2", "J" + T + "3",

"Q" + T + "0", "Q" + T + "1", "Q" + T + "2", "Q" + T + "3",

"K" + T + "0", "K" + T + "1", "K" + T + "2", "K" + T + "3"

};

/**

 * 原始的扑克牌

 */

public static final String[] ORIAL_POKERS = POKERS.clone ();

/**

 * 发到哪张牌 0

 */

public static int currentIndex = 0;

/**

 * 四种花色

 */

public static final String POKER_COLOR = "黑桃" + T + "红心" + T + "草花" + T + "方块";

/**

 * 发牌

 * @param n int 一共几个人玩牌

 * @param results 储存发牌结果的数组

 */

public static void drawPoker (int n, String[][] results)

{

int m = n - 1;

if (n == 0)

{

return;

}

int number = (POKER_NUMBER - currentIndex) / n;

while (number  0)

{

String current = POKERS[currentIndex++];

String pk = current.split ("\\" + T)[0].trim ();

int col = Integer.parseInt (current.split ("\\" + T )[1].trim ());

if (null == results[m][col])

{

results[m][col] = pk + " ";

}

else 

{

results[m][col] += pk + " ";

}

number--;

}

for ( int i = 0; i  results.length; i++ )

{

for ( int j = 0; j  results[i].length; j++ )

{

if (null == results[i][j])

{

results[i][j] = "";

}

}

}

drawPoker (--n, results);

}

/**

 * 给牌排序

 * @param orialPokers String 原始扑克牌

 * @param temp String[] 每张花色的扑克牌数组

 */

private static void sortPokers ( final String orialPokers, String[] temp )

{

Arrays.sort (temp, new ComparatorString ()

{

@Override

public int compare ( String o1, String o2 )

{

int index1 = orialPokers.indexOf (o1 + T);

int index2 = orialPokers.indexOf (o2 + T);

if (index1  index2)

{

return -1;

}

else if (index1  index2)

{

return 1;

}

else

{

return 0;

}

}

});

}

/**

 * 洗牌

 */

private static void shufflePokers ( String[] POKERS )

{

Collections.shuffle (Arrays.asList (POKERS));

}

public static void main ( String[] args )

{

System.out.print ("输入人数:");

Scanner scanner = new Scanner (System.in);

int n = scanner.nextInt ();

scanner.close ();

String[] pColors = POKER_COLOR.split ("\\" + T );

String[][] results = new String[n][pColors.length];

shufflePokers (POKERS);

drawPoker (n, results);

final String poker = Arrays.toString (ORIAL_POKERS);

System.out.println ("\n输出如下:\n");

for (int i = 0; i  results.length; i++)

{

System.out.println ("第" + ( i + 1 ) + "个人:");

for ( int j = 0; j  results[i].length; j++ )

{

String[] temp = results[i][j].trim ().split ("\\s+");

sortPokers (poker, temp);

System.out.println (pColors[j] + ":" + Arrays.toString (temp).replaceAll ("[\\,\\[\\]]", ""));

}

System.out.println ();

}

}

}

java里怎样打乱(洗牌)一个数组

//给你个思路:给要给随机值,该随机值在索引范围内,然后从索引值里面取元素,在该元素对应

//的位置,进行二次随机取其他元素,然后进行交换,就可以了!

//还有更简单的办法,java早就想到了这一点,在集合工具里面就提供该方法,其实他内部也是

//这样的思路,用随机值进行交换!

import java.util.*;

public class ArrayListTest {

public static void main(String[] args) {

Integer[] arr=new Integer[10];

for (int i = 0; i  arr.length; i++) {

arr[i]=i+1;

}

System.out.println("\n原序:"+Arrays.toString(arr)+"\n");//原数组!

ListInteger list=Arrays.asList(arr);//借用集合帮忙排序!

for(Integer a:list) {

Collections.shuffle(list);//随机排序!

System.out.println("随机:"+Arrays.toString(arr));//排序后!

}

}

}

//数字或者数量,你可以随意修改,二维数组也可以照用!

java 中如何实现一副扑克牌洗牌的功能。如果无法书写完整的代码,可以用文字描述出自己的实现思路

1.定义牌类

public class Card{

public int id;//牌大小

public String number;//牌值名称

public String color;//花色

}

2.定义牌组,用ArrayList存放所有牌

ArrayListCard cardGroup =new ArrayListCard();

3.定义花色枚举

public static final String[] COLORS=new String[]{"方块","梅花","红桃","黑桃"};

4.定义牌值大小枚举

public static fina String[] CARDVALUES=new String[]{"A","1","2","3",

"4","5","6","7","8","9","10","J","Q","K","King_Small","King_Big"};

5.初始化牌组,这就是一副新牌,没切过,己经排好序的

public void initCardGroup(){

//加入A~K

for(int i=0;i13;i++){

for (int j=0;j4;j++){

//生成一张牌的对象

Card card=new Card();

card.id=i;

card.color=COLORS[j];

card.munber=CARDVALUES[i];

//将对象加入牌组

cardGroup.add(card);

}

}

//加入大小王

Card card_k1=new Card();

card_k1.id=13;

card_k1.color="King_Small";

card_k1.number="King_Small";

cardGroup.add(card_k1);

Card card_k2=new Card();

card_k2.id=14;

card_k2.color="King_big";

card_k2.number="King_big";

cardGroup.add(card_k2);

}

6. 洗牌,将原牌组打乱,得到新的牌组

public ArrayListCard flushCardsGroup(ArrayListCard src){

ArrayListCard result=new ArrayListCard();

while(src.size0){

int size=src.size();

//以size为限,生成0~size之间的随机数

Random r=new Random();

int index=r.nextInt(size);

//对index做个检查

if(index0){index=0;}

if(indexsize-1){index=size-1;}

//index就是捡出来的牌,加到新的数组中,从原来数组中删除

Card card=src.get(index);

result.add(card);

card.remove(index);

}

return result;

}

java交叉洗牌的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于java 洗牌、java交叉洗牌的信息别忘了在本站进行查找喔。

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发布于:2022-12-01,除非注明,否则均为首码项目网原创文章,转载请注明出处。