「java迷宫染色」JAVA迷宫

博主:adminadmin 2022-11-29 18:47:08 56

今天给各位分享java迷宫染色的知识,其中也会对JAVA迷宫进行解释,如果能碰巧解决你现在面临的问题,别忘了关注本站,现在开始吧!

本文目录一览:

java最新迷宫问题,英文原版求解答

import java.util.*;

import java.util.regex.*;

class MyPoint

{

public boolean visited=false;

public int parentRow=-1;

public int parentColumn=-1;

public int x;

public int y;

public MyPoint(){}

public MyPoint(int x,int y)

{

this.x=x;

this.y=y;

}

}

class Maze

{

String[][] maze;

final int WIDTH;

final int HEIGHT;

final int START_X=1;

final int START_Y=1;

final int END_X;

final int END_Y;

MyPoint[][] visited;

public Maze()

{

Scanner s=new Scanner(System.in);

WIDTH=s.nextInt();//输入迷宫宽度

END_Y=WIDTH-2;

HEIGHT=s.nextInt();//输入迷宫长度

END_X=HEIGHT-2;

maze=new String[HEIGHT][];

visited=new MyPoint[HEIGHT][];

s.nextLine();//清除输入的回车

for(int i=0;iHEIGHT;++i)//输入迷宫的每一行,每一行中的字符之间用空格隔开

{

String temp=s.nextLine();

maze[i]=temp.split("\\s+");

visited[i]=new MyPoint[WIDTH];

for(int j=0;jWIDTH;++j)

{

visited[i][j]=new MyPoint(i,j);

}

}

System.out.println("input finish.");

for(int i=0;iHEIGHT;++i)

{

System.out.println(Arrays.toString(maze[i]));

}

}

public boolean tomRun()

{

LinkedListMyPoint stack=new LinkedListMyPoint();

stack.push(visited[START_X][START_Y]);

visited[START_X][START_Y].visited=true;

boolean result=false;

while(!stack.isEmpty())

{

MyPoint t=stack.pop();

System.out.println("pop point:"+t.x+" "+t.y+" value:"+maze[t.x][t.y]);

if(t.x==END_Xt.y==END_Y)

{

result=true;

break;

}

if(visited[t.x-1][t.y].visited==false!maze[t.x-1][t.y].equals("W"))

{

stack.push(visited[t.x-1][t.y]);

visited[t.x-1][t.y].parentRow=t.x;

visited[t.x-1][t.y].parentColumn=t.y;

visited[t.x-1][t.y].visited=true;

}

if(visited[t.x+1][t.y].visited==false!maze[t.x+1][t.y].equals("W"))

{

stack.push(visited[t.x+1][t.y]);

visited[t.x+1][t.y].parentRow=t.x;

visited[t.x+1][t.y].parentColumn=t.y;

visited[t.x+1][t.y].visited=true;

}

if(visited[t.x][t.y-1].visited==false!maze[t.x][t.y-1].equals("W"))

{

stack.push(visited[t.x][t.y-1]);

visited[t.x][t.y-1].parentRow=t.x;

visited[t.x][t.y-1].parentColumn=t.y;

visited[t.x][t.y-1].visited=true;

}

if(visited[t.x][t.y+1].visited==false!maze[t.x][t.y+1].equals("W"))

{

stack.push(visited[t.x][t.y+1]);

visited[t.x][t.y+1].parentRow=t.x;

visited[t.x][t.y+1].parentColumn=t.y;

visited[t.x][t.y+1].visited=true;

}

}

return result;

}

public void show(int x,int y)

{

if(visited[x][y].parentRow==-1)

{

System.out.println("["+x+","+y+"]");

return;

}

show(visited[x][y].parentRow,visited[x][y].parentColumn);

System.out.println("-"+"["+x+","+y+"]");

}

public static void main(String[] args) 

{

Maze m=new Maze();

if(m.tomRun())

{

System.out.println("逃生路径如下:");

m.show(m.END_X,m.END_Y);

}

else

System.out.println("无法走出迷宫!");

}

}

关于Java走迷宫的问题。我已经有相关代码了,但是我看不懂。麻烦高手帮忙注释一下,然后再修改点儿。

package 走迷宫;

import java.awt.BorderLayout;

import java.awt.Color;

import java.awt.GridLayout;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.util.ArrayList;

import java.util.LinkedList;

import java.util.List;

import java.util.TimerTask;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JOptionPane;

import javax.swing.JPanel;

// 迷宫

public class Maze extends JFrame implements ActionListener {

private JPanel panel;

private JPanel northPanel;

private JPanel centerPanel;

private MazeGrid grid[][];

private JButton restart;

private JButton dostart;

private int rows;// rows 和cols目前暂定只能是奇数

private int cols;

private ListString willVisit;

private ListString visited;

private LinkedListString comed;

private long startTime;

private long endTime;

public Maze() {

rows = 25;

cols = 25;

willVisit = new ArrayListString();

visited = new ArrayListString();

comed = new LinkedListString();

init();

this.setTitle("回溯法--走迷宫");

this.add(panel);

this.pack();

this.setVisible(true);

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

}

public void init() {

panel = new JPanel();

northPanel = new JPanel();

centerPanel = new JPanel();

panel.setLayout(new BorderLayout());

restart = new JButton("重新生成迷宫");

dostart = new JButton("开始走迷宫");

grid = new MazeGrid[rows][cols];

centerPanel.setLayout(new GridLayout(rows, cols, 1, 1));

centerPanel.setBackground(new Color(0, 0, 0));

northPanel.add(restart);

northPanel.add(dostart);

dostart.addActionListener(this);

restart.addActionListener(this);

for (int i = 0; i grid.length; i++)

for (int j = 0; j grid[i].length; j++) {

if (j % 2 == 0 i % 2 == 0)

grid[i][j] = new MazeGrid(true, 20, 20);

else

grid[i][j] = new MazeGrid(false, 20, 20);

}

grid[0][0].setVisited(true);

grid[0][0].setPersonCome(true);

grid[0][0].setStart(true);

visited.add("0#0");

grid[rows - 1][cols - 1].setEnd(true);

grid = createMap(grid, 0, 0);

for (int i = 0; i grid.length; i++)

for (int j = 0; j grid[i].length; j++) {

grid[i][j].repaint();

centerPanel.add(grid[i][j]);

}

panel.add(northPanel, BorderLayout.NORTH);

panel.add(centerPanel, BorderLayout.CENTER);

}

/**

* 生成迷宫

*

* @param mazeGrid

* @param x

* @param y

* @return

*/

public MazeGrid[][] createMap(MazeGrid mazeGrid[][], int x, int y) {

int visitX = 0;

int visitY = 0;

if (x - 2 = 0) {

if (!mazeGrid[x - 2][y].isVisited()) {

willVisit.add((x - 2) + "#" + y);

}

}

if (x + 2 cols) {

if (!mazeGrid[x + 2][y].isVisited()) {

willVisit.add((x + 2) + "#" + y);

}

}

if (y - 2 = 0) {

if (!mazeGrid[x][y - 2].isVisited()) {

willVisit.add(x + "#" + (y - 2));

}

}

if (y + 2 rows) {

if (!mazeGrid[x][y + 2].isVisited()) {

willVisit.add(x + "#" + (y + 2));

}

}

if (!willVisit.isEmpty()) {

int visit = (int) (Math.random() * willVisit.size());

String id = willVisit.get(visit);

visitX = Integer.parseInt(id.split("#")[0]);

visitY = Integer.parseInt(id.split("#")[1]);

mazeGrid[(visitX + x) / 2][(visitY + y) / 2].setMark(true);

mazeGrid[visitX][visitY].setVisited(true);

if (!visited.contains(id)) {// 将这个点加到已访问中去

visited.add(id);

}

willVisit.clear();

createMap(mazeGrid, visitX, visitY);

} else {

if (!visited.isEmpty()) {

String id = visited.remove(visited.size() - 1);// 取出最后一个元素

visitX = Integer.parseInt(id.split("#")[0]);

visitY = Integer.parseInt(id.split("#")[1]);

mazeGrid[visitX][visitY].setVisited(true);

createMap(mazeGrid, visitX, visitY);

}

}

return mazeGrid;

}

/**

* 走迷宫

*

* @param mazeGrid

* @param x

* @param y

*/

public String goMaze(MazeGrid mazeGrid[][], int x, int y) {

int comeX = 0;

int comeY = 0;

// left

if (x - 1 = 0) {

if (mazeGrid[x - 1][y].isMark()) {

if (!comed.contains((x - 1) + "#" + y))

willVisit.add((x - 1) + "#" + y);

}

}

// right

if (x + 1 cols) {

if (mazeGrid[x + 1][y].isMark()) {

if (!comed.contains((x + 1) + "#" + y))

willVisit.add((x + 1) + "#" + y);

}

}

// up

if (y - 1 = 0) {

if (mazeGrid[x][y - 1].isMark()) {

if (!comed.contains(x + "#" + (y - 1)))

willVisit.add(x + "#" + (y - 1));

}

}

// down

if (y + 1 rows) {

if (mazeGrid[x][y + 1].isMark()) {

if (!comed.contains(x + "#" + (y + 1)))

willVisit.add(x + "#" + (y + 1));

}

}

if (!willVisit.isEmpty()) {

int visit = (int) (Math.random() * willVisit.size());

String id = willVisit.get(visit);

comeX = Integer.parseInt(id.split("#")[0]);

comeY = Integer.parseInt(id.split("#")[1]);

mazeGrid[x][y].setPersonCome(false);

mazeGrid[comeX][comeY].setPersonCome(true);

mazeGrid[x][y].repaint();

mazeGrid[comeX][comeY].repaint();

willVisit.clear();

comed.add(x + "#" + y);

} else {

if (!comed.isEmpty()) {

String id = comed.removeLast();

comeX = Integer.parseInt(id.split("#")[0]);

comeY = Integer.parseInt(id.split("#")[1]);

mazeGrid[x][y].setPersonCome(false);

mazeGrid[comeX][comeY].setPersonCome(true);

mazeGrid[x][y].repaint();

mazeGrid[comeX][comeY].repaint();

comed.addFirst(x + "#" + y);

}

}

return comeX + "#" + comeY;

}

int comeX = 0;

int comeY = 0;

public void actionPerformed(ActionEvent e) {

if (e.getActionCommand().equals("重新生成迷宫")) {

refreshMap(grid);

} else if (e.getActionCommand().equals("开始走迷宫")) {

startTime = System.currentTimeMillis();

dostart.setVisible(false);

restart.setText("禁止刷新");

int delay = 1000;

int period = 500;// 循环间隔

java.util.Timer timer = new java.util.Timer();

timer.scheduleAtFixedRate(new TimerTask() {

public void run() {

if (grid[rows - 1][cols - 1].isPersonCome()) {

endTime = System.currentTimeMillis();

JOptionPane.showMessageDialog(null, "已经走出迷宫,耗时"

+ (endTime - startTime) / 1000 + "秒", "消息提示",

JOptionPane.ERROR_MESSAGE);

this.cancel();

restart.setText("重新生成迷宫");

} else {

String id = goMaze(grid, comeX, comeY);

comeX = Integer.parseInt(id.split("#")[0]);

comeY = Integer.parseInt(id.split("#")[1]);

}

}

}, delay, period);

}

}

/**

* 刷新地图

*/

public void refreshMap(MazeGrid mazeGrid[][]) {

comeX = 0;

comeY = 0;

willVisit.clear();

visited.clear();

comed.clear();

this.remove(panel);

init();

this.add(panel);

this.pack();

this.setVisible(true);

}

public static void main(String args[]) {

long start = System.currentTimeMillis();

new Maze();

long end = System.currentTimeMillis();

System.out.println("使用ArrayList生成迷宫耗时:" + (end - start) + "毫秒");

}

}

求Java关于迷宫的算法(用栈实现)

package com.Albert.LabyringhStack;

public class Point {

int x;

int y;

int direction;   //direction指向此点附近的一个点 应该有四个 编号为1 2 3 4

public int getX() {

return x;

}

public void setX(int x) {

this.x = x;

}

public int getY() {

return y;

}

public void setY(int y) {

this.y = y;

}

public int getDirection() {

return direction;

}

public void setDirection(int direction) {

this.direction = direction;

}

public void addDirection(){

this.direction++;

}

public Point() {

}

public Point(int x, int y) {

super();

this.x = x;

this.y = y;

this.direction = 1;

}

public Point(int x, int y, int direction) {

super();

this.x = x;

this.y = y;

this.direction = direction;

}

}

package com.Albert.LabyringhStack;

import java.util.*;

public class LabyringhStack {

public Point S;

public Point F;

char[][] mazemap;

StackPoint path;

public LabyringhStack() {

}

public LabyringhStack(char[][] ma) {        //初始化 存入数组

this.mazemap = new char[ma.length][ma[0].length];

for(int i=0;ima.length;i++){

for(int j=0;jma[0].length;j++){   //mazemap[0]必须有元素 不可为空

this.mazemap[i][j] = ma[i][j];

}

}

S = returnPlace('S');

F = returnPlace('F');

}

public Point returnPlace(char s){      //返回数组中字符的位置

Point point = new Point();

for(int i=0;ithis.mazemap.length;i++){

for(int j=0;jthis.mazemap[0].length;j++){   //mazemap[0]必须有元素 不可为空

if(this.mazemap[i][j]==s)

{   point.setX(i);

point.setY(j);

point.setDirection(1);

}

}

}

return point;

}

public char returnChar(Point point){

if(point.getX()=0point.getY()=0)

  return this.mazemap[point.getX()][point.getY()];

else

  return '#';

}

public void replacePlace(Point point, char s){  //更改特定位置处的字符

mazemap[point.getX()][point.getY()] = s;

}

public void printPath(){

StackPoint tempPath = new StackPoint();

while(!path.empty()){                                      //对栈进行反序

tempPath.push(path.pop());

}

while(!tempPath.empty()){

System.out.print("("+tempPath.peek().getX()+","+tempPath.pop().getY()+")");

}

}

public boolean getPath(){                   //取得路径的算法  如果有路径就返回真

path = new StackPoint();

S.setDirection(1);

path.push(S);

replacePlace(S, 'X');

while(!path.empty()){

Point nowPoint = path.peek();    //取得当前位置

if(nowPoint.getX()==F.getX()nowPoint.getY()==F.getY()){

//printPath();

return true;

}

Point temp = new Point();        //存放下一个可走的位置

int find = 0;                    //标志   是否可向下走

while(nowPoint.getDirection()5find==0){

switch(nowPoint.getDirection()){

case 1:temp = new Point(nowPoint.getX(),nowPoint.getY()-1,1); break;  //取得当前位置左边的位置  

case 2:temp = new Point(nowPoint.getX()+1,nowPoint.getY(),1); break;//取得当前位置下边的位置  

case 3:temp = new Point(nowPoint.getX(),nowPoint.getY()+1,1); break;//取得当前位置右边的位置  

case 4:temp = new Point(nowPoint.getX()-1,nowPoint.getY(),1); break;//取得当前位置上边的位置 

}

nowPoint.addDirection();                    //指向下一个需要验证的点

if(returnChar(temp)=='O'||returnChar(temp)=='F') find = 1;    //如果能向下走则置为1

}

if(find==1){                                    //如果可走就进栈

replacePlace(temp, 'X');           //设置成X 防止回走

// printArr();

path.push(temp);

}else{                                         //如果不可走就退栈

replacePlace(nowPoint, 'O');     

path.pop();

}

}

return false;

}

public void printArr(){

for(int i=0;imazemap.length;i++){

for(int j=0;jmazemap[0].length;j++){   //mazemap[0]必须有元素 不可为空

System.out.print(mazemap[i][j]);

}

System.out.println();

}

System.out.println();

}

}

package com.Albert.LabyringhStack;

public class Main {

/**

 * @param args

 */

public static void main(String[] args) {

// TODO Auto-generated method stub

char[][] mazemap = {

{'M','M','M','M','M','M','M','M'},

{'M','S','O','O','M','M','M','M'},

{'M','M','M','O','M','M','M','M'},

{'M','M','O','O','O','O','M','M'},

{'M','M','M','M','M','F','M','M'},

{'M','M','M','M','M','M','M','M'},

{'M','M','M','M','M','M','M','M'}

};

  LabyringhStack solution = new LabyringhStack(mazemap);

  if(solution.getPath()){

  System.out.print("迷宫路径如下:");

  solution.printPath();

  }

  else {

  System.out.println("没有可走的路");

}

    }

}

java迷宫染色的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于JAVA迷宫、java迷宫染色的信息别忘了在本站进行查找喔。

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发布于:2022-11-29,除非注明,否则均为首码项目网原创文章,转载请注明出处。